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Thread: 2 New Feats

  1. #1
    Community Member Teufel_Hunden's Avatar
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    Default 2 New Feats

    I used to play D&D, AD&D, AD&D 2ed. Haven't played past that. However, there were two feats that every character i made had to have. I'm not sure if they're in 3rd edition or not. The first feat is/was:
    Blind Fighting
    IIRC, that feat reduced your - to hit from being blind from -4 to -2. I also "remember" that there was Improved blind fighting, which further reduced that to no penalty. With all the Blindness spells being tossed around, Sleet storm, Darkness, Obscuring Mist etc.... this could be a viable feat.

    Feat 2:
    Ambidexterity (sp?)
    Reduced penalties from two weapon use to -0 for main hand and -1 (or -2) for off hand. No need to quantify this feat.
    to be filled in....

  2. #2
    Community Member The_Cataclysm's Avatar
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    Quote Originally Posted by Teufel Hunden View Post
    Feat 2:
    Ambidexterity (sp?)
    Reduced penalties from two weapon use to -0 for main hand and -1 (or -2) for off hand. No need to quantify this feat.
    That feat was combined with two weapon fighting in 3.5.

  3. #3
    Community Member Brianius's Avatar
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    Quote Originally Posted by Teufel Hunden View Post
    I used to play D&D, AD&D, AD&D 2ed. Haven't played past that. However, there were two feats that every character i made had to have. I'm not sure if they're in 3rd edition or not. The first feat is/was:
    Blind Fighting
    IIRC, that feat reduced your - to hit from being blind from -4 to -2. I also "remember" that there was Improved blind fighting, which further reduced that to no penalty. With all the Blindness spells being tossed around, Sleet storm, Darkness, Obscuring Mist etc.... this could be a viable feat.

    Feat 2:
    Ambidexterity (sp?)
    Reduced penalties from two weapon use to -0 for main hand and -1 (or -2) for off hand. No need to quantify this feat.
    Blind fight made it ambidexterity is in the tempest class in the complete adventurer and helps with twf but twf is fine as is
    NO!! I wont correct my spelling/grammar, and yes I lack the power of typed word.
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  4. #4
    Community Member EspyLacopa's Avatar
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    Quote Originally Posted by Teufel Hunden View Post
    Blind Fighting
    IIRC, that feat reduced your - to hit from being blind from -4 to -2. I also "remember" that there was Improved blind fighting, which further reduced that to no penalty. With all the Blindness spells being tossed around, Sleet storm, Darkness, Obscuring Mist etc.... this could be a viable feat.
    This is indeed in 3.5, though it works slightly differently.

    From here:
    In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.

    An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however.

    You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half.
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  5. #5
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    EDIT: Darn, I type to slowly.

    Ink

  6. #6
    Community Member Teufel_Hunden's Avatar
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    And i am now informed. Thanks for all the input. Carry on!
    to be filled in....

  7. #7
    Community Member DaGSO's Avatar
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    Default What about these feats

    Non death - stops you from being held by ogres in Sorrowdusk and gang loved when soloing your dorf barbarian.


    Run - Allows you to run faster because you are scared sheetless something big and ugly will EAT YOU.


    Yes these are in fun as this week as a toughie. Hope these put a smile on your face.
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    GSOSindlar Lvl 14 - Cleric
    GSOThandor Lvl 14 - Paladin
    GSOFinneous Lvl 14 - Rogue
    GSOWildSong Lvl 14 - Bard
    GSOSkeve Lvl 14 - Sorceror
    GSOBeatem Lvl 9 - Barbarian
    GSOGarkin Lvl 3 - Wizard

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