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  1. #1
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    Default The Church and the Cult: The hardest red-named

    So I took a stroll through memory lane and took on the Vampire in the church and the cult. This mission, on Elite, is difficult as it is without the Vampire. The Vampire, without some serious arcane firepower or many divine casters, is impossible.

    Bear in mind that this, on elite, is a level 11 mission.

    • The vampire's AC is somewhere in the 50-60 range.

    • The vampire regenerates roughly 50 hitpoints a tick

    • The vampire is red-named, making him immune to many effects such as flesh-to-stone, vorpal, disruption, etc.

    • He casts 200 damage cometfalls, 100 point flame strikes, and now, thanks to the recent spell addition, DESTRUCTION. I don't mind NPCs having access to the spells we do, but in conjunction with everything else? He can strip you of enchantments and destruct you in the blink of an eye.

    • Teleports all over the place like mouse hopped up on sugar


    This makes for a guy that can't really be hit, when he is hit he regenerates, strips you of your buffs, and then utterly annihilates you with spells you can't possibly do as well even if you are level 14.

    This is a level 11 quest?

    Some serious looking needs to be done here.
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  2. #2
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    Quote Originally Posted by Spookydodger View Post
    [list]He casts 200 damage cometfalls, 100 point flame strikes, and now, thanks to the recent spell addition, DESTRUCTION.
    That's an addition- he had Destruction from his first release in Module 1. That was the first time the Destruction spell was encountered in DDO; long before players could use it.

  3. #3
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    Doesn't really need to be looked at. 1 good arcane is all that is needed, scorching Ray / Firewall and he does down pretty fast. When cap was 12, used to 2 man it on elite with Paladin and Sorceror for end loot (quick quest). Don't run it as much anymore because of GH (2 man Cabal/Maze/Trial by Fire now instead). As long as you have a competent caster they can solo the Vampire.

  4. #4
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    The vampire can be difficult/close to impossible with the wrong party mîx up, but the rest of the quest should be easy. If you have trouble to get to the vampire, I doubt you will be able to kill him.

  5. #5
    Community Member Mad_Bombardier's Avatar
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    Destruction (-AC weapon effect) + Sunder (yes, they stack) + Greater Heroism/Bardsong on your tanks = sliced and diced Vol vampire.

  6. #6
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    Bring a WF. they are immune to his dominate.

    God that was a fun day, back when it first came out. I held the instance open because everyone else died. throwing a dagger at him to try to keep him from getting back to full health.
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  7. #7
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    Quote Originally Posted by Mad_Bombardier View Post
    Destruction (-AC weapon effect) + Sunder (yes, they stack) + Greater Heroism/Bardsong on your tanks = sliced and diced Vol vampire.
    Most people don't carry sunder because it wasn't useful before. Destruction does help.

    It just seems odd that this one guy would be so utterly bad-arse.

    He could take on Velah and the Titan at the same time.
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  8. #8
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    Quote Originally Posted by tihocan View Post
    The vampire can be difficult/close to impossible with the wrong party mîx up, but the rest of the quest should be easy. If you have trouble to get to the vampire, I doubt you will be able to kill him.
    I'm sorry, did I say or imply that we had trouble to get to the vampire?

    I said it was difficult. That is to say, that you can't just zerg in there or else the tons of caster NPCs will nuke the daylights out of an improperly prepared party. Part of making "difficult" into "easy" is being prepared.

    But even if you are utterly prepared, you simply can't do it. The only thing that will take this down is really good casting power. I don't like there only being one solution to a puzzle.
    _________________________
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    Quote Originally Posted by EP_Harlow
    "At times, death alone bears the memo regarding a change in strategy." -EP Harlow

  9. #9
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    Quote Originally Posted by Spookydodger View Post
    I said it was difficult. That is to say, that you can't just zerg in there or else the tons of caster NPCs will nuke the daylights out of an improperly prepared party.
    Yeah, you said it was difficult. Which is wrong- it's easy. An uprepared level 9 party should be able to zerg to the boss with minimal risk.

    Quote Originally Posted by Spookydodger View Post
    But even if you are utterly prepared, you simply can't do it. The only thing that will take this down is really good casting power.
    Once again, wrong. A well-prepared (aka high DPS) melee team can beat the vampire lord too.

  10. #10
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    Quote Originally Posted by boldarblood View Post
    Doesn't really need to be looked at. 1 good arcane is all that is needed, scorching Ray / Firewall and he does down pretty fast. When cap was 12, used to 2 man it on elite with Paladin and Sorceror for end loot (quick quest). Don't run it as much anymore because of GH (2 man Cabal/Maze/Trial by Fire now instead). As long as you have a competent caster they can solo the Vampire.
    I can see making a quest easier with a particular type. But impossible without it is a flaw, in my opinion. Especially when a group of 14s go in with maxed out abilities. I love my caster. I like being necessary for this. However, I don't believe that this particular boss requires every strength in the book.
    _________________________
    Give us better (any) testing tools on Risia and help stop the reign of obvious, and silly, bugs!

    Quote Originally Posted by EP_Harlow
    "At times, death alone bears the memo regarding a change in strategy." -EP Harlow

  11. #11
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    Quote Originally Posted by boldarblood View Post
    Doesn't really need to be looked at. 1 good arcane is all that is needed, scorching Ray / Firewall and he does down pretty fast. When cap was 12, used to 2 man it on elite with Paladin and Sorceror for end loot (quick quest). Don't run it as much anymore because of GH (2 man Cabal/Maze/Trial by Fire now instead). As long as you have a competent caster they can solo the Vampire.
    We used to do it at 10 with ease.. Can you still web him?

  12. #12
    Founder KiriJolith's Avatar
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    *SPOILER*

    As far as I know this still works. You can melee the vampire until he turns into wolves. Kill the wolves however you want. Once he turns back into the vampire you can no longer use melee weapons. If you do it allows him to do the disappear/reappear trick.

    Solid Fog/Firewall/Scorching Ray, end of Vampire.

  13. #13
    Community Member Aeden_of_Oakvale's Avatar
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    Quote Originally Posted by Dkmafia View Post
    We used to do it at 10 with ease.. Can you still web him?
    No more webbing, that was fun

    This quest isn't what I would call hard. It was a bit of a challenge back at level 10 with a sub optimal group.

    Since then my sorc solo'd it at level 12 on normal just to see how hard it was. Have never got around to trying on elite but I would expect that at the very least it could be 2 manned.
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  14. #14
    Community Member Aeden_of_Oakvale's Avatar
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    Quote Originally Posted by Aeden of Oakvale View Post
    Have never got around to trying on elite but I would expect that at the very least it could be 2 manned.
    Just to see if I was right I went and tried soloing it on Elite. Was fun, no deaths and one recall for mana.

    Maximised and Empowered Firewall, Disintegrate and Scorching Ray. Funny thing was when I finished it I noticed I was carrying a wand in my hand instead of my Superior Potency VI item. Would have been a bit quicker with that on
    TLC FTW

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  15. #15
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    Quote Originally Posted by Gimpster View Post
    That's an addition- he had Destruction from his first release in Module 1. That was the first time the Destruction spell was encountered in DDO; long before players could use it.
    Wow, I must have been lucky. I never saw it until now. Although, in fairness, maybe he cast it and the graphic was different and I never noticed it, since it didn't hit me.
    _________________________
    Give us better (any) testing tools on Risia and help stop the reign of obvious, and silly, bugs!

    Quote Originally Posted by EP_Harlow
    "At times, death alone bears the memo regarding a change in strategy." -EP Harlow

  16. #16

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    Solo'd that one on elite up to the vamp himself. Wore a deathblock docent, so no destruction. He kept trying to cast hold and dominate person on me - pointless against a warforged. I had jump on and just kept running in circles around him jumping constantly. The flamestrikes, etc. kept landing well behind me. Never actually did any damage to me. Got him to turn into bats - killed them. Into wolves, dragged them back through the two spike traps. Then he was regening too fast. Couldn't kill him, he couldnt hurt me. I ran in the rest shrine, he followed me. I ran out and shut the door and put up an lfm for more casters.
    My Videos Shadow Mage (ok, it's a build now)
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  17. #17
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    Quote Originally Posted by Ghoste View Post
    Solo'd that one on elite up to the vamp himself. Wore a deathblock docent, so no destruction. He kept trying to cast hold and dominate person on me - pointless against a warforged. I had jump on and just kept running in circles around him jumping constantly. The flamestrikes, etc. kept landing well behind me. Never actually did any damage to me. Got him to turn into bats - killed them. Into wolves, dragged them back through the two spike traps. Then he was regening too fast. Couldn't kill him, he couldnt hurt me. I ran in the rest shrine, he followed me. I ran out and shut the door and put up an lfm for more casters.
    Using the fire room can help to keep a cap on his regeneration. It doesn't completely counter it, but can help a lot.
    _________________________
    Give us better (any) testing tools on Risia and help stop the reign of obvious, and silly, bugs!

    Quote Originally Posted by EP_Harlow
    "At times, death alone bears the memo regarding a change in strategy." -EP Harlow

  18. #18

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    Quote Originally Posted by Spookydodger View Post
    Using the fire room can help to keep a cap on his regeneration. It doesn't completely counter it, but can help a lot.
    Ooooh...would've had to do the fire room differently then. I never actually killed any mephits. I put up a d door outside the room, ran in and pulled the switch, then back to the d door.
    My Videos Shadow Mage (ok, it's a build now)
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  19. #19
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Ghoste View Post
    Solo'd that one on elite up to the vamp himself. Wore a deathblock docent, so no destruction. He kept trying to cast hold and dominate person on me - pointless against a warforged. I had jump on and just kept running in circles around him jumping constantly. The flamestrikes, etc. kept landing well behind me. Never actually did any damage to me. Got him to turn into bats - killed them. Into wolves, dragged them back through the two spike traps. Then he was regening too fast. Couldn't kill him, he couldnt hurt me. I ran in the rest shrine, he followed me. I ran out and shut the door and put up an lfm for more casters.
    Why do I get the feeling that this would have been enhanced if "Yakkity Sax" was playing in the background...
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  20. #20
    Community Member Talon_Moonshadow's Avatar
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    My main did it on elite many months ago......started with no casters, but had a very compentant group of melee types.
    Could not kill him.
    He even bugged out and we got him trapped. Whacked on him forever, but he would not die.
    Many paoeple left group, and I finally got a sorceror or two to join us.....he died pretty fast then, but like I said he was bugged out at the time, and not really fighting back or doing the bat regen thing anymore.
    I gave up a life of farming to become an Adventurer.

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    ..., but I honestly think the solution is to group with less whiny people.

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