Recently I was playing a lowbie character over on Argonessan, and was grouped with a party that was, for a short while, entirely populated by new players to DDO (those on their trial accounts).
4 of the 5 had previously been playing WoW.
4 out of 4 thought that DDO was better than WoW.
When I asked why, these were some reasons:
- Better environments
- More realistic looking
- Better effects
- Better Audio effects
- More involved combat
- like a FPS and a MMORPG combined
- felt like their contributions to combat mattered more
- Combat was more free-flowing, less rigid
- Less pointless running
- More diverse looking avatars (toons)
- More interesting and powerful spells
Now bear in mind that this might be that "new game feel" influencing opinions a bit, but from the brief amount of time I tried WoW, personally, I felt like I was playing whack-a-mole with shortcut buttons rather than any real feel of tactics and combat.
You have a great thing going here but I fear that the current path is... well... listless. I know there are a great many things planned. I also know that the subscriber numbers for this game are less than 1% of Blizzard's, and the only ways that will change is if more is put into development and advertising.
Maybe the reality of things is that DDO will be the wayward child. With LOTRO's numbers fairly high, and development here slipping, maybe there is no impetus among upper management to do anything but let things die on the vine.
I am here to say that, despite all the problems I have had with obvious bugs released to live, problems with AI and mission glitches, and a general lack of high-level content, I still believe in this game.
Not just because it is D&D. That holds no particular spell over me despite having played it for years in the paper and pencil realm. In fact, I had purposefully stayed away for a year because I felt that any MMO version would simply sully the system that I liked.
Maybe, were I to be younger and more rash, I would hold high the facets of the game that turn some PnP notions on their ear, but I realize the need for compromise, especially in a game that truly is a first-person shooter in many ways and could be even more so, yet while not shutting out those who are not "twitch" players. It's a great system if that essence can be maintained.
So to all the developers, and any who might read this from among the upper-managers or even the head of Turbine: You have a great thing here, and take it from one who has been one of your greatest detractors over various aspects. The overall reality is still bright, if only your faith in DDO, your wayward child, can be maintained and heightened.