Arcane Trickster
Alignment restriction: Non Lawful.
Class requirements: Rogue 3 and Wizard 5 or Sorceror 7 or Bard 7.
Enhancements:
Ranged Legerdemain 1 (1AP) May use any of the following rogue abilities from range (up to 30 feet away) but the difficulty check will be raised by 5 (open locks, disarm device) 1/rest
Ranged Legerdemain 2 (2AP) May use any of the following rogue abilities from range (up to 30 feet away) but the difficulty check will be raised by 5 (open locks, disarm device) 2/rest
Ranged Legerdemain 3 (3AP) May use any of the following rogue abilities from range (up to 30 feet away) but the difficulty check will be raised by 5 (open locks, disarm device) 3/rest
Improved Sneak Attack 1 (2AP) Sneak attack damage is increased by 1d6. This stacks with all other sneak attack damage bonuses. Requires Ranged Legerdemain 1.
Improved Sneak Attack 2 (4AP) Sneak attack damage is increased by 3d6. This stacks with all other sneak attack damage bonuses.
Improved Sneak Attack 3 (6AP) Sneak attack damage is increased by 6d6. This stacks with all other sneak attack damage bonuses.
Impromptu Sneak Attack 1 (2AP) Use of this ability (is a combat art) is a guaranteed sneak attack. The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack). 1/rest. Requires Improved Sneak Attack 1.
Impromptu Sneak Attack 2 (4AP) Use of this ability (is a combat art) is a guaranteed sneak attack. The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack). 3/rest.