Originally Posted by
Beherit Baphomar
Again, adding quests, be it 11 or 1100, isnt going to solve the OP's problem.
We NEED timesinks. We NEED something where people can log for 6 hours, not run a single quest and feel they acomplished something. Like crafting.
Think of other MMO's, they have content that has nothing to do with questing. And yes, some of you dont want gathering/crafting/travelling, but these are the things that keep a game alive. These are the things that people need. It creates a sense of realism. It bonds you with your character, it makes you feel that you are actually living in Eberron. Thats what people need/want. Give us housing, give us our own inns with PvP pits, give us THINGS that make us feel at home. Dont have me log in to be standing around the streets. Give us realism and I promise you the game will flourish.
We play these games to escape. At the moment the only escape is quests. Well, when you are done with those what else do you have?? Nothing. More quests. And what are you going to have when you add more quests? Nothing. More quests.
Turbine NEEDS TO NEEDS TO NEEDS TO implement some sort of timesink to the game that DOES NOT involve questing. Favor, raid loot, high-end loot, XP are all good, but they are all tied to the same thing, questing. Or you get tired of them. Crafting never ends. Gathering never ends.
You see what Im getting at?
I honestly, 100% believe if something like that was put into DDO it would be a thriving game. Best character gen, best combat engine, best spells, best weapons, best everything out there...AND its Dungeons & Dragons!!
For the sake of this most awesome games lifespan Turbine MUST implement some sort of timesink realism to the game. And no, I dont want a WoW or LOtR clone either...but I also dont want this game to die.
Edit; I also know all these things are in the pipeline, but IMO they need to be put in ASAP, even before another level raise.