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  1. #1
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    Default Idea: Weapon enhancements

    I was told that there was nowhere you can do to put enhancements onto masterwork weapons, so you cannot make your weapons better unless you buy a new one. I think that a good idea would be to make a shop that will put enchantments and enhancements onto weapons. You owuld just need to make a pricing plan for it or, better yet, just use the prices in the 3.5 books.

  2. #2
    Founder Rathic's Avatar
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    that would be far too cool to ever implement
    being able to take weapons that are almost worth something then modify them to fit your character! BLASPHEMY!!!
    Formerly Rathic of harvestgain

  3. #3
    Community Member Shecky's Avatar
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    As long as they multiply the price by a factor of 100 to account for the plat glut, as well as making it take twice as long in REAL, LOGGED-IN time as the crafting times listed in the SRD, sure.

  4. #4
    Community Member Dane_McArdy's Avatar
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    Or it could be part of crafting.

    The ability to increase a weapons power.

    But then again, do we want +5 vorpals of Holy Burst?

    Oh, I shouldn't have asked that...

  5. #5
    Founder Ziggy's Avatar
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    Quote Originally Posted by Dane McArdy View Post
    Or it could be part of crafting.

    The ability to increase a weapons power.

    But then again, do we want +5 vorpals of Holy Burst?

    Oh, I shouldn't have asked that...
    No but i do want a +1 glass greatclub of lesser ooze bane.
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  6. #6
    Community Member The_Cataclysm's Avatar
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    Quote Originally Posted by Ziggy View Post
    No but i do want a +1 glass greatclub of lesser ooze bane.
    You can always hope for Guck Bane.

  7. #7
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    Quote Originally Posted by Dane McArdy View Post
    Or it could be part of crafting.

    The ability to increase a weapons power.

    But then again, do we want +5 vorpals of Holy Burst?

    Oh, I shouldn't have asked that...
    I would think that you would have to still meet the level restrictions for something like that ..
    vorpal = lvl8
    holy burst = lvl8
    +5 = lvl8
    lvl24 weapon?

    I think you'd see a +2 flaming vorpal of pure good, or possibly a +4 vorpal .. not that that's any less ridiculous than yours
    give it an astronomical cost and hit the PC with a sizable XP chunk (per modification) and it might not be too bad..

    Also .. I would think that the original weapon would have to have the same ML as the upgraded weapon.

    Another option would be: you have to provide a weapon with each of the end results that you want, plus a weapon of the ML. a 3-into-1 sort of deal. So, if you wanted a +1 Holy Burst Khopesh of Greater Undead Bane, you would need to provide 1) a holy burst weapon, 2) a greater undead bane weapon, and 3) any lvl14 weapon.
    You could even further restrict it by requiring all of the 'donor' weapons to be of the same style (i.e. slashing into slashing) as the target weapon.
    -=]ArchAngels[=-

  8. #8
    Community Member DKerrigan's Avatar
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    Quote Originally Posted by Ziggy View Post
    No but i do want a +1 glass greatclub of lesser ooze bane.
    You've lowered your standards? I thought Muckageddon was a +1 greatclub of greater ooze bane...
    Mr. Potatohead...MR. POTATOHEAD!!! Backdoors are NOT SECRETS!!!

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  9. #9
    Community Member SWardCo's Avatar
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    Default Missing the most important part

    In order to actually craft something you would have to have 10,000,000,000 Ancient Artifact Gems from a level 21+ quest. With that you would of course be able to raise your weapon +1 and the cost to repair it would only be 1,000,000 Golden Elven Figurines.

  10. #10
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    Quote Originally Posted by SWardCo View Post
    In order to actually craft something you would have to have 10,000,000,000 Ancient Artifact Gems from a level 21+ quest. With that you would of course be able to raise your weapon +1 and the cost to repair it would only be 1,000,000 Golden Elven Figurines.
    At least the other suggestions had merit and were defensible as feasible methods of implementation.
    Christov Olaffsson, Hybrid Tempest
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  11. #11
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    Quote Originally Posted by Dane McArdy View Post
    Or it could be part of crafting.

    The ability to increase a weapons power.

    But then again, do we want +5 vorpals of Holy Burst?

    Oh, I shouldn't have asked that...
    If you make it crafting, wouldn't that be limited to spell casters? I can't imagine a Barb making a Flaming holy weapon.

    The level restrictions would take care of the +5 vorpals of Holy Burst. If you make the level cap not only related to the character but also the weapon itself and the material the weapon is made of.

  12. #12
    Community Member Grimdiegn's Avatar
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    Quote Originally Posted by Shecky View Post
    As long as they multiply the price by a factor of 100 to account for the plat glut, as well as making it take twice as long in REAL, LOGGED-IN time as the crafting times listed in the SRD, sure.
    Sheck, why would you make it take twice as long? Even in pnp you can craft a weapon or item in the space of a gaming session. Months may go by in the game world but the DM wouldn't make you wait until next year to use it. Not thought out at all bro.

    As for price I think monetary and xp cost should be scaled to fit DDO but making a person have to log in a char for months of real time to make a weapon. Why even bother with crafting at all?
    KoS Knights of Siberys - Cannith
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  13. #13
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    Default Yeah ....

    I can see maybe making it like, go to a shop to craft the weapon and have say a 24 hour wait for something simple, and just increase the time it takes to get the weapon from the shop. Level restrictions shouldn't change at all, and the money can just as easily be taken like the 3.5 rules (using the +1, +2, +3 system for enhancements).

    This way you cannot be a jerk and get a +5 vorpal silver adamantine bastard sword of greater everything bane in each hand. :P

    Besides, I will use a very specific example from my 3.5 exploits.

    I had someone who used 2 weapon fighting and to make up for the fact that he didn't have a shield, i took two weapon defence and I animated a shield. I think that we should have the option to do things like that in here too, assuming that we can get the gold to do it. What's wrong with that?

  14. #14
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    Default Honestly

    Just to add to what I was saying, the biggest reson I want to be able to do that isn't to over power my character, it's character development. I take Karr to chat rooms and different events and role play him based on what's going on in DDO, and it would be cool to maybe put flaming on a sword, cold on another and keen on both. Don't you?

  15. #15
    Community Member Shecky's Avatar
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    Quote Originally Posted by Grimdiegn View Post
    Sheck, why would you make it take twice as long? Even in pnp you can craft a weapon or item in the space of a gaming session. Months may go by in the game world but the DM wouldn't make you wait until next year to use it. Not thought out at all bro.

    As for price I think monetary and xp cost should be scaled to fit DDO but making a person have to log in a char for months of real time to make a weapon. Why even bother with crafting at all?
    Just to keep a rein over the deluge of items that would inevitably be available as soon as crafting was implemented. Besides, the crafting people are going to want to do is uber gear, elite-level stuff (which some of our gear is already, really), and that has to take a long time anyway. Most importantly, in the spirit of the game, should a crafter character be able to sit down and create a level-14 item in the time it takes a questing character to go loot one? Crafted items need to be made special and different, and having them get cranked out like some MMO factory takes all that away. Too many people would stop questing and stop using the auction house; they would just sit by crafters and bid and bid and bid. There's got to be a balance between crafting and questing.

    But if they made it BoA or tightly restricted or something similar, so the market wouldn't get flooded, then I'd be just fine with normal PnP crafting times.

  16. #16
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    Crafting is coming lets see what that does before we call for something else


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  17. #17
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    Default I suppose

    I guess that would be the difference between table top games and the online game, the weapon you make may no be for you, but to sell and completely throw off the game's money flow. Maybe just make restrictions on what enhancements you can get a shop keeper to put on the weapons, so that maybe it cannot exceed level 3

  18. #18
    Community Member Grimdiegn's Avatar
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    Quote Originally Posted by Shecky View Post
    Just to keep a rein over the deluge of items that would inevitably be available as soon as crafting was implemented. Besides, the crafting people are going to want to do is uber gear, elite-level stuff (which some of our gear is already, really), and that has to take a long time anyway. Most importantly, in the spirit of the game, should a crafter character be able to sit down and create a level-14 item in the time it takes a questing character to go loot one? Crafted items need to be made special and different, and having them get cranked out like some MMO factory takes all that away. Too many people would stop questing and stop using the auction house; they would just sit by crafters and bid and bid and bid. There's got to be a balance between crafting and questing.

    But if they made it BoA or tightly restricted or something similar, so the market wouldn't get flooded, then I'd be just fine with normal PnP crafting times.
    I'm pretty sure we don't want to start telling people how to play this game. If a person enjoys crafting (like many in other MMOS) they should be able to do it. I knew many people playing AC1 that used crafting as their major focus in game. No reason it can't be that way in DDO.

    As for balance, thats where the xp cost comes in. I would have already spent a lot of time in game gaining the XP it will cot to make an item. Once I've made something, I will have to take that char back out and gain more XPs before I have enough to make another. Also think about the feats that are required. To make something of high level, I will have to take different feats. Less meta magic feats on chars will make gaining XP harder but worth the effort. Swaping feats is an option but there are rules in place to make it harder to just add and drop feats on a whim.
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  19. #19
    Founder Ziggy's Avatar
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    Quote Originally Posted by The Cataclysm View Post
    You can always hope for Guck Bane.
    whos guck?

    and where can i kill him
    R.I.P. Xoriat 8/2/07 ______________[]Ninja Posts:726.5 bunninja is watching
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  20. #20
    Founder Ziggy's Avatar
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    Quote Originally Posted by DKerrigan View Post
    You've lowered your standards? I thought Muckageddon was a +1 greatclub of greater ooze bane...
    nope i didnt care about the power of the ooze bane. I wanted lesser(figured it would be easier to press for the idea.)

    everyone else was saying it should have been greater
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