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  1. #41
    Community Member Lyletuba's Avatar
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    Quote Originally Posted by Missing Minds View Post
    They should at least freaking give us the same base attack scaling up for multiple attacks that melees get, not this constant lowest attack bonus ****.

    What do they do to their archers? Make them 15 lvls higher than us to make them shoot faster, give them 3 times warrior NPC hit points, and 2 times the warrior NPC AC. Emm... right. utter load of ****.
    If we could use ours bow like clubs and hit as hard as the archers in POP then you would see a huge surge in the creation of bow weilding melee rangers.
    Khyber Server - Disposable Heroes Guild
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  2. #42
    Founder Ziggy's Avatar
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    Quote Originally Posted by Lyletuba View Post
    If we could use ours bow like clubs and hit as hard as the archers in POP then you would see a huge surge in the creation of bow weilding melee rangers.
    well there is an artical on Wizards about throwing weapons.
    http://www.wizards.com/default.asp?x=dnd/rg/20070717a

    IT talks about attacking more then once per round with thrown weapons, and they will be talking about projectiles next week(this would include arrows/bows and bolts/crossbows.)
    R.I.P. Xoriat 8/2/07 ______________[]Ninja Posts:726.5 bunninja is watching
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  3. #43
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Missing Minds View Post
    What do they do to their archers? Make them 15 lvls higher than us to make them shoot faster, give them 3 times warrior NPC hit points, and 2 times the warrior NPC AC.
    The biggest note about mob archers is that they come in packs and coordinate their fire. If PCs do the same, archery is just as deadly and it is rare for a mob to close to melee range.

  4. #44
    Founder Roguewiz's Avatar
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    Quote Originally Posted by Richtenfaust View Post
    Start with punctuation, maybe throw in a little capitalization...then, when we don't feel like we've just run a marathon after reading your post, we can figure out what the heck you are trying to say. ok am i making myself clear on this point if i'm not please let me know cause i can reclarify and let you know just what it is you are doing wrong i think if you took some time to just slow down and add periods i would not have such a big problem with your posts ok:]
    You should honestly take your own advice. Allow me the chance to correct your mistakes. Ahem....

    Start with punctuation, maybe throw in a little capitalization. Then, when we don't feel like that we've just run a marathon after reading your post, we can figure out what the heck you are trying to say. Ok? Am i making myself clear on this point? If I’m not, please let me know, because I can re-clarify and let you know just what it is you are doing wrong. I think if you took some time to just slow down and add periods, I would not have such a big problem with your posts. Ok?

    (The "I think if you took some time to just slow down and add periods" statement doesn't sound right, but I left the grammar as is, for the most part.)

    And back to the subject at hand,

    I am glad the update is going live tomorrow. I am looking forward to the increased weapon sets and the adjustments to the auction house.
    Last edited by Roguewiz; 07-17-2007 at 11:34 AM.
    Rangers don't die, they just teleport to their bind point.

  5. #45
    Community Member Lyletuba's Avatar
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    Quote Originally Posted by Ziggy View Post
    well there is an artical on Wizards about throwing weapons.
    I wasn't talking about thrown weapons. When you attempt to melee a POP (Prison of the Planes) archer they stop shooting and use the bow like a club. They hold it with two hands and whack you with it. The damage they can produce is INCREDIBLE. Even without criticals they can quickly get my Paladin to half his HP with 2-3 swings (and I have 100% fort).
    Khyber Server - Disposable Heroes Guild
    Meepo - Human Paladin [15th] -=:=- Xilin Twojobs - Drow Elf Sorc [16th] -=:=- Strum Slythe - Human Bard/Rog [14th/2nd] -=:=- Phell d'Orien - Human Barbarian/Rog [12th/2nd] -=:=- Dokc Grimm - Dwarf Cleric/Paladin [9th/1st]

  6. #46
    Founder Ziggy's Avatar
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    Quote Originally Posted by Lyletuba View Post
    I wasn't talking about thrown weapons. When you attempt to melee a POP (Prison of the Planes) archer they stop shooting and use the bow like a club. They hold it with two hands and whack you with it. The damage they can produce is INCREDIBLE. Even without criticals they can quickly get my Paladin to half his HP with 2-3 swings (and I have 100% fort).
    I meant to quote you and missing minds.
    R.I.P. Xoriat 8/2/07 ______________[]Ninja Posts:726.5 bunninja is watching
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  7. #47
    Sketchy Adventurer
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    Quote Originally Posted by CombatMedic View Post
    Prison of the Planes

    Cochitlehua has remembered that he has "Teleport Without Error" as an at-will spell-like ability.

    ROFLMAO! Oh this change just made this quest fun again! No more surrounding him and beating him like a pinata! He gets out every time now, and you get to chase him around as the mindflayers spawn

    The days of the easy elite loot run are OVER

    Way to go Turbine, you're starting to think like a Dungeonmaster!
    Yeah, I think this is pretty awesome as well.

    I was in another quest once where the mobs are easily corralled and I was about to fall asleep, but now that they wander, one happened to and nearly wiped the party. That definitely woke me up and made it fun, haha ~ gg
    -SARLONA-
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  8. #48
    Community Member A_Sheep's Avatar
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    I'm sad to see that lesser restore/remove paralysis potions still can't be used while in a condition where you can't cast spells (Barbarian Rage, helpless due to stat damage, Madstone Rage, Tenser's Transformation, Underwater). Hopefully they'll take a look at it. Seriously, I'd rather have it back the way it was before we could use them on others.
    ==Argonessen==
    "Bards are like people in the witness protection program; you have no idea what they are [or are not] capable of." - Credit to Blind Skwerl
    www.silverdragons-lair.net

  9. #49
    Founder Dirkan's Avatar
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    Quote Originally Posted by Freeman View Post
    That was pushed back to Mod 5 a few weeks ago.
    Nooooooooooo!
    Walker Boh - Human Sorcerer Lvl 17
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  10. #50
    Community Member MtnLion's Avatar
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    Quote Originally Posted by KoboldKiller View Post
    I know I'm still only in mid levels but my ranged attacks don't seem to be a problem yet, unless your referring to the number of attacks which is pathetic.
    Remember being level 1? It does not get better as you level.
    MtnLion

  11. #51
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    What happend to...

    Quote Originally Posted by Samera
    Xorian Cipher

    The three named spectres in the Xorian Cipher quest, the Urdak brothers, have been changed into skeletons so they can no longer occasionally flee and leave you stranded in a locked room. They will be slightly more challenging to beat than they were before.
    This isn't in the first look release notes, but was in last week's WDA. What gives here? This quest is one of the few that have stood the test of time, but now is broken every other time I've run it. Hopefully it was an oversight, and this will be in the final release notes tomorrow.

  12. #52
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by GramercyRiff View Post
    What happend to...



    This isn't in the first look release notes, but was in last week's WDA. What gives here? This quest is one of the few that have stood the test of time, but now is broken every other time I've run it. Hopefully it was an oversight, and this will be in the final release notes tomorrow.
    Oh, a note was included in the list posted on Codemaster's EU forum. Xorian ghosts were pushed back to Mod5. I assume the same applies here on the US servers.

  13. #53
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    Yeah, im all for making it tougher, do whatever you can. Making end boss in pop teleport is a start.

    Im sorry but im old-school.... if you died in my party, you wouldn't regen XP....You would be lucky to wake up naked in the woods with none of your loot.....lol (Ohh! perish the thought!)

    Theres not alot that challenges me in this game except maybe getting DQ pre-quests done on all my toons....

    I can solo pop, come on now....I shouldnt be able to solo one of the hardest quests in the game.....reaver is, im sorry to say a joke....easy raid...i could go on.....

    Can't you buckle down a bit and stop playing to the kiddies and give us something you don't think we can handle? What's the worse that will happen? We regen our XP.....OH NO!

    Please take no offense to this post...love the game
    IM NOT SQUISHY!

  14. #54
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    Quote Originally Posted by Quarion View Post
    Searing Heights
    [*]Niles Cage (Stormreach Harbor) is no longer performing an appendectomy on himself.


    Still funny as hell.
    Khyber (Formerly of Aundair)
    Keepers of the Arcane

    Kendon Dorak - Level 5 Elven Rogue / Level 3 Fighter / Level 2 Ranger
    Aguila Rohan - Level 11 Human Paladin
    Senshi Silverbane - Level 5 Human Cleric / Level 1 Fighter
    Supremo Swashbuckler - Level 8 Drow Spellsinger Bard
    Ignacio Wolfbane - Level 5 Dwarven Fighter

  15. #55
    Community Member The_Cataclysm's Avatar
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    Quote Originally Posted by Freeman View Post
    That was pushed back to Mod 5 a few weeks ago.
    That is wrong. It never was posted as something that was coming in 4.2. It was always listed as something in Mod 5.

  16. #56
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    Default Rangers

    It would just be nice if rangers did as much damage as melee, since they generally draw more aggro and take MUCH more damage while the melee are trying to catch up. Kill shots should be a lot more frequent, since I would aim for the neck as an archer, or the heart while the enemy's fighting a melee person. Or maybe I'd simply incapicitate an enemy by shooting in the crotch, or take out his/her shield arm. Honestly, tho, I think I could block a swing from someone a lot easier with a shield than I could an arrow from someone I didn't know was shooting at my jugular.

    Rangers spend as much time as fighters building their characters. I don't think rangers should equal fighters in melee, but they should at LEAST equal them in ranged combat. A fighter can often even outrange a ranger, tho. So can a rogue or bard. That's kind of sad.

    It's also sad to see straight melee who can't do anything but yell, "Keep me healed, give me HASTE again and again, give me buffs, let me get the most kills!" Especially when rangers do more DPS.

    Also, it seems rare to find a +1 flaming bow, while +1 elemental melee items are common, especially dwarven axes -- which should not be common. And why should a dwarven fighter draw a +1 vorpal icyburst throwing dwarven axe of destruction (that may not be the correct description, but it's close), when it is less likely (or impossible, as far as I know) for a ranger to draw the same weapon as a bow?

    There is no such thing as a true shield fighter anymore, so why make fighters who take a LOT more healing (especially if they can reach 500+ HP), generally, more powerful than they should be.
    Last edited by duluoze; 07-17-2007 at 09:45 PM.

  17. #57

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    Quote Originally Posted by dragnmoon View Post
    They have not done any changes to skills (some Human race players disagree) to really warrent a respec.

    Not human player.
    Disagree with statement.
    They change the usefulness (or uselessness) of skills pretty much every drop.
    Brenna, Tzanna, and Tzinna Wavekin
    The Dancing Rogues of Argonnessen
    Ascent

  18. #58

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    Quote Originally Posted by Mad_Bombardier View Post
    The biggest note about mob archers is that they come in packs and coordinate their fire. If PCs do the same, archery is just as deadly and it is rare for a mob to close to melee range.

    Totally agree here. Just chuck some arrows/bolts into that free ranged ammo slot, pick up a decent dps bow/xbow, and now everyone in the party can play the ranged game when need be.

    Lost count of the number of times I've started saying "...ok, the easiest way is to range them down from here where they can't sleet storm us..." only to watch peeps jump onto the top of the maze in Crucible, get sleet stormed, then ***** that the quest is too hard because they can't find their way out of the maze when they fall.
    Brenna, Tzanna, and Tzinna Wavekin
    The Dancing Rogues of Argonnessen
    Ascent

  19. #59
    Community Member Zorth's Avatar
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    Quote Originally Posted by Lyletuba View Post
    If we could use ours bow like clubs and hit as hard as the archers in POP then you would see a huge surge in the creation of bow weilding melee rangers.
    My fighter was in a party with 5 other rangers once. I was never able to get to the giants fast enough to get a swing in before it was dead. Nuff said.

  20. #60
    Founder Freeman's Avatar
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    Quote Originally Posted by The Cataclysm View Post
    That is wrong. It never was posted as something that was coming in 4.2. It was always listed as something in Mod 5.
    Ahh, my bad. Could have sworn it was originally part of 4.2, but at least I wasn't the only one who was doing some wishful thinking.(I look forward to this every time I have to buy scrolls)
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

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