Picture this:
You venture into a dungeon you fight everything you complete that quest NBD just another day at work.
You come out of the dungeon you have taken notes about the creatures you ran into a game journal.
Ok, I thought about this hard and it might be a nightmare to implement but heres my idea about the ingame journal.
Lets talk about a kobold.
you click on creature journal then you click kobold . it has a real brief description about a kobold. then it says roughly there hitpoints per level if only you killed that level of kobold. then its strengths and known spells per level only if you fought and beaten this kobold. and also weaknesses, again only if you beaten this kobold before.
scenario: you fight a lvl 7 fire elemental . you win.
(i dont know the stats these are fake numbers)
Fire Elemental
(discription)
hit points at level 7 = 450
known spells: fireball- scorching ray
known weaknesses- cold effects - blunt weapons
then you fight a lvl 8 ele
Fire Elemental
(discription)
hit points at level 7- 450 / lvl 8 650
known spells: lvl 7 fireball- scorching ray/lvl 8 protection from cold
known weaknesses- lvl 7 cold effects - blunt weapons / lvl 8 cold only
you see my point only if you beat them and did "witness" the effect or the weakness will you write about it. but if you died and did witness some you will have it in your journal but wont know there hitpoints and others small things.
I thought it would be nice for bosses too that way you can refer back instead of trying to do everything in memory. I know this might cause a nightmare in programing or some of you might say thats what makes it roleplaying but i think it adds the the role play aspect of the game.
let the bashing begin