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  1. #1
    Community Member Spill's Avatar
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    Default What should devs be doing?

    in no particular order;

    1. New High Level Content
    2. New Mid Level Content
    3. New Low Level Contect
    4. New Class - Monk
    5. New Class - Druid
    6. New Class - Other
    7. Working on Bugs/Fixes
    8. Working on Balance
    9. Any other suggestion

  2. #2
    Community Member Craggath's Avatar
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    Default

    Well, here is what I would like to see in specific order

    1: new core classes (monk, druid)
    2: new core races (half elf, half orc)
    3: level increase
    4: high level content
    5: work on bugs/fixes
    6: work on balance
    7: all the other stuff
    Accomplishments:
    Helping newbies on many occasions
    Coordinating a smooth and successful Elite Vela takedown

  3. #3
    Community Member
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    Default Purchasing

    1. The ability to purchase items from a vendor by typing in a number instead of clicking 100 times on an icon.
    Aragos - Human Cleric 13th / Fighter 1st (Xoriat)
    Phaerlon - Drow Wizard 14th (Xoriat)
    Darizen - Drow Rogue 9th / Ranger 2nd (Xoriat)
    Warrune - Warforged Sorcerer 10th / Fighter 1st (Xoriat)
    Baldrik - Dwarf Fighter 14th (Xoriat)
    Darrkin - Drow Bard 13th / Fighter 1st (Xoriat)
    Nerandall - Drow Pally 6th / Rogue 2nd / Fighter 2nd
    Darjin - Drow Cleric 8th (Xoriat)
    Sevarin - Drow Fighter 3rd (Xoriat)
    Aldarin - Elf Wizard 4th (Xoriat)

  4. #4
    Community Member Harbinder's Avatar
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    Default

    All of the above...
    ~A few unintelligible words and fleeting gestures carry more power than a battleaxe when they are the words and gestures of a wizard~

  5. #5
    Community Member Craggath's Avatar
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    Default

    Quote Originally Posted by Aragos View Post
    1. The ability to purchase items from a vendor by typing in a number instead of clicking 100 times on an icon.
    QFT
    Accomplishments:
    Helping newbies on many occasions
    Coordinating a smooth and successful Elite Vela takedown

  6. #6
    Founder Aesop's Avatar
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    Default oh oh this is my list

    0.all the things that should be contantly worked on anyway reguardless of the specific goal they are shooting for 1-9
    • a. New Content (especially High level content)
      b. Bugs, balance, performance, and cleaning up the game a touch
      c. Flavor (events, toys)

    1. New Core Classes (Monks and Druids)
    2. New Core Races (Gnomes,Half Elves, Half Orcs)
    3. Level Increases (16,18,20)
    4. New Features (Feats, Spells, Prestige Classes, Crafting)
    5. New Base Classes (Swashbuckler, Warmage)
    6. New Races (Shifter, Changelings)
    7. New System (Psionics, Infusions, Manuevers, Auras)
    8. More New Base Classes (Dragon Shaman, Swordsage, Artificers, Psions)
    9. Beyond Level 20 (what is end game gonna be)



    Aesop
    Last edited by Aesop; 07-18-2007 at 09:14 AM.

  7. #7
    Community Member Swordalot's Avatar
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    Default

    Quote Originally Posted by Aesop View Post
    0.all the things that should be contantly worked on anyway reguardless of the specific goal they are shooting for 1-9
    • a. New Content (especially High level content)
      b. Bugs, balance, performance, and cleaning up the game a touch
      c. Flavor (events, toys)

    1. New Core Classes (Monks and Druids)
    2. New Core Races (Gnomes,Half Elves, Half Orcs)
    3. Level Increases (16,18,20)
    4. New Features (Feats, Spells, Prestige Classes)
    5. New Base Classes (Swashbuckler, Warmage)
    6. New Races (Shifter, Changelings)
    7. New System (Psionics, Infusions, Manuevers, Auras)
    8. More New Base Classes (Dragon Shaman, Swordsage, Artificers, Psions)
    9. Beyond Level 20 (what is end game gonna be)



    Aesop
    Agree with everything except psionics; their abilities relying on their Power Points would be far too difficult to translate to an mmo setting, their implementation, no matter how good the coder, would likely blow.

  8. #8
    Community Member dmitri's Avatar
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    Default

    Quote Originally Posted by Spill View Post
    in no particular order;

    1. New High Level Content
    2. New Mid Level Content
    3. New Low Level Contect
    4. New Class - Monk
    5. New Class - Druid
    6. New Class - Other
    7. Working on Bugs/Fixes
    8. Working on Balance
    9. Any other suggestion
    While I agree, is there anything that they COULD work on that you left off the list?

  9. #9
    Community Member Elliott777's Avatar
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    Default

    C-r-a-f-t-i-n-g!!!

  10. #10
    Founder Aesop's Avatar
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    Default

    Quote Originally Posted by Elliott777 View Post
    C-r-a-f-t-i-n-g!!!
    oh bugger I didn't add thatin my list...ummm I'll place it under New Features #4

    Aesop

  11. #11
    Community Member Klattuu's Avatar
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    Default

    Quote Originally Posted by Aragos View Post
    1. The ability to purchase items from a vendor by typing in a number instead of clicking 100 times on an icon.
    Already coming in what looks like MOD 5:

    Shopping

    You can now ctrl-click on an item in a shop to purchase the item in bulk. A pop-up dialog will prompt you to enter the number of items to purchase. Note: This dialog is only used when purchasing items. There is still no way to control the number of items you sell from a stack.
    When items in a shop are alphabetized, they are sorted first by base name (e.g. sword, dagger) and then by prefix (e.g. masterwork, vorpal).
    When you add items to the shopping cart, the cumulative cost of the items in the cart will affect the "can afford" status of the items available for purchase / repair.
    If a player's haggle skill changes, then the shopping cart display price will now update to reflect the change.
    Quite frankly I don't see much on the 'need to do' list that the devs have stated they are not working on already.

    Crafting is coming
    Monks are coming
    Half-orcs are coming
    Housing is coming
    Bugs and performance issues are addressed every month
    Balance issues are addressed every month
    Content at all levels are being developed.

  12. #12

    Default

    Customizable (stats/skils/feat, inventory and appearance) Henchmen!!!

    My Wizard needs a dwarf named "Donkeyboy Mulemule" who can follow him around to carry his gear and to run out in the middle of rooms to get dogpiled on while the wizard sneaks past.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  13. #13
    Community Member Prinstoni's Avatar
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    Nov 2006
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    Default

    Allow us to adjust our skills for a price with a trainer. That shouldn't be set in stone...

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