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Thread: Such A shame...

  1. #1
    Community Member Muravi's Avatar
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    Default Such A shame...

    I had such high hopes for this game. Having previously beaten my head against the wall through 2+ years of SWG, I prayed this would be different. And honestly for the most part, it has. The game was fun, the response from the dev team was adequate, content was added, and our level cap grew. That being said, the overall plan for the game was poorly executed. Hence my extreme boredom now. I was a hardcore player. I have well over 2000 favor. I have much uber loot, I have played on risia, I have rolled and re-rolled toons, and I am a member of a fairly large and active guild. I have no interest in permadeath or PVP. Perhaps it's my explorer nature but since Mod4 and our rapid progression from lvl 12 to 14 ( a matter of hours ) I have steadily found myself losing interest, focus, etc. How many times from now until lvl 20 will those of us with capped toons be forced to sit through months and months of scant content? The lower end stuff is for new players and re-rollers. IMHO, new players have plenty of content to run through. Again IMHO, Dev focus should be expansion up to lvl 20. Once that goal is reached then by all means, add all the content you can muster for every lvl. I AM TIRED of rerolling characters. Some of you may not be and that's fine. I would like some honest feedback from anyone. Perhaps it's a mental scar from SWG but I now despise wasting a significant portion of my time on games that are clearly having serious issues.

    P.S. This opinion was penned before the announcement for server merging. I will have to side with the doom camp on this one. I sense an NGE level event in the near future. SWG refugees will know what I mean.
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  2. #2
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    I totally agree with people having and voicing their opinions.

    In my opinion the DDO community can do without the negative gloom and doom that you bring about. The server merge is a good thing, you will see.

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    Remember that the next mod (which is advertised to come out next month) claims to have 11 new high level dungeons, 1 new high level wilderness area, and 1 new raid. All high level stuff there...

  4. #4
    Community Member Jolani's Avatar
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    To be fair, we don't know the level of content yet. Some will likely be lower level (10-12) and some high level (14-16). When the merge is complete and mod 5 comes out, there will be A LOT of lag and crashes. I predict 5-7 instances of Necropolis.

    However, the merge is the best plan to save DDO that I've heard, and I don't want DDO to die.
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  5. #5
    Community Member Beherit_Baphomar's Avatar
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    Again, adding quests, be it 11 or 1100, isnt going to solve the OP's problem.

    We NEED timesinks. We NEED something where people can log for 6 hours, not run a single quest and feel they acomplished something. Like crafting.

    Think of other MMO's, they have content that has nothing to do with questing. And yes, some of you dont want gathering/crafting/travelling, but these are the things that keep a game alive. These are the things that people need. It creates a sense of realism. It bonds you with your character, it makes you feel that you are actually living in Eberron. Thats what people need/want. Give us housing, give us our own inns with PvP pits, give us THINGS that make us feel at home. Dont have me log in to be standing around the streets. Give us realism and I promise you the game will flourish.

    We play these games to escape. At the moment the only escape is quests. Well, when you are done with those what else do you have?? Nothing. More quests. And what are you going to have when you add more quests? Nothing. More quests.

    Turbine NEEDS TO NEEDS TO NEEDS TO implement some sort of timesink to the game that DOES NOT involve questing. Favor, raid loot, high-end loot, XP are all good, but they are all tied to the same thing, questing. Or you get tired of them. Crafting never ends. Gathering never ends.

    You see what Im getting at?

    I honestly, 100% believe if something like that was put into DDO it would be a thriving game. Best character gen, best combat engine, best spells, best weapons, best everything out there...AND its Dungeons & Dragons!!

    For the sake of this most awesome games lifespan Turbine MUST implement some sort of timesink realism to the game. And no, I dont want a WoW or LOtR clone either...but I also dont want this game to die.


    Edit; I also know all these things are in the pipeline, but IMO they need to be put in ASAP, even before another level raise.
    Last edited by Beherit_Baphomar; 07-24-2007 at 02:22 PM.
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    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Beherit Baphomar View Post
    We NEED timesinks. We NEED something where people can log for 6 hours, not run a single quest and feel they acomplished something. Like crafting.

    Think of other MMO's, they have content that has nothing to do with questing. And yes, some of you dont want gathering/crafting/travelling, but these are the things that keep a game alive. These are the things that people need. It creates a sense of realism. It bonds you with your character, it makes you feel that you are actually living in Eberron. Thats what people need/want. Give us housing, give us our own inns with PvP pits, give us THINGS that make us feel at home. Dont have me log in to be standing around the streets. Give us realism and I promise you the game will flourish.
    .
    Timesinks are bad. Collections are bad. Travel is bad. We have enough of that garbage in the game now. The more this looks like other MMOs, the more likely players like me leave. I'm willing to bet at least some other players are here because we don't need to do that garbage.

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    Community Member KoboldKiller's Avatar
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    I think there should be time sinks available but not required to play and complete the game. I nice distraction now and then won't hurt anything. Having said that if this becomes a WoW clone I am out of here! I do not see the merger as a doom prophecy. It is meant to make the game more enjoyable for those on lower population servers and is more cost effective thus helping the game in general. There may be lower populations on other servers but Argo has been thriving and I have seen many new players. Until someone can come up with actual numbers I don't understand why all the gloom and doom. I guess some people are glass half empty or glass half full. I'm drink it and re-fill it.
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  8. #8
    Community Member Invalid_25's Avatar
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    Quote Originally Posted by Beherit Baphomar View Post
    Again, adding quests, be it 11 or 1100, isnt going to solve the OP's problem.

    We NEED timesinks. We NEED something where people can log for 6 hours, not run a single quest and feel they acomplished something. Like crafting.

    Think of other MMO's, they have content that has nothing to do with questing. And yes, some of you dont want gathering/crafting/travelling, but these are the things that keep a game alive. These are the things that people need. It creates a sense of realism. It bonds you with your character, it makes you feel that you are actually living in Eberron. Thats what people need/want. Give us housing, give us our own inns with PvP pits, give us THINGS that make us feel at home. Dont have me log in to be standing around the streets. Give us realism and I promise you the game will flourish.

    We play these games to escape. At the moment the only escape is quests. Well, when you are done with those what else do you have?? Nothing. More quests. And what are you going to have when you add more quests? Nothing. More quests.

    Turbine NEEDS TO NEEDS TO NEEDS TO implement some sort of timesink to the game that DOES NOT involve questing. Favor, raid loot, high-end loot, XP are all good, but they are all tied to the same thing, questing. Or you get tired of them. Crafting never ends. Gathering never ends.

    You see what Im getting at?

    I honestly, 100% believe if something like that was put into DDO it would be a thriving game. Best character gen, best combat engine, best spells, best weapons, best everything out there...AND its Dungeons & Dragons!!

    For the sake of this most awesome games lifespan Turbine MUST implement some sort of timesink realism to the game. And no, I dont want a WoW or LOtR clone either...but I also dont want this game to die.


    Edit; I also know all these things are in the pipeline, but IMO they need to be put in ASAP, even before another level raise.

    You know whats funny (well maybe only to me) but me and the 18 friends I play with experience none of that in this game. Why? We play D&D online like its D&D.

    I have 2 groups I play once a week with a one group we play every other week. Same day same time every week or ever other week. You know just like you would normally play D&D.

    None of us even have a toon over lvl 10 we do every dungeon and its every ones first time through no hand holding no tour guiding.

    For those of us that want those other things like time sinks we play games like Vanguard EQ2 and LOTR.

    When you play DDO like D&D meaning once a week with your old D&D friends this game is more fun than a barrel of monkeys on crack.

  9. #9
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    Default Certainly not "we"

    Quote Originally Posted by Beherit Baphomar View Post
    We NEED timesinks.... We NEED something where people can log for 6 hours, not run a single quest and feel they acomplished something. Like crafting.

    ...these are the things that keep a game alive. These are the things that people need. ... Thats what people need/want.

    Turbine NEEDS TO NEEDS TO NEEDS TO implement some sort of timesink to the game that DOES NOT involve questing.
    Turbine, please understand WE and NEED above really mean I and WANT.

    I log on to play and have fun, not to sink time.
    Looking to (re-)acquire the character name Thelonious on Ghallanda server.

  10. #10

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    Quote Originally Posted by Romol[ATF] View Post
    You know whats funny (well maybe only to me) but me and the 18 friends I play with experience none of that in this game. Why? We play D&D online like its D&D.

    I have 2 groups I play once a week with a one group we play every other week. Same day same time every week or ever other week. You know just like you would normally play D&D.

    None of us even have a toon over lvl 10 we do every dungeon and its every ones first time through no hand holding no tour guiding.

    For those of us that want those other things like time sinks we play games like Vanguard EQ2 and LOTR.

    When you play DDO like D&D meaning once a week with your old D&D friends this game is more fun than a barrel of monkeys on crack.

    mmmm Haste....
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  11. #11
    Community Member Mirta's Avatar
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    Quote Originally Posted by Beherit Baphomar View Post
    Again, adding quests, be it 11 or 1100, isnt going to solve the OP's problem.

    We NEED timesinks. We NEED something where people can log for 6 hours, not run a single quest and feel they acomplished something. Like crafting.

    Think of other MMO's, they have content that has nothing to do with questing. And yes, some of you dont want gathering/crafting/travelling, but these are the things that keep a game alive. These are the things that people need. It creates a sense of realism. It bonds you with your character, it makes you feel that you are actually living in Eberron. Thats what people need/want. Give us housing, give us our own inns with PvP pits, give us THINGS that make us feel at home. Dont have me log in to be standing around the streets. Give us realism and I promise you the game will flourish.

    We play these games to escape. At the moment the only escape is quests. Well, when you are done with those what else do you have?? Nothing. More quests. And what are you going to have when you add more quests? Nothing. More quests.

    Turbine NEEDS TO NEEDS TO NEEDS TO implement some sort of timesink to the game that DOES NOT involve questing. Favor, raid loot, high-end loot, XP are all good, but they are all tied to the same thing, questing. Or you get tired of them. Crafting never ends. Gathering never ends.

    You see what Im getting at?

    I honestly, 100% believe if something like that was put into DDO it would be a thriving game. Best character gen, best combat engine, best spells, best weapons, best everything out there...AND its Dungeons & Dragons!!

    For the sake of this most awesome games lifespan Turbine MUST implement some sort of timesink realism to the game. And no, I dont want a WoW or LOtR clone either...but I also dont want this game to die.


    Edit; I also know all these things are in the pipeline, but IMO they need to be put in ASAP, even before another level raise.
    Agree 100%

    Quote Originally Posted by Lorien the First One View Post
    Timesinks are bad. Collections are bad. Travel is bad. We have enough of that garbage in the game now. The more this looks like other MMOs, the more likely players like me leave. I'm willing to bet at least some other players are here because we don't need to do that garbage.
    No, timesinks and collections aren't bad. They give us an alternative. When I log in I don't usually even feel like questing. I just sit around and use the only timesink we currently have (the auction house) or wait for a raid or help some guildies with favor quests. We need something else than just looting looting looting favor favor favor all the time. What am I supposed to do now that I have the most uber loot and perfect favor, make another character? Oh, joy! Gotta love running another lowbie through boring repetitive quests just so he ends up capped with uber loot and total favor like the rest of my guys.
    Quote Originally Posted by Combat Log
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  12. #12
    Community Member Standpoint's Avatar
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    Quote Originally Posted by Romol[ATF] View Post
    ......... this game is more fun than a barrel of monkeys on crack.

    Now that does sound like fun.

    The the thread creator - I absolutely can't stand every one of the things that you said you wanted to see in the game. I hate travelling, collecting, and crafting. So personally I'm glad this game isn't about that. I am also a casual player who hasn't even got one capped charecter and I've been playing since launch, which likely is much different than the way you play.
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  13. #13
    Community Member Invalid_25's Avatar
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    Quote Originally Posted by Mirta View Post
    Agree 100%



    No, timesinks and collections aren't bad. They give us an alternative. When I log in I don't usually even feel like questing. I just sit around and use the only timesink we currently have (the auction house) or wait for a raid or help some guildies with favor quests. We need something else than just looting looting looting favor favor favor all the time. What am I supposed to do now that I have the most uber loot and perfect favor, make another character? Oh, joy! Gotta love running another lowbie through boring repetitive quests just so he ends up capped with uber loot and total favor like the rest of my guys.
    Maybe try a game like Vanguard Saga of Time-sinks. You can have fun running for 30 min to get to your group. great time sink. Or you can have fun waiting in line to kill a mob. another great time sink. Or you could spend time waiting for a quest mob to spawn and fight 10 other people for it and start all over again if you don't get the kill another great time sink. Of you can spend 5 days grinding faction to get to start a quest while fighting for the mobs with other people who also need the faction to get the quest another great time sink.

    Seriously if your looking for a game with time-sinks there's a TON of games that provide a ton of time-sinks. Hell log into LOTR and grind for titles.

  14. #14
    Community Member Shecky's Avatar
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    I've been playing since Headstart, most nights. I run regularly with guildies/friends. I have yet to reroll a SINGLE character. Yet I enjoy the daylights out of this game.

    Whence springs the gap? I honestly fail to see how anyone can be THAT bored with the game outside of a short attention span (no offense, I just can't find any other explanation). I wonder: of the people who are bored that there's nothing new, how many DVDs and MP3s are in their collections that they enjoy over and over again without ANYTHING new on each iteration of the movie/show/song? I strongly suspect that people have LET themselves be canalized into expecting something New and Shiny constantly in this particular genre of entertainment.

    Perhaps it's the adrenalin-junkie syndrome. Maybe it's just numbness. I don't know. Someone please enlighten me, seriously.

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    Quote Originally Posted by Shecky View Post
    Perhaps it's the adrenalin-junkie syndrome. Maybe it's just numbness. I don't know. Someone please enlighten me, seriously.
    /Takes spotlight.
    /shines it on shecky.

    There youve been enlightened.
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  16. #16
    Community Member Beherit_Baphomar's Avatar
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    Quote Originally Posted by apollojuly View Post
    Turbine, please understand WE and NEED above really mean I and WANT.

    I log on to play and have fun, not to sink time.
    No, I wouldnt craft either. I wouldnt gather, I wouldnt do any of those other MMO cookie cutter ****...but MMO's need them, regardless of your opinion, games need things to keep them going. I agree with you, I dont like timesinks either...but the game needs realism, something to emmerse people in, something to take them off to Eberron. Quests dont do that.

    Also, if and when DDO implements crafting, it should be a side-project. Certainly it should NOT be something required.

    People leave this game because they get bored, and no Shecky, I cant understand that either, Im not sure when I'll get bored, if ever and Ive never rerolled either. Granted Ive only two capped characters, Im sure others have all their spots filled with capped characters.

    The game, whether we like it or not, needs timesinks for some people to stay and play. There are certain expectations from an MMO and it seems most dont understand why DDO wouldn't have them.

    Again, I wont use crafting, Id hate to travel more than we already do and I certainly wouldnt be camping out waiting for a spawn...but these are very valid parts of any MMO.

    Whats wrong with wanting to put MORE pieces into DDO?? I dont understand why you wouldnt want as much as possible implemented. The more there is to do the more people will subscribe, the more people subscribe the longer the game lasts.
    Last edited by Beherit_Baphomar; 07-24-2007 at 03:40 PM.
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  17. #17
    Community Member Invalid_25's Avatar
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    Quote Originally Posted by Shecky View Post
    I've been playing since Headstart, most nights. I run regularly with guildies/friends. I have yet to reroll a SINGLE character. Yet I enjoy the daylights out of this game.

    Whence springs the gap? I honestly fail to see how anyone can be THAT bored with the game outside of a short attention span (no offense, I just can't find any other explanation). I wonder: of the people who are bored that there's nothing new, how many DVDs and MP3s are in their collections that they enjoy over and over again without ANYTHING new on each iteration of the movie/show/song? I strongly suspect that people have LET themselves be canalized into expecting something New and Shiny constantly in this particular genre of entertainment.

    Perhaps it's the adrenalin-junkie syndrome. Maybe it's just numbness. I don't know. Someone please enlighten me, seriously.
    They want a MMO not DDO that's the way I see it. I said from the beginning Turbines biggest mistake was putting this game in the MMO niche/genre. People see the MMO tag and they expect it to be like the last MMO they came from. Most people don't want different or change. They want pretty much the same game they just left with a new world.

  18. #18
    Community Member Beherit_Baphomar's Avatar
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    Quote Originally Posted by Romol[ATF] View Post
    They want a MMO not DDO that's the way I see it. I said from the beginning Turbines biggest mistake was putting this game in the MMO niche/genre. People see the MMO tag and they expect it to be like the last MMO they came from. Most people don't want different or change. They want pretty much the same game they just left with a new world.
    Right. And regardless of how WE feel this IS an MMO and it needs to cater and appeal to people who play MMO's to survive....its very simple.
    Binding is Admitting Defeat ~ Yndrofian
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    Quote Originally Posted by Grace_ana View Post
    At least I'm not on G-Land.

  19. #19
    Community Member Mirta's Avatar
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    Quote Originally Posted by Romol[ATF] View Post
    Maybe try a game like Vanguard Saga of Time-sinks. You can have fun running for 30 min to get to your group. great time sink. Or you can have fun waiting in line to kill a mob. another great time sink. Or you could spend time waiting for a quest mob to spawn and fight 10 other people for it and start all over again if you don't get the kill another great time sink. Of you can spend 5 days grinding faction to get to start a quest while fighting for the mobs with other people who also need the faction to get the quest another great time sink.

    Seriously if your looking for a game with time-sinks there's a TON of games that provide a ton of time-sinks. Hell log into LOTR and grind for titles.
    So, by your definition: Logging in and wandering around DDO for 6-8 hours waiting for something interesting to happen is a time sink. We've got plenty of those and it's the reason for the merger. You want to talk about grind? HA! Last I checked 1750 favor and 14 levels is a nice little grind in itself. There's really not much else to do than grind.

    The timesinks I would like to see are just alternatives (just like I said, please read first). Crafting is a wonderful timesink because it's not needed, so people who don't want to can just avoid it.
    Quote Originally Posted by Combat Log
    Crippled. Crippled. Crippled. Crippled. Harried. Crippled. Harried. Triple Harried. Triple Harried, Crippled, Exhausted, Fatigued, and Enfeebled. Crippled. All effects removed by lag wipe! Would you like to buy a Siberys Spirit Cake from the DDO Store?

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    By all means add crafting and whatnot to the game, the more the better. However, I have played since the game came out and while I have one character who is 14 with 1750 favor, I still haven't done all the quests and don't have uber loot and the game is still a blast to play.

    This isn't a full world MMO that is a big time sync, but it is still a ton of fun to play. Just login when you *want* to get together with friends and run a dungeon or two. Try setting aside a night to get together with friends and run dungeons, we do it on Monday nights for instance - just like you would for D&D.

    My advise would be get a subscription to DDO and a subscription to a more traditional MMO if that is what you are looking for. For me, I like it because it isn't like the others.

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