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  1. #1
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    Default Toughness Enhancements

    I have just returned from a 6 month break to a much improved system that I like tons better than the old one for both playability and enhancements. The question I have is about Toughness Enhancements.

    Are the totals from each level of the toughness enhancements Cumulative or do they replace the prior one?
    i.e.
    Dwarven Toughness I replaces the standard +3 hp at 1st level with a +5.
    Dwarven Toughness II replaces the it with a +10 BUT does it replace DT I's +5 for a +7 hp increase
    10
    -3
    7



    --OR--

    Does it add the 5 from Dwarven Toughness I and the 10 from Dwarven Toughness II for a total increase of +12hp?

    5
    +10
    15
    -3
    12

    --OR--
    Does it add the increase for Dwarven Tough I and Dwarven Toughness II together for an increase of +9hp?

    5
    -3
    2

    10
    -3
    7

    2
    +7
    9


    With this simple yet complex series of questions being answered, I will be able to formulate the proper build I am making for a 8Paladin/6Fighter. I greatly appreciate any help on this subject that everyone can supply.

  2. #2
    Community Member Mad_Bombardier's Avatar
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    Default

    The enhancements are in addition to the HP gained from Toughness feat. Until Wednesday, they replaced. Now, with 4.2, they are additive. Dwarven Toughness I grants +5 HP. Dwarven Toughness II grants +10 HP for a total of +15 HP. At level 14, you can get:

    Toughness feat = +16 HP
    DwToughness I = +5 HP
    DwToughness II = +10 HP
    DwToughness III = +15 HP
    DwToughness IV = +20 HP
    PalToughness I = +5 HP
    PalToughness II = +10 HP
    PalToughness III = +15 HP
    Total Toughness = +96 HP

  3. #3
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    Default

    Thank you Mad Bombadier.


    So with 4 Feats of Toughness I will be looking at an extra 96 x 4 so 384hp. This is correct right?

  4. #4
    Community Member The_Cataclysm's Avatar
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    Quote Originally Posted by Drailog View Post
    Thank you Mad Bombadier.


    So with 4 Feats of Toughness I will be looking at an extra 96 x 4 so 384hp. This is correct right?
    No, only applies to the first toughness feat you take.

  5. #5
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    So there is in all honesty absolutely no reason at all to spec for multiple feats of Toughness, because 16hp is not really wortha feat when mobs hit for 60-90 on elite level 14 quests

  6. #6
    Community Member Zenako's Avatar
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    Bingo...

    unless your name is Meat Shield....
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  7. #7
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    I have played a tank class in all the MMORPS I have ever played and I have to honestly say that the 16 extra HP at end game is in all honesty worthless. When you spend a 2nd through 4th feat on it AND a mob takes those HP Away + half again as much it is.. well... pointless even for a meat shield

  8. #8
    Community Member Zenako's Avatar
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    Personally I have found that squishies who steal aggro make better meat shields than few extra HP from a redundant feat
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  9. #9
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    Quote Originally Posted by Zenako View Post
    Personally I have found that squishies who steal aggro make better meat shields than few extra HP from a redundant feat
    LOL!

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