Originally Posted by
Solik
I agree. How exactly did this happen? Is there no internal formula used to determine quest rewards based on length and level? It shouldn't be a hard thing. You have Short, Medium, Long, and Very Long quests and 14 levels (Hard and Elite using automatic scaling, so you don't need to consider base levels 15 and 16 right now). The combination of length and level should provide some sort of "total reward" pool. From that, you award favor, chests, and experience in some combination that eats up the full total reward pool. If you have an exceptional quest, then you break from the formula, but 95% of the game could follow something like this to the T.
It just boggles the mind how so blatantly off these quests are from each other. Of all the balance issues a game like this can have, this is honestly the easiest one to address.