"Nuke 'm or Die!"
the loot tables. I would rather be here talking about lack of content, lack of diversity, lack of role-playing opportunities, but that does not seem to be what this thread is about. So, as far as the loot tables are concerned, I think the item levels are just fine. I think that basing the loot drops on the class of character causes some issues. Mostly because the devs idea of what a particular class needs or wants seems to be very narrow. I play a level 14 paladin, and an average end-reward chest from a loot pop run looks like 5 shields (mostly sacred or ghosttouch), 3 or 4 weapons, and 4-5 suits of armor. Very rarely do I see a single peice of clothing or jewlery. I would prefer if the loot was truly random and non-class specific. I also think it would be neat to see "weapon set" items. Like a group of items that are relatively mundane, but confer some rare special effect when worn together. In other words, I would like the devs to start to think outside of the chest, er, box.
Valiant Accord
I think the best item I got all weekend was a +1 Wounding Rapier of Puncturing, and that was from the House D vendor, lol, the things people sell there sometimes.
Had fun leveling my lowbie and my sorc just got PK, fun times
I ran PoP about 20 times and the only thing that I got as an end reward that isn't being sold to a vendor was a Paralyzing Kopesh. Out of the chests I got a few good items but nothing to get me too excited.
You know what? It doesn't matter, I still haven't pulled a vorpal, disrupter, or smiter. At least I still have something to look forward too.
I played about 30-40 hours during last +1 loot weekend, never saw a lvl 14 required item.
Did get a Wounding Rapier of Puncturing, but I'm sure it could have easily been gotten outside of the weekend as I only got one vorpal, on the day before the event rather than during.
Last edited by Snike; 07-12-2007 at 01:57 AM.
The problem is not really the loot.....the problem is the lvl cap itself. When you run a high lvl quest once, everyone doesn't get a vorpal.......but when you run it 1,000 times (or MMO runs it for you) then everyone (but me ) has a vorpal.
If there was no lvl cap, most people would be much higher lvl by the time they got their uberloot.....and then it would be appropriot.
That's where all my loot went...stupid freakin' universe...I knew there would be people out there as lucky as I was unlucky...sort of like that movie Unbreakable...already vowed I'll never schedule to do one again...was a total bust. Sure, if I'm on I'll lootapalooza, but not going out of my way to schedule it.
The op actually said that he thinks the content is developing too fast and that is the issue? Nope, issue is content is developing too slow (think who put that silly splash screen up there with a date we never meant to make ) and the PR people are giving out loot weekends in the hopes that it will keep people from realizing that they have done the same quests 20 or more times...sadly the PR people wrong though since the loot weekedn means best loot for time quest run 800 times ie POP, ATDQ, and that stupid graveyard quest which I still hold was a waste of time and completly boring after you ransacked it once on a toon (and my goodness people were still running it last loot weekend to my amazement).
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
#1.) Loot weekends are a joke... I've pulled at very least a dozen vorpals, 2 dozen paralyzers a dozen banishers a dozen smiters and yes a dozen disruptors... I've been around for 3 such weekends and to tell you the truth, I have never seen a change in the loot I get.
#2.) What good is +50% xp to a capped character? It means jack... and who.. pray tell, is going to lvl up their lvl 6 character if they have lvl 14's to loot with? Seriously? Show me someone who says they would, and I'll show you a liar.
#3.) The Fact that a party I was in... did Madstone Crater, on elite, in 38 minutes, because all 4 tanks had vorpals and disruptors should say something about how messed up the loot system is. I mean, when I first started playing (7 or 8 months ago) and we had a party doing delera's tomb, there was one party member who had a disruptor... I thought they were a god and suffered in silence, jealously thinking that I should have such a great item. Now it's just eh, another disruptor.. oh well pitch it in the bank with the others where they'll never get used.
#5.) I hate the number 4.
#6.) I don't believe in "quoting" people... but there was a couple things in this thread I agree with.. game development is entirely too slow... true. A dragons treasure trove should never consist of lvl 6 to 8 gear as a lvl 6 to 8 character would never go trapsing off searching to pick a fight with a dragon let alone a storm giant with a pet white dragon o.O... Loot is wayyyy to class-specific... let's drop some weapons and armors and such for mages and clothes and trinkets for tanks...
#7.) Where the hell is my +5 Holy Avenger?!?!
Ok. I'm done...
Enric Lvl 14 Pally
Valyent Lvl 11 pally/Lvl 2 Fighter/Lvl1 Cleric
Ebonbane Lvl 12 Rogue/Lvl 2 Fighter
Perelay Lvl 6 Ranger
Anomalie Lvl 6 Barby
Tastee Lvl 5 Cleric
Azakoth Lvl 2 Wizzy
To be real is to be true... Feel what is real... Fear what is true...
Main:
Valyent Lvl 11 Paladin/2 Fighter/1 Cleric
Alts Incude:
Enric Lvl 14 Paladin
Ebonbane Lvl 11 Rogue/3 Fighter
Perelay Lvl 7 Ranger
Anomalie Lvl 6 Barbarian
Tastee Lvl 5 Cleric
Azakoth Lvl 3 Wizard
quit winning the best thing my wizard pulled all weekend was +6 intell goggels warforge only lol. you know what made it fun grouping with players that i haven,t seen in a while and guild runs, so you had a few bad rolls i have still yet to get any vorpla,paralizer,disrupter weapons since i started, Annie says, smile have fun enjoy the game.
I'm a fairly new player compared to you guys, but I loved the loot weekend. It was awesome to run around with people, doing quests, and meeting new people. No matter how many times I run the kobald assault, I will love the fact that me and my frinds beat up a bunch of kobalds.
Loot weekends rock
The Nak Abides - Argo - Ascent
Ganak Goblinjuicer ~ Xanak the Irregular
Well when we do get +1 loot weekends I don't hardly run any kind of loot runs anymore. Mainly because I have a cursed hand. I mean once in a blue moon I pull something worth keeping. I don't get +8 and +10 Shatter, vertigo, weighted, or whatever, I don't normally get banishers, disruptors, vorpals, or smiters. I don't put any weapons that are useful to me.
This last +1 loot weekend I ran pop twice past ransack on my fighter and to ransack on my cleric. I got a +1 Seeker (+2) longsword of smiting. That's all I got and I'm very happy for it, normally I don't pull something that good for that many runs.
Plus I don't run around trying to ransack all the gianthold quests any longer.
I realize that I'm not going to get anything during the loot weekend that I wouldn't get normally, so I've started using the XP portion of the loot weekend and that's a garanteed +50% that you always get.
(EightySix-16 Cleric)(Lockwood-10 Fighter/3 Paliden/3 Rogue)(Trapspringer-13 Ranger/2 Fighter/1 Rogue)(Darkwatch-12 Fighter/3 Paliden/1 Rogue)(KillDash Nine-15 Wizard/1 Bard)(Chaosxy-16 Sorcerer)(Rockcutter-16 Monk)(Accidental-15 Bard/1 Fighter)(Chainsaw-14 Barbarian/2 Fighter)(HealingWind-7 Cleric)(Handsomerob-2 Rogue/1 Barbarian/1 Fighter)
Proud Officer of the Holy Warriors~the Riedra Server- Now Khyber
Http://thetrinityguild.googlepages.com
Basically, All my toons are variants of the name Allistair or Nefahrin. Look closely and I'm sure you'll find me
Last edited by negative; 07-13-2007 at 01:15 PM.
Drakion, Leader of the Lightbringers - Argonnessen - A Founding Guild
Currently Leveling: Drakyon the Sinner - Human Cleric