A group of explorers venture out in the new wilderness area. It is forest and the trolls and orcs have been at war with each other and anyone that ventures into their hostile environment. The group starts walking and pile of bones with carcasses around them. One of the members start searching around the bones to find out why the carcasses are there. Acid sprays from the pile of bones. The group reassembles and goes through a few more places in the jungle. They come to an identical trap in the before area. This time they slip past it, only to have the first 3 people impaled on a spring spike trap.
Basically, I would like to see outside traps. These should be random locations, and random occurance. Use the same logic you do in the GH engine. Think of Ewok type traps. Huge trees slamming down together on toons, Spiked traps, Pits where mobs appear to arrow you to death. Make them also high enough so a rogue (true rogue) is useful. Now a ranger / rogue hybrid is more preferred then just a rogue.
Also make it fatal for some traps if the toon doesn't have Improved Evasion.
my 2cp to spice things up.