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Oh give it a rest. Coding the change to the hit points, whether you agree with it or not, likely took less than 5 min. (each ehancement likely has a value and they just typed 16 or 20 new numbers into a single table in a known location)
The cripling strike bug should be fixed but it may be a more serious coding problem. It is pointless to say "why did you do simple thing A which I don't like instead of thing B that I wanted". These things are just not comparible.
Especially when it is said again....and again...and again...
Thank you!Offensive spells with "touch" range now possess significantly more lenient heading checks. These include Chill Touch, Ghoul Touch, Inflict (various) Wounds, Otto's (ir)Resistable Dance, Slay Living, and Touch of Idiocy.
Thanks also for finally giving Mui Tong his chalice! (a pet peeve of mine)
It could be just as easy as the change to the Toughness enhancements(I don't care either way about those myself), but there's no way for us to know either way. I've seen a bug that took five months to get fixed(Song of Freedom) described as a "simple fix" by the Devs. The time it takes to fix a bug has little relation to the amount of coding involved. Serious bugs are usually fixed within a few days of a new update, regardless of how much coding is involved. Other issues linger for months, regardless of whether they are easy or hard to fix, simply because no one has looked at the problem yet.
Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).
I was surprised when I found out that it didn't affect that at all, but I guess I understand why (you aren't actually repairing it... the repair guy is).
But they could always add the ability to use the Repair skill on items in addition to WF... save a few bucks on repair costs by doing it yourself.
Code:Sil - Human Paladin 14 Lava Divers Tad - Drow Wizard 14 Semolina - Elf Rog 13/Ftr 1 on Rava - Drow Sorceror 7 Riddikulus - Human Cleric 14 Khyber Clamor - Warforged Barb 7 Durum - Dwarf Ftr 10/Pal 3/Rng 1 Ridd - Dwarf Ftr 6/Rog 2/Pal 2
Will this correct previously generated items, or only subsequently generated items. I have a great pair of rr: Dwarf DEX +5 boots, ml:13 that should be ml:9 and would like to use them on another character.Originally Posted by Samera
I am a developer so yes I understand how long it took a dev to change it, and no it is not 5 minutes, nothing in a development cycle takes 5 minutes. First a game designer has to spend time deciding this needs to be done, then it has to be specced, met on and agreed upon by lead designer, then assigned to developer, it has to be coded, versioned and submitted to QA, then it is tested and approved and submitted for build.
Whether to fix an existing bug or add a new feature has long been the developers bane, most developers want bugs fixed, designers and marketing want new features(ie content and new items, spells etc). So if we just stay silent andlet them add new things without addressing the older issues then they will never get fixed because they have been deemed as acceptable by the users.
by the way my comment was meant as a joke to Feeman as we both have been calling for the fix to crippling strike.
Fallen former minion of the Gelatinous Cube
Proud Member of Ascent
Arko Highstar
Arckos Highstar
Yay!Using Eremic Quall to transport you directly to Chief Ungurz will now place you in the correct version of the Tangleroot Gorge landscape quest.
"Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
Release your inner dwarf. Then get him some ale!
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
I'm just glad I don't have to take a level of fighter to protect my equipment, I think that'll make many happy. Now we just need a way to fix permanent damage and repairing will be perfect.
PS. As always, always looking for some more weapon types to be added; Katanas, Claws, Whips (pretty please?), and Scythes.
On Thelanis (formerly Xoriat) (All Characters) Poison Squirrels from Hell
Alexio - Level Capped Wizard (Drow) Officer {Main}
Bloodsyn - Level 16 Paladin (Drow) {Alt}
37 Int on my Wizard and climbing.
Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).
shins was. Slay Living, time for a change
How do you know there won't be a level increase? I think this (Sam's quote below) was a hint that the cap is increasing for mod 5.
The bolded (ir) implies that this will affect Irresistable Dance, an 8th level spell Wiz/Sorc and 6th level Bard spell. That could be biased wishful thinking, but I'm not sure I could still play this game thinking that the next bulk of content will be LotD without having the cap increased as well.Originally Posted by Samera
Irresistible Dance is already in the game. We just can't cast it yet.
Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).