Hello,
Sorry if this concern has been previously posted (I haven't been keeping up with the posts lately), but for what it's worth, I thought I would make a suggestion to fix some of the game mechanics with regards to melee fighting and moving mobs. I think these types of game mechanics are what makes one game stand out from another. And so far it has always been a big advantage of DDO. But lately it has been more and more frustrating, I think since some of the AI changes to the mobs. The particular problem is with the inability to attack moving mobs. There are 2 common scenarios (virtually every fight encounter) where this occurs:
(1) When a mob gets aggro on a target in the back line, most often a ranger, or a caster. Most rangers draw first blood and hit a mob before the fighters get within combat range The mob will run past the front line fighters. It's very difficult to get a registered hit on a mob moving past you like this. They seem to be almost immune to your weapon swings. The intimidate action doesn't seem to work very effectively here either. I think it worked better before when it took longer to invoke - at least it seemed to have a wider range of effect. I think every fighter has experience running after a moving mob that is chasing a ranger (who is backpedalling/kiting), and taking many swings at the mobs back without getting any dice rolls.
(2) The new AI causes a lot of mobs to "flee" away from you. The game mechanic here is seriously broken, as you don't seem to be able to register any attacks on a mob running from you. In reality you should get a HIGHER attack bonus because you're swinging at his unprotected back.
I think what makes some of this so frustrating is that it doesn't work in vice versa. When you are running from a mob, they have no problem at all registering hits on you, even when not within their attack radius.