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  1. #1
    Community Member Atreeson's Avatar
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    Default PVP - Opinions are all we have.

    Now I know there are many of you out there that hate PVP because you feel it's either an "ego boost", or a "waste of time", or something else to that nonsense. But here is the way I see it - We all pay to play the game, therefore we all have an equal right to do whatever we wish in the game, so why shouldn't PvP be more of a part of the game? There are many on Thelanis (server I play on obviously) I know that would appreciate more dynamics to the game, other than bangin the same quests over and over again for more uber loot, so you can use that uber loot to do those quests again in hopes of more uber loot. Or, you could get loot so you can hold your own in the PvP arena. Why shouldn't we use PvP as a use of tactics, contents, and even as an overall show of fighting skill? The fighting system in this game is such where you can be as good as you want to be, as in physically dodge spells and attacks, even if you have a crappy AC, if you're quick enough, you can be a lot better than what you appear. If we had some way to put the PvP system to use other than just tavern brawls and team battles (which NO one does because it hardly ever works), like a battle grounds, or even an entire server for PvP where the only safe points were the taverns, I think it would add a whole new dynamic and perspective on the game, and since it would be on its own server, only the people that WANT to be there, shall. I just don't think we need to do away with a part of the game that WOULD have existed, had Eberron actually been a real place and time.

    But anyway, I think for a more realistic sense, more calling of skill, and overall, more satisfying (in my opinion), we need come together and speak up about our thoughts on PvP (excluding the people against it because you all say the same **** like a broken record) so we can bring a new exciting part to the game without hardly changing anything. Just think about it, dont be closed minded.

    ------------------
    Thelanis
    Ex- Vagabond Member


    Long Live Shinarel!

  2. #2
    Community Member Albel's Avatar
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    Default

    Well I can't say much about the current PvP system as I was never interested in it (not opposed, just not interested), but I would like to see a server fully dedicated to PvP in the style you suggest, with only the taverns being the safe zones. Now obviously this isn't going to work very well when some lvl 14 starts camping the tavern exits so that nobody low level can even get out, so I would suggest that you can only PvP those in a certain level range from you maybe 2 levels on either side (so a level 10 could only fight others lvl 8-12). Also there would have to be some way to stop yourself from being targetted as a PvP-er when running to a quest because even though it is a PvP server you will be running quests and I would be really ****ed if half the party was trapped in taverns unable to leave because they keep dying everytime they step outside.

    Just a couple thoughts I had, I'll post later if I think of more to say.

  3. #3
    Community Member Atreeson's Avatar
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    Aye there could be other safe zones, even have level 1-3 zone, 4-6, 7-10, 11-14. Then there could even be a wide open battlegrounds for anyone where it would be wise to travel in groups.. Could even have mobs in the battlegrounds to kill. Also, I know in DAoC (dark age of camelot) you have to reach a certain level before you can be touched by anyone else. So maybe say level 1 you're safe till you hit level 2. There are so many different ways it can be done tho.

  4. #4
    Community Member Gadget2775's Avatar
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    Default Guild Wars

    I'm not a huge fan of PvP...It just never really hooked me. I would however love to see the PvP system in DDO given a drastic overhaul. There are quite a few examples out there to borrow ideas (read starting points) from. Most notably in my experience, Guild Wars...Their Battle Isles, vasly differing arenas and various PvP games are incredible. I'm not advocating a whole sale rip off (I can go play GW any time I want for free if I want their PvP system)...Just that looking at their system might be a good place to pull some starting points for expanding our current pvp.

    Frankenbard
    /sing Xun Xun Xun

  5. #5
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    Default

    Putting PvP into DDO is the second worst, well... maybe third worst decision by the devs. The other two things are the lack of a dressing room for previewing armor and weapon graphics and the third is the absolutely horrible UI.

  6. #6
    Community Member KristovK's Avatar
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    I've got nothing against PvP...in games designed for it, which DDO is clearly not. PnP isn't designed for PvP either, and that shows whenever you try to do PvP in PnP gaming.

    This is yet another thread recently created to try and get something done to make PvP more...and the devs have stated that ain't gonna happen. Wasn't part of the original design plans, wasn't in release, was added ONLY after much whining and complaining by a VERY vocal minority and some bad reviews by idiots who only think an online game is good if people can kill each other. At that time, it was stated, this is what you get, a place to kill each other and a few different ways of doing it, have fun, enjoy, this is ALL you will get. They did a little bit of work with PvP right after it was added...making it so it didn't tear up your gear, but that's been it.

    Want PvP, go play something else actually designed for and advertising it's PvP.

  7. #7
    Community Member Vinos's Avatar
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    PvP isn't going to change much in DDO. Not meant for this game. Besides I question those who think PvP proves you're "skilled" It proves you can click a mouse button faster and have uber gear or a cheesy spell you spam. Fascinate and scorching ray springs to mind.

  8. #8
    Community Member Atreeson's Avatar
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    Hah. Fascinate and scorching ray? Try good will save and speed, and a vicious maul of greater elf bane, which i know most of you casters are, and you're gone in 2-3, sometimes 4 hits. come on Thelanis and try that to my toon Sturmcrow Locke. I guarantee you, you shall have a difficult time. Mark my words.
    And as far as you saying it requires no skill, try spring attack with a two handed weapon. It changes the way you can deal dps with a weapon if you're good enough. And by saying it requires no skill implies that you have no knowledge of the way pvp can really be, so I would suggest you try it more often.
    Last edited by Atreeson; 07-13-2007 at 03:00 PM.

  9. #9
    Community Member Shecky's Avatar
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    Quote Originally Posted by Atreeson View Post
    Hah. Fascinate and scorching ray? Try good will save and speed, and a vicious maul of greater elf bane, which i know most of you casters are, and you're gone in 2-3, sometimes 4 hits. come on Thelanis and try that to my toon Sturmcrow Locke. I guarantee you, you shall have a difficult time. Mark my words.
    And as far as you saying it requires no skill, try spring attack with a two handed weapon. It changes the way you can deal dps with a weapon if you're good enough. And by saying it requires no skill implies that you have no knowledge of the way pvp can really be, so I would suggest you try it more often.
    /trip
    /stunning blow
    /carve the turkey


  10. #10
    Community Member Atreeson's Avatar
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    +1 anarchic morningstar of greater dwarf bane, shield, 30 fort save, 30 balance, 340hp with 45 ac.. not happenin that easy Shecky .. not to mention 36 str.. not too bad for a drow

  11. #11
    Community Member Shecky's Avatar
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    Quote Originally Posted by Atreeson View Post
    +1 anarchic morningstar of greater dwarf bane, shield, 30 fort save, 30 balance, 340hp with 45 ac.. not happenin that easy Shecky .. not to mention 36 str.. not too bad for a drow
    Ahh, I've tripped and stunned bigger giant poos than you!

    ...see? Now THIS is how PvP is s'posed to go!

  12. #12
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    Default Just my opinion...

    It just my opinion of course, but I think anything that increases player/player interaction (including PVP, crafting, guilds, etc.) is a good thing. Player interaction goes a long way in keeping people interested in playing an MMO, IMO, even when there isn't enough 'content' to the game to keep people busy. I DON'T think its appropriate to add PvP such that people who don't enjoy it get attacked as they are walking around town going from quest to quest. Nor do I think it appropriate to go into a quest where your party members can kill you (Imagine getting blasted while in your loading screen to enter a quest). It should be something that is completely voluntary, gives no rewards or xp, but solely exists as a thing for interested people to do as they wait for new 'content' to be added. Just my opinion of course...

    -HumanRogue

  13. #13
    Community Member Atreeson's Avatar
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    Quote Originally Posted by Shecky View Post
    Ahh, I've tripped and stunned bigger giant poos than you!

    ...see? Now THIS is how PvP is s'posed to go!

    Hah. You still would be sadly mistaken. I assure you.

  14. #14
    Community Member Shecky's Avatar
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    Quote Originally Posted by Atreeson View Post
    Hah. You still would be sadly mistaken. I assure you.
    Hey, whatever lets you sleep at night.

  15. #15
    Community Member Atreeson's Avatar
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    Same could be said for you by myself.

  16. #16
    Founder joker965's Avatar
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    Default Weird

    Quote Originally Posted by Atreeson View Post
    Now I know there are many of you out there that hate PVP because you feel it's either an "ego boost", or a "waste of time", or something else to that nonsense. But here is the way I see it - We all pay to play the game, therefore we all have an equal right to do whatever we wish in the game, so why shouldn't PvP be more of a part of the game? There are many on Thelanis (server I play on obviously) I know that would appreciate more dynamics to the game, other than bangin the same quests over and over again for more uber loot, so you can use that uber loot to do those quests again in hopes of more uber loot. Or, you could get loot so you can hold your own in the PvP arena. Why shouldn't we use PvP as a use of tactics, contents, and even as an overall show of fighting skill? The fighting system in this game is such where you can be as good as you want to be, as in physically dodge spells and attacks, even if you have a crappy AC, if you're quick enough, you can be a lot better than what you appear. If we had some way to put the PvP system to use other than just tavern brawls and team battles (which NO one does because it hardly ever works), like a battle grounds, or even an entire server for PvP where the only safe points were the taverns, I think it would add a whole new dynamic and perspective on the game, and since it would be on its own server, only the people that WANT to be there, shall. I just don't think we need to do away with a part of the game that WOULD have existed, had Eberron actually been a real place and time.

    But anyway, I think for a more realistic sense, more calling of skill, and overall, more satisfying (in my opinion), we need come together and speak up about our thoughts on PvP (excluding the people against it because you all say the same **** like a broken record) so we can bring a new exciting part to the game without hardly changing anything. Just think about it, dont be closed minded.

    ------------------
    Thelanis
    Ex- Vagabond Member


    Long Live Shinarel!
    PVP is not a bad thing. I've had 1000's of hours of PVP fun in UO and DAOC. The problem is specifically that DDO was never intended to be a PVP game. This has bean beaten to death since the begining. Nothing new here.
    Anything that doesn't kill us can still hurt really bad.

    The Joker

  17. #17
    Community Member KristovK's Avatar
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    Atreeson, I'd love to see you save against Fascinate...I'd PAY to see that actually...since it has no save and no SR check. Yeah, you've just impressed the hells out of me as a PvP god...not.

    DDO isn't meant for PvP, there's no balance at all and there's certainly no skill involved. Had plenty of big badass warriors tell me they'd tear my wizard up in nothing flat...and after they'd died 15 times in a row they MIGHT actually get close enough to hit me. Meanwhile some little bard walks up and Fascinates me, hits me with a paralyzer and whips out his vorpal until he takes my head off. Yeah, that's SKILLZ! Please.

    You, a so called PvP god, don't even know the basic ABILITIES of a single class, yet you try and make a claim like that? Yeah, yer the one who's opinion on this subject means something....

  18. #18
    Community Member Kire's Avatar
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    Quote Originally Posted by Atreeson View Post
    +1 anarchic morningstar of greater dwarf bane, shield, 30 fort save, 30 balance, 340hp with 45 ac.. not happenin that easy Shecky .. not to mention 36 str.. not too bad for a drow

    hehe you may have 30 fort but when my caster throws a hypno at you your gonna be sitting pretty =). Of Course your not on riedra. then tehres always hold person and a puncturing dagger. many ways to kill with or without scorching ray.

    ~Kire

  19. #19
    Founder Vardak's Avatar
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    PvP = huge waste of development time and in DDO at least a misguided failure.

  20. #20
    Community Member Atreeson's Avatar
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    Quote Originally Posted by Kire View Post
    hehe you may have 30 fort but when my caster throws a hypno at you your gonna be sitting pretty =). Of Course your not on riedra. then tehres always hold person and a puncturing dagger. many ways to kill with or without scorching ray.

    ~Kire
    Heh you must not forget a 22 will save as well, and barbarian speed, warp time, and sprint boost with 2h weapon with barb power attack 3 and spring attack? you better hope i fail that first save on the hypno as in rolling a 3 or less. Because if not, you're either tripped, stunned, or just gonna die in a matter of seconds . Spell resistance 20 helps too.
    That answers your question KristovK.
    Last edited by Atreeson; 07-13-2007 at 03:35 PM.

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