Well you can always try AskaNinja.com
Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4
But pnp DOES give a bonus for smaller groups. And for good reason. If XP is supposed to be a measure of the work you did through combat or skillful evasion then being able to handle the same problem with less resources (ie less people) deserves a proportional increase in XP.
I wouldn't be opposed to xp bonuses for soloing a quest, but bonuses for 2-5 member parties would be detrimental to encouraging grouping -- as has previously been covered.
-=]ArchAngels[=-
Beware the Sleepeater
I am opposed to this idea for the same reasons stated by other people.
DDO is a party based game. Giving a reward bonus for less-inclusive behavior is contrary to one of the game's main philosophys.
The concept: for the completion of a task, you get a reward. The more people you include on that task, the more efficient that accomplishment becomes. The more people you include increases how much XP you can earn in a certain period of time and with additional skills allows for greater XP rewards through completion of optionals. Your bonus is already built in - it just isn't blatently obvious.
Agree with most, you DO NOT want to build in any mechanic that would discourage grouping. Doing anything that would impose a penalty on adding in another character to a quest would be a bad idea. Many times I will start a run with only 4 or 5 characters and leave the LFM up and add in more as we move along. Adding in those extras does NOTHING to detract from the treasure or experience of the members already in the party so it is a no brainer to bring them in.
As for giving a bonus for Solo, that might fly, much like you can get various other 5-10% perks. Perhaps a 10% bonus for completing a quest entirely solo might work, since the added ease of completion by adding even a second person would way more than offset the loss of that bonus.
Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more
rogues and rangers would never level...
my thoughts are similar.
you could easily build a party that could cover every complication with 3 members, so anything beyond that could really be considered "gravy" for most quests.
IF there ever were to be bonuses for small parties, definately shouldn't apply to parties of 3+. Should probably apply only to solo. Even then, the bonus shouldn't exceed 15-20%. You're (apparently) not being penalized -that much- for using a smaller party: otherwise you wouldn't be doing it.
if people are willing to spend 20 extra minutes in a quest to get +10% for conquest, then they'll undoubtedly be willing to not invite someone for the same reward.
Last edited by Laith; 07-13-2007 at 10:47 AM.
Myrrhl ~ Myrak ~ Myriarch ~ Dorkamyr ~ Myrauder
The New WDA-like-thing : DDO Damage Tool
The Path To Enlightenment: learning to heal in stages : Sneaking Tips : Raid Flagging Instructions
Oh yeah... I know where of you speak... Was running a Harbor quest the other night with a group. Could probably have run it clean solo, but with a group, we ended up with a near wipe...I suspect some of the players had never run that particular quest before, and we (the party) kept waking up too many mobs at once. Not intentionally most of the time, just when they were running away from attacking monsters and happened to run into new areas instead of back into already cleared parts....it was a challenge running all those stones back to the shrine while killing the named mobs at the same time....
Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more
Only my opinion...
I think they should offer more XP for smaller groups because:
1. Doing the quests with smaller groups is more of a challenge and takes more time and should be rewarded accordingly.
2. Improving solo and small group play would make this game significantly friendlier to new players and encourage a growth in player base. For everyone who stays in the game because they met a great group or guild, there are a large number who get frustrated and quit because they are uncomfortable with the forced grouping before they learn the game controls, they are intimidated by veterans with twinked alts tour guiding, or some know-it-all schmuck explained to them in detail why their TWF WF ranger is a stupid character.
3. It's very hard for small groups to advance beyond lvl 8-10. Changing the XP allocation for small groups woudl fix this problem. I play in a static group of 4, so, uh, I like this idea...
Anyway, I think "more options" = "more players" and "more players" = "more revenue" and "more revenue" = "more game development" and "more game development" = "everyone who likes DDO benefits".
My 2 cp.
P.S. I doubt this will get implemented. An alternative suggestion of mine would be to change the "too high level for this quest" penalty to be lessened for smaller groups doing a quest within 2 levels. E.g., 3 lvl 10s doing a lvl 8 quest would get 100% XP instead of 80% XP, but 3 lvl 10s doing a lvl 4 quest would still get the full XP penalty for being overlevel.
Last edited by Dariun; 07-13-2007 at 02:47 PM.
As you said you play in a static group so of course you are all for this, obviously everyone who agrees with this doesnt remember when they were a "newb".
If they were to implement a system such as this one it would ruin the experience of the game to new players.
If you think that less people in a group is more options you are blind, because if smaller groups get more xp who is gonna let the newcomer into their party if they have no knowledge of the quest. Certainly not you as you play in your static group, if this were to happen DDO would be in a worse state than it already is.
Dextrous-Lowallyn-Dangonmastir-Nyne-RamRam
I know this is conventional wisdom. I think it's wrong, but that is just my opinion.
I dislike full parties as I find it less fun to play in them (there is less for everyone to do, there is more jerk potential, and level appropriate quests below lvl 7 are too easy).
I clearly remember being a "newb" and trying to duo through the harbor with a rogue and cleric.