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  1. #1
    Community Member
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    Jul 2006
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    Default Opinion on Rogues/Rangers and Wizards/Sorcerers

    This post is just my opinion of what I think could make the game a little more interesting, or should I say a little better for Rogues/Rangers and Wizards/Sorcerers. I know that during the last update Rogues got the ability to specialize more through the different enhancements received, however I still believe that Rogues should be able to use their stealth more in the game. This is my I suggest that Rogues and Rangers should be given high level enhancements that gives them the ability to stay in stealth mode after doing a particular action. If this were set up in different tiers it could be used like so, Tier One: Does not break sneak after tumbling/opening chest, Tier Two: Does not break sneak after Using Device (such as levers/doors), Tier Three: Does not break sneak after attacking. Again, this is just my suggestion of how to make use of Rogues/Rangers use of sneak.

    Now for my Wizard/Sorcerer suggestion! (It is just my opinion I’m not saying add it now to please me). The idea is to be able to change the save needed for a spell, such as changing a spell that needs a Will save to a Fort Save. I suggest that these be either added as a Metamagic feat or be added as the Wizard/Sorcerer specialty enhancements. Personally I could see this happening because I have seen it be used in other RPGs, such as GURPs. If it were added as a metamagic feat I could see it being expensive to activate seeing as though it would basically make the spell new altogether. Of course when one uses these to change the save, the monster would have to be able to get affected by the spell. For example, Ooze Puppet requires a Fort save, this makes sense because Oozes don’t have the ability to make Will saves, so if one were to change the save to Will for this spell, and it just would not work. If this were a specialty enhancement, such as something a Bard or Rogue received, this is my suggestion of what would be required: Wizard/Sorcerer Will Support (the name could be different, but I think you get the idea): Concentration II, Energy II, Ability Score II, and Force Manipulation II. (Force Manipulation because it is basically like a Wizard/Sorcerer’s way of being a Cleric, healing W/F in all). Reflex would be the same thing, except instead of Force Manipulation it would be Energy Manipulation because one would associate lighting with reflexes. The only thing wrong with this set up is that most fire spells require a Reflex save, so it would not really make sense, but just to make it equal with the other two, replace Energy/Force Manipulation with Element Manipulation and it could be the Fortitude Save Change. The only thing I have to say in a plus side to relating Fire/Cold with Fort is that one can associate them together, and well I guess it is just a way to make one more customizable.

    Again this is just my opinion, not saying add this now or else!

  2. #2
    Community Member Symar-FangofLloth's Avatar
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    Oct 2006
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    Default

    Well, if we ever get the spell improved invisibility it'll pretty much cover the first situation.
    As for the second, I'd just like metamagic added so you can change the energy type of spells. Wall of acid anyone?
    Former Xoriat-er. Embrace the Madness.

  3. #3
    Community Member Lorien_the_First_One's Avatar
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    Dec 2006
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    As much as it might make it easier, I don't like it. D&D tried to make logical links on the spells and tried to give every class strengths and weaknesses. Having some spells tied to fort, some to dex, and some to will both makes sense and means that fighters, clerics, wizards, rogues, all react differently to the same spells. No one spell in the Sorc's inventory can deal with them all. I think that's a good thing.


    As for the energy substitution and energy admixture feats...yes..we really need those

  4. #4

    Default

    Quote Originally Posted by Symar-FangofLloth View Post
    Wall of acid anyone?
    You mean Wall of Sound! I mean, *** would bother with Sonic resistance!
    DDOwiki.com, #1 source for DDO information.

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