Page 1 of 3 123 LastLast
Results 1 to 20 of 85

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member cyan027's Avatar
    Join Date
    Dec 2006
    Posts
    29

    Default Is there no proof to the poison?

    Proof of the poison: The lv4 Pit.

    This quest is amazing long enough, and even more amazing, fulled with casters. I never seen any quest has more casters than fighters, but I saw it now, in [proof of the poison]

    What Turbine wanna show us? Arcanes still powerful? Yes I admit arcanes still powerful enough, *IF* we players has unlimited mana as mobs do, or we can bring in a full brigade of casters to finish the quest. But sorry, we can only have 6 ppl in a team, and our mana is limited. What I feel is how powerless an arcane can be in this quest, again,

    Run it on normal with my lv14 cleric and 2 other my guildies both lv14. I am not wasting my mana, and I use sound burst to CC those casters to minimise my mana cost on healing, with 32 wisdom still half of the casters can save against my sound blast stunning effect, in NORMAL difficulty! Wose thing is, in the whole quest there are only 1 shrine, so I have to recall twice for my mana.

    This is not the whole story. The quickfoot casters can cast Magic Missiles, the only spell that can't be resisted in the whole DDO. So you have to either kill them first to prevent them from casting, or you can only heal the damage they cause. And, those lv3 fighters can hit me with ease, even I have nearly 40 AC. Seems they dont have much problme penetrate my defense. How can a Lv3 fighter has nearly +20 toHit rate?

    And those are all happened when I run that quest in NORMAL difficulty. I just can't image how terrible the quest will be in elite.

    I somehow wonder what lv difficulty Turbine design this quest for? Are they desing this quest for level 14 [Forteen] not Level 4 [Four]? Do they understand that Lv4 casters has merely around 300 mana and can't last long enough through the quest EVEN THEY SIMPLY DOING THE BUFFING JOBS?

    The only way I figure out to do this quest is bringing in enough casters to cast all the buffs, and carry at least 20 healing wands in order to compensate the massive damage your team will suffer, if you really want to run this quest with a lv4 team. But I seriously doubt any cleric can afford the healing costs, the whole quest has only 2 poorly stuffed chest, I can only earn about 500 gold pieces from the whole run -- not even enough to afford the cost of a CURE LIGHT healing wand!

    I can see there is another quest serves nothing but providing favor for high level characters who pursuiting favors. This quest has 15 favor if finished on elite, the only good point I can see in this quest.
    Last edited by cyan027; 07-18-2007 at 07:37 PM.

  2. #2
    Community Member
    Join Date
    Mar 2006
    Posts
    664

    Default

    Normal and elite are pretty easy as long as you remember to get your resist: acid buff before entering. Hard was nice EXP at level 6-7, 5000, took about 20-25 mins, after having ran it on normal and knowing the layout. Elite on the other hand was very difficult, went through many many wands healing. Casters spamming Otto's and Lightning Bolts, not EXP barely any better than Hard considering it took 3x as long.

  3. #3
    Community Member Riorik's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default

    You do know there's a new Cleric/Wizard spell - level 1 called Night Shield that provide protection from Magic Missiles (exactly like the 1st level Shield Spell for Arcanes).

    After reading the above post - I decided to go find this quest and solo it - used my Ftr11/Pal3. I used a Greater Acid & Fire resist item - and pretty much walked through everything in the quest effortlessly. Think I used 6 charges off a CSW wand - and approximately 400 pts of healing via other methods...call it, around 520 or so healing total through the entire thing. The quest as a whole was pretty linear - you had one choice and you went to look for a valve, switch, lever or a key - and then used it. The only hesitation was the "deep acid" that was doing 10d6 for simply standing in it - obviously an attempt to give it some relevance instead of an inconvenience. At least 25% of the damage I took was from these until I noticed.

    I guess what I'm saying is, a lot of the comments above struck a chord - they seemed similar in theme to another 4th level quest, Freshen the Air - that as I recall, most players I know solo'd it on elite - or at worst ran it with a couple other guildies without issues...before they adjust the quest slightly. Really, it never was hard - it just forced players to do something they hadn't had to do up to that point.

    I am thinking the quest may be a bit under-leveled - for me it was effortless because of 30 pt resist items - obviously, 4th level characters aren't going to have access to this - at best, 7th level will have 20 pt resists which would probably be sufficient considering most damage was from acid arrow (<10 damage)

    I think you may need to re-evaluate your efforts and consider alternative approaches since I was able to zerg it without much effort - on my very FIRST time through the quest - without any input from any other player or reading up on it.

    Nax
    Last edited by Riorik; 07-18-2007 at 08:49 PM.
    Ghallanda ReRolled Naxy-Transil-Kottol-Nax-Riorsil-Riorik-Kaol

  4. #4
    Bwest Fwiends Memnir's Avatar
    Join Date
    Jul 2006
    Posts
    0

    Default

    Quote Originally Posted by cyan027 View Post
    The quickfoot casters can cast Magic Missiles, the only spell that can't be resisted in the whole DDO.
    Carry a Shield clickie (or three). Shield blocks both Magic Missle and Force Missle. Keep an eye out for Nightshield clickies too... they may start to pop up any time now.

    As for the quest - I won't be running it after the overwhelmingly negative feedback I've heard about it. I play this game to have fun - not to punish myself.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  5. #5
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    Quote Originally Posted by cyan027 View Post
    Proof of the poison: The lv4 Pit.
    This is not the whole story. The quickfoot casters can cast Magic Missiles, the only spell that can't be resisted in the whole DDO. So you have to either kill them first to prevent them from casting, or you can only heal the damage they cause. And, those lv3 fighters can hit me with ease, even I have nearly 40 AC. Seems they dont have much problme penetrate my defense. How can a Lv3 fighter has nearly +20 toHit rate?
    Cant be Resisted? Maybe not.. But you can become Compeltely Immune to it.... Sheild CLicky.. Nightsheild Spell....
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  6. #6
    Community Member jaitee's Avatar
    Join Date
    Feb 2007
    Posts
    0

    Default

    i joined a pug group, for it, and they all died, in a few seconds, the cleric bailed after he used up his 2 wands he could afford and the 2 the group gave him, every one was outa sps, and pretty soon we got the famous, i have to leave
    Quote Originally Posted by KindoRaber View Post
    - What bothers me about buffer types and patient characters can be summed up like this... Nothing. It's their style but I am usually on a strict time limit and need to complete as much in as little a time as possible. Don't hate me because I'm beautiful. Hate me because I am better than you.

  7. #7
    Community Member Conejo's Avatar
    Join Date
    Feb 2006
    Posts
    2,299

    Default

    Shield:
    level 1 Sor/Wiz spell.
    makes you immune to Magic Missile (not Force Missile)

    Nightshield:
    level 1 Cleric, Sor/Wiz spell.
    makes you immune to Magic Missile and Force Missile.

  8. #8
    Hatchery Founder
    2014 DDO Players Council
    Coldin's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    I soloed the quest as my 14th level rogue. But it was wand and resist potion extensive.

    I could certainly see a group of 4th level adventurers have a difficult time with it. I think the casters should probably be cut in half and replaced with a few rogues. I mean, they are a group of thieves, so why is it only casters and fighters?
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
    Takai-
    Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer

  9. #9
    Community Member
    Join Date
    Mar 2006
    Posts
    5,483

    Default

    Quote Originally Posted by Coldin View Post
    I could certainly see a group of 4th level adventurers have a difficult time with it. I think the casters should probably be cut in half and replaced with a few rogues.
    Or replaced with empty space. 230 mobs is a lot for a single level 4 quest.

  10. #10
    Community Member Karters's Avatar
    Join Date
    Jan 2007
    Posts
    0

    Default

    Quote Originally Posted by Conejo View Post
    Shield:
    level 1 Sor/Wiz spell.
    makes you immune to Magic Missile (not Force Missile)

    Nightshield:
    level 1 Cleric, Sor/Wiz spell.
    makes you immune to Magic Missile and Force Missile.
    shield does stop force missiles, go solo the 1st part of the queen raid with and then without a shield clickie, the effraits use force missile and shield does stop it

  11. #11
    Community Member pcgammerm's Avatar
    Join Date
    Oct 2006
    Posts
    90

    Default

    if you are having trouble with this quest on norm with lvl 14s you should seriously reevaluate your chars. i soled the thing on normal with a lvl 6 no prob

    and as far as the one shrine goes i ran it hard with a pug in 24 mins with no probs.

    sp bars were not hurting through most of the quest, so if at lvl 14 you are having trouble....then i don't know how you make it through the giant hold quests

    if a pug grp (max lvl 7) can run hard in 24 mins, with only half the grp knowing anything about the quest then you better not be having probs with lvl 14s
    If you always do what you always did, then you will be condemned to get what you always got......

  12. #12
    Community Member DKerrigan's Avatar
    Join Date
    Oct 2006
    Posts
    2,631

    Default

    The only proof in this poison is that you need at least a level 6 to complete the quest, after you die in the "well done" trap.
    Mr. Potatohead...MR. POTATOHEAD!!! Backdoors are NOT SECRETS!!!

    If you're going to fortell DDOOOOOOOOOMMMMMMMM!!!!!, do it right
    Member of Cupcake's Muskateers (/wiggle)

    Do you know what time it is in Tokyo right now? It's the future.

  13. #13
    Community Member Oran_Lathor's Avatar
    Join Date
    Mar 2006
    Posts
    638

    Default Yeah..

    I'm with virtually everyone else who's posted here. The quest is pretty cool, nice length, difficult but not over the top at appropriate level. 3 level 14s having trouble with this on normal is absolutely mind boggling.

  14. #14
    Community Member
    Join Date
    Mar 2006
    Posts
    405

    Default

    /shrug

    I soloed it on my hybrid. Didn't even have to rest. Used up my entire mana bar, though... Extended Acid/Fire Resist, Barkskin, Jump, non-Extended Acid Prot. Went through around 30 or 35 charges on one of my CSWs, as well.

    I did have a 2K gp repair bill though. I think that was mostly because there were a few oozes that slipped into combat while I was beating down other critters.

    Course, that was on normal, so we'll see how it goes on hard/elite tonight.
    Christov Olaffsson, Hybrid Tempest
    Aeriaenna Donovan, Arcane Kensei Archer

  15. #15
    Community Member Karethon's Avatar
    Join Date
    Mar 2006
    Posts
    151

    Default

    Ran it in groups of 3-4 level 14 characters several times. As was noted earlier, the biggest factor in being able to successfully complete it was knowledge of the quest. Not sure what kind of XP it awards at level, but it seemed to be sizeable, considering the base amount and ease of conquest + ransack if you tried. There are a few spells that make it a lot easier on elite, but I don't know that I would call any of them required.

  16. #16
    Community Member Bombalo's Avatar
    Join Date
    Mar 2006
    Posts
    632

    Default

    Normal and hard settings are relatively simple because of the small amounts of damage that most of the casters do. ELITE however is a completely different story. On elite your looking at a level 6 quest. Good luck running that without at least one lvl 9 cleric in your party. And that cleric is needed for one spell True Seeing. Normal and hard shouldnt be that difficult for a group around the quest level. Elite however I dont see being accomplished by any group lower than average level 9/10.

  17. #17

    Default

    soloed this in 25 minutes with a pally12/rogue 2, a level appropriate group will have to use some strategy here with the casters otherwise its just volume of mobs and the traps which I just ran through but I am sure could be deadly to level 4's. I was surprised at how much dmg the acid did with 30 resist I was still taking 6 points of dmg, this will kill some lower lvl characters.
    Fallen former minion of the Gelatinous Cube
    Proud Member of Ascent
    Arko Highstar
    Arckos Highstar

  18. #18
    Community Member Talon_Moonshadow's Avatar
    Join Date
    Apr 2006
    Posts
    9,033

    Default

    Soloed this one yesterday on normal with my lvl 14 multi class toon. It was easy for me cause I routinelly have shield cast in me anyway, but I was amaszed at how difficult this quest was set up to be......I think any lvl 4 group would wipe over and over again on this quest......yes, they can leesen this with acid resist and nightshield cast on them, but the duration for bussa at lvl 4 is very short, and with only one shrine the casters would be out of SP very quickly.
    Another surprise was the rooms filled with acid that you have to jump over......this acid did an amazing amount of damge if you fell into it or walked on it.....I'm shure this would be the death of many a toon as well.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  19. #19
    Community Member
    Join Date
    Mar 2006
    Posts
    394

    Default long but not impossible

    I agree that it's not a level 4 quest. For level 4, there should have been three shrines in there. It's more like a level 6 or 7 the way it's built now.

    My level 13 cleric (walking shrine build, terrible at combat) soloed it on normal last night. It was tough for her, but then she was solo and she sucks in melee. I used most, maybe all, of a CSW wand. The traps were completely avoidable, the spells mainly bounced off her resist spell and the enemies didn't hit all that much. (+1 FP)

    Resist Acid on normal is a must. Some way of being immune to magic missiles would have helped somewhat, but knowing when to duck behind an obstacle helped a lot also. (devs, fix that line of sight bug with MM!)

    On hard I imagine this would take a party to do, or a determined paladin who didn't mind using wands and potions a fair amount. It would get messy if the party wasn't tight and fairly well equipped, and had potions and wands instead of relying solely on mana. Seriously, any low level fighter that doesn't carry resist potions needs to get his butt kicked until he starts doing so.

    On elite I think I'd wait for a party of 10+ level characters...it's just too long, too many spells and too few shrines for low levels to really do it. The person/people who compare it to freshen the air have it right.

  20. #20
    Community Member Karethon's Avatar
    Join Date
    Mar 2006
    Posts
    151

    Default

    Quote Originally Posted by VirieSquichie View Post
    Resist Acid on normal is a must. Some way of being immune to magic missiles would have helped somewhat, but knowing when to duck behind an obstacle helped a lot also. (devs, fix that line of sight bug with MM!)
    As others have mentioned, the new spell Nightshield (Clr 1) grants immunity to magic missiles. On elite you'll want to pack True Seeing as well as a few more elemental resists, but otherwise you should be fine.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload