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  1. #21
    Community Member Ithrani's Avatar
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    Default Omg

    The DEVS really screwed this up huh.

    Mage armor is an invisible force that acts as Armor, this armor should not stack with armor bonuses, but supersede them if higher. Now if you are wearing full plate and someone cast mage armor on you, your AC does not increase, but you get a +4 AC bonus to incorporeal attacks since they ignore your normal armor but not mage armor. If your full plate was ghost touch then your AC is +8 against incorporeal attacks not to mention deflection which always counts, dex, dodge, and enhancement to the ghost touch armor.

    MT says there are no incorporeal touch attacks, nor any touch attacks at all. So then how does one protect themselves from a Wraith, And why does mage armor show up as a buff in the top corner when cast on my WF with adamantine plate or any other characters that are wearing actual armor, because it is supposed to work against wraiths. The DEVS seem to want it to, but maybe they have not gotten around to perfecting incorporeal attacks (they won't be touch) but incorporeals still do attack and mage armor/ ghost touch should act as AC against them.

    I can't believe someone said ghost touch only goes on weapons, hope they meant in DDO though shields are not weapons in my mind even if they can be used as one
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  2. #22

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    Quote Originally Posted by Ithrani View Post
    The DEVS really screwed this up huh.
    Yes.

    Quote Originally Posted by Ithrani View Post
    MT says there are no incorporeal touch attacks, nor any touch attacks at all. So then how does one protect themselves from a Wraith
    With regular armor.

    Quote Originally Posted by Ithrani View Post
    And why does mage armor show up as a buff in the top corner when cast on my WF with adamantine plate or any other characters that are wearing actual armor
    I suppose it's there in case you lose your other armor bonus somehow (via removing it, generally). Or maybe to make people think there are incorporeal touch attacks?

    Quote Originally Posted by Ithrani View Post
    The DEVS seem to want it to, but maybe they have not gotten around to perfecting incorporeal attacks (they won't be touch) but incorporeals still do attack and mage armor/ ghost touch should act as AC against them.
    All incorporeal attacks are, by default, touch attacks. This is because incorporeality allows them to generally ignore armor, shield and natural armor bonuses. Force effects, of course, alter this, but the term "incorporeal touch" is still generally used to describe an incorporeal creature's attacks.

    I would be, of course, thrilled if they implemented both incorporeal touch attacks (which ignore all armor/natural armor/shield bonuses save those which are force and/or ghost touch) and regular touch attacks (for things like spells, beholder eye rays and other such special abilities). But they don't seem to be in any rush to do so.
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  3. #23
    Community Member Ithrani's Avatar
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    Default I know it

    Quote Originally Posted by MysticTheurge View Post
    All incorporeal attacks are, by default, touch attacks. This is because incorporeality allows them to generally ignore armor, shield and natural armor bonuses. Force effects, of course, alter this, but the term "incorporeal touch" is still generally used to describe an incorporeal creature's attacks.
    LoL geez MT We have agreed and disagreed on many a topics but I never thought you could insult me... J/K I know of course that all incorporeal attacks are by defacto touch attacks. Having mage armor and ghost touch armor makes the incorporeal touch attack forced to beat your full armor class against incorporeals Ie. your ghost touch shield, mage armor, deflection, dex. What turbine needs to figure out is how to make those types of creatures ignore out regular armors, and not armor and protections that work against them, then it will be truely incorporeal touch attacks.
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  4. #24

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    Quote Originally Posted by Ithrani View Post
    What turbine needs to figure out is how to make those types of creatures ignore out regular armors, and not armor and protections that work against them, then it will be truely incorporeal touch attacks.
    What Turbine needs to figure out is how to implement touch attacks, of all sorts.

    It's really damaging to High-Dex characters, and makes spellcasters (enemy ones in particular) more powerful than they ought to be.
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  5. #25
    Community Member Symar-FangofLloth's Avatar
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    Default

    I've noticed incorporeals' attacks being affected by my armor's DR for a long time now. Made me realize all this.
    Former Xoriat-er. Embrace the Madness.

  6. #26

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    Quote Originally Posted by Symar-FangofLloth View Post
    I've noticed incorporeals' attacks being affected by my armor's DR for a long time now. Made me realize all this.
    I think that's the first time I noticed it too. When I was testing LotD2 on Risia I did a lot of shield-blocking (with my non-ghost touch shield) and I was getting DR (and hit a lot less).
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  7. #27
    Community Member Ithrani's Avatar
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    Default Agreed

    Quote Originally Posted by MysticTheurge View Post
    What Turbine needs to figure out is how to implement touch attacks, of all sorts.

    It's really damaging to High-Dex characters, and makes spellcasters (enemy ones in particular) more powerful than they ought to be.
    OFT I agree, hey MT you were the guy that loved my idea of a 100% PnP style turn based online digital miniature game right?
    PROUD LEADER OF BLACK MANTIS - Sarlona
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  8. #28
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    Quote Originally Posted by MysticTheurge View Post
    DDO doesn't have touch attacks, of any sort.
    "Incoporeal touch" is a melee attack that has the special property of ignoring armor. It is not a touch attack, it just happens to have 'touch' in the name.
    Armor bonuses to AC based on force effects are not bypassed.

    DDO doesn't have touch attacks, true. I do think it has "incoporeal touch" attacks from ghosts, spectres, etc. Ghost Touch armor would make a difference, I think -- even under current DDO implemenation.

    And to the OP... Don't be fooled by the ghost touch shield. It is only applied as if it were a weapon bonus for shield bash. They didn't code it to have any defensive use.
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  9. #29

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    Quote Originally Posted by DrAwkward View Post
    I do think it has "incoporeal touch" attacks from ghosts, spectres, etc. Ghost Touch armor would make a difference, I think -- even under current DDO implemenation.
    See above for other people's tests. DDO doesn't have methods to ignore part of your AC. Incorporeal creatures do not currently use any special kinds of attacks.
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  10. #30
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    Quote Originally Posted by MysticTheurge View Post
    See above for other people's tests. DDO doesn't have methods to ignore part of your AC. Incorporeal creatures do not currently use any special kinds of attacks.
    So is the consensus that the Devs "faked it" by giving them insane to-hit bonuses?
    There was a girl warforged named Cleaver.
    Every man that she loved would soon leave her.
    They all left so fast / as they couldn't get past
    the fact that she has a Brass Beaver

  11. #31

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    Quote Originally Posted by DrAwkward View Post
    So is the consensus that the Devs "faked it" by giving them insane to-hit bonuses?
    That's my theory. It may also be the general consensus.
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  12. #32
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    Quote Originally Posted by DrAwkward View Post
    So is the consensus that the Devs "faked it" by giving them insane to-hit bonuses?
    That's what I'm taking away from this, and from some recent playing in the Necropolis. Just another nudge towards the HP/DR characters instead of AC.

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