Results 1 to 6 of 6

Thread: 4.2 Issues

  1. #1
    Community Member Ilandrya's Avatar
    Join Date
    Mar 2006
    Posts
    548

    Default 4.2 Issues

    Rows in inventory bags appear to have been moved down several pixels within their window, resulting in the final row of inventory in each bag being partially obstructed from view. In the case of stackable items, this makes it difficult to determine the amount in some stacks.

  2. #2
    Community Member Talcyndl's Avatar
    Join Date
    Jan 2007
    Posts
    2,175

    Default

    Noticed this when I logged in to check out the new quick weapon slots.

    Not a huge deal, but kinda annoying.

    And my TWF rogue still needs more slots.

  3. #3
    Hatchery Founder
    2014 DDO Players Council
    Coldin's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Yes, that is a problem. It's annoying and makes the inventory page look poorly done now. Not game-breaking in the least though.

    As a side note, the 7 weapon sets look very tacky going straight across like that. I propose they be re-arranged in 2 rows, 3 on top, 4 below. They'll have to make the inventory screen slightly larger, but imo that would make the screen feel a little less cluttered.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
    Takai-
    Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer

  4. #4
    Community Member DKerrigan's Avatar
    Join Date
    Oct 2006
    Posts
    2,631

    Default

    I still like the hotbar idea of one stack icon with up down arrows next to it numbered in the lower right hand corner. That way you can have 10 slots occupying one space on the inventory UI.
    Mr. Potatohead...MR. POTATOHEAD!!! Backdoors are NOT SECRETS!!!

    If you're going to fortell DDOOOOOOOOOMMMMMMMM!!!!!, do it right
    Member of Cupcake's Muskateers (/wiggle)

    Do you know what time it is in Tokyo right now? It's the future.

  5. #5
    Community Member Talcyndl's Avatar
    Join Date
    Jan 2007
    Posts
    2,175

    Default

    Quote Originally Posted by Coldin View Post
    Yes, that is a problem. It's annoying and makes the inventory page look poorly done now. Not game-breaking in the least though.

    As a side note, the 7 weapon sets look very tacky going straight across like that. I propose they be re-arranged in 2 rows, 3 on top, 4 below. They'll have to make the inventory screen slightly larger, but imo that would make the screen feel a little less cluttered.
    2 rows of 5 each would work as well.

    Although I still want the ability to tag (or whatever) a weapon/slot to equip in the off-hand.

    I tried to force that by setting up a quick slot with a main hand weapon I then put in the bank. Was hoping that would just equip the off-hand weapon (and leave my current main hand weapon). But no luck. It doesn't do anything.

  6. #6
    Founder Barumar's Avatar
    Join Date
    Feb 2006
    Posts
    279

    Default

    Quote Originally Posted by Ilandrya View Post
    Rows in inventory bags appear to have been moved down several pixels within their window, resulting in the final row of inventory in each bag being partially obstructed from view. In the case of stackable items, this makes it difficult to determine the amount in some stacks.
    I noticed this playing on Risia two weeks ago, and stated a post there about it, as well as bug reported it. Hopefully it will get fixed soon, as it is annoying...

    I did notice an "issue" on Risia I think is a good thing! There was an error message and closing of the quest entrance window after the five minutes expired. Found it by accident getting ready to run the new quest and went AFK for a bit. I tried it again to be sure and then even entered and exited and left the window open to see it showing the instance was active... After the five minutes is up to 'reset' the instance, you get an error message and have to re-open the quest in a fresh instance. I believe this was done on purpose to prevent people from 'bypassing' the intended quest series and or a certain raid's timer mechanism - and if so, I salute Turbine's efforts in this matter!

    Barumar

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload