With the escalation of hp, ac, attack bonus on endgame elite mobs, the game has started to become about what instakill weapons you bring to the table and less about your character class or play style.
I just want to say, it's extremely discouraging and makes the game a lot less fun to play for me.
They remove the satisfaction from many fights, they just end--maybe now, maybe later. They remove meaning from your class and combat style--it's you're playing a new class "vorpal wielder." It skews builds towards getting more attacks in, making more attempts at a 20 or whatever instakill ability is relevant. It makes dps builds without the uber weapons mere meat shields waiting for someone else's wonder weapon to go off. In short, it leads to an annoying, cheap-feeling and cheesy gameplay--much the same as firewalling and cloudkilling stupid mobs behind a gate.
I'm not complaining that people do it, because as the game currently is, it's SMART. With many of these elite mobs, it's the most effective/efficient route.
So far it's just a problem with the little tip at the end of the game. Hopefully it will be recognized as a problem and addressed?