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  1. #21
    Community Member Dane_McArdy's Avatar
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    Quote Originally Posted by AEschyl View Post
    woah woah, when did this become a thread about favor?

    and dane, not everyone plays the game for the same reasons, so saying "the game needs more of an rp aspect" doesnt chime to everyone, maybe you - but definitely not me and a lot of my friends that play

    some people play ddo for the role-play aspect

    some people play ddo for the "loot" aspect

    some people play ddo for the "being a child again" aspect

    all i'm trying to do is open up another option that makes the power-gaming section of the game as happy as the re-rolling section of the game is.
    Well, you are the one that said you didn't like having to regain favor and wanted to keep it when you rerolled.

    It doesn't matter why someone personally plays the game, they can't build a game based on that because like you've pointed out, everyone plays for different reasons, and often those reasons conflict in what players want.

    I've never been to keen on the idea of bound items, it seems rather silly, unless that is the very nature of the item, to bond till death with someone, but these aren't really those kinds of items.

    But I also understand the reason for bound items in a game. The very reason they bind items is to keep their population low. The ability to pass them to another character, even your own seriously underminds that.

    Games that don't have bound items or a way to remove items from the game eventually have an amazing glut of items. In EverQuest 1, this was true, and the makers of that game pointed out how perfectly good items have become completely usless because they are so common, along with better items that no one even wants them in trade. Why? Because items so seldom actually leave the game.

    Basically all this does is allow someone to keep recycling a character into a more powerful version each time you level up and then reroll, with no loss. To you, the one player, you don't see this as a problem.

    But to the game at large, over years, it becomes a real problem, as many players will do this.

    And as for making powergamers and rerollers happy, again, they can't approach the game from that angle also. It's impossible to make one kind of gamer happy without upsetting another. And if there is one thing that is unfair, is doing that. They make the game, you experience as you want to. That's about the fairest you can expect.

  2. #22
    Community Member AEschyl's Avatar
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    hence wraith87's idea of deleting character but transferring items

    i like that idea more than my original idea actually

    that way you're still "experiencing the game from the ground up" but you dont have to worry about running the same quest over and over just to get an item that you've already worked towards on a character you're NEVER going to use again
    Last edited by AEschyl; 07-06-2007 at 04:05 PM.
    Aesch - Ranger 13|Paladin 3 ~ Aeschill - Sorceror 16
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  3. #23
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    Quote Originally Posted by AEschyl View Post
    With all of the new and upcoming changes to the game, there is no doubt in my mind that many (if not all) of the "new character features" that will be coming out (like monks, prestige classes, druids, and whatever turbine comes up with) will require us to make a new character to take advantage of it.
    Wow, it was that hard to figure out, huh?

    *points and laughs*
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  4. #24
    Community Member Dane_McArdy's Avatar
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    Quote Originally Posted by AEschyl View Post
    hence wraith87's idea of deleting character but transferring items

    i like that idea more than my original idea actually

    that way you're still "experiencing the game from the ground up" but you dont have to worry about running the same quest over and over just to get an item that you've already worked towards on a character you're NEVER going to use again
    WHAT?

    MY IDEA thank you very much!

    because deleting the character that passed on the item prevents the cycle of increasing power.

  5. #25
    Founder StanC's Avatar
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    A concern about reseting the character to level 1 would what would happen to the favor ? Would it be reset back to 0 or would it remain at the same level. I could someone exploiting the following. Get 1750 get tome, reset get 1750 favor get tome, rinse repeat.
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  6. #26
    Community Member Dane_McArdy's Avatar
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    Quote Originally Posted by StanC View Post
    A concern about reseting the character to level 1 would what would happen to the favor ? Would it be reset back to 0 or would it remain at the same level. I could someone exploiting the following. Get 1750 get tome, reset get 1750 favor get tome, rinse repeat.
    IF, and that's a big IF, they ever did that, and you kept the favor, I'm sure there would be coding added that wouldn't allow you to get favor for the quests you already got favor for.

    But that's a lot of work for something that isn't really in the spirit of the game, isn't it? I mean, starting at one, but twinked out in uber gear waiting for you. With extra stats from tomes and already being on the good list with the factions.

  7. #27
    Community Member Mad_Bombardier's Avatar
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    I hate to dig this one up again, but I forgot to add my thoughts when this topic last went round. Bound named items are all -2 ml: for being bound. An easy fix *might* be to have them able to be unbound and return to normal ml:. Then you can transfer them at will.

    Here's a futile case and a good case.
    • Blademaster's Gauntlets STR+3, ml:5. Unbind and they become normal STR+3 gloves, ml:7. No incentive to unbind as it's a readily available item.
    • Blademaster's Bracers DEX+3, ml:5. Unbind and they become DEX+3 bracers, ml:7. Same ml: as other DEX+3 items, but unique because they are the only DEX bracer in the game. Still potentially useful to another character.

    But, bequeathing items to a reroll char, even with death of primary character... no thanks. You're basically inviting players to roll fighters (easiest to play/solo at low levels) to powerlevel 1-8 or 10, get all the named loot, then roll their main character and transfer all their goodies.

  8. #28
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    Quote Originally Posted by Mad_Bombardier View Post
    [*]Blademaster's Bracers DEX+3, ml:5. Unbind and they become DEX+3 bracers, ml:7. Same ml: as other DEX+3 items, but unique because they are the only DEX bracer in the game. Still potentially useful to another character.
    Dex bracers drop in madstone.

    Quote Originally Posted by Mad_Bombardier View Post
    But, bequeathing items to a reroll char, even with death of primary character... no thanks. You're basically inviting players to roll fighters (easiest to play/solo at low levels) to powerlevel 1-8 or 10, get all the named loot, then roll their main character and transfer all their goodies.
    Ha ha! Fighters easiest to solo at low level? Not nearly.
    And- getting the named loot by level 8-10? Not likely, what with the 3-day timer to repeat those raids.

  9. #29
    Community Member Hendrik's Avatar
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    Quote Originally Posted by JelloMold View Post
    and me
    And me...

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
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  10. #30
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Gimpster View Post
    Dex bracers drop in madstone.
    So they do. Forgot about those. But at the same +3 DEX and higher ml:, unbound Blademaster's would still be useful for 4 levels.
    Quote Originally Posted by Gimpster View Post
    Ha ha! Fighters easiest to solo at low level? Not nearly.
    And- getting the named loot by level 8-10? Not likely, what with the 3-day timer to repeat those raids.
    And I should have clarified melee, not Fighter. And yes, most people can waltz a melee class (probably a Ranger/Paly or Cleric splash for self-healing) through all the quests up through Deleras to get every piece of named loot they'd ever want. Yes, we're talking Normal difficulty. But, who cares? It's end reward loot afterall.

    And on named loot, we are talking about bound end rewards. Nearly every proposal in this thread excludes raid loot from transfer.

  11. #31
    Community Member skraus1's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    And on named loot, we are talking about bound end rewards. Nearly every proposal in this thread excludes raid loot from transfer.
    I am not really sure about that. If you could will anything, wouldn't raid loot be it? I mean I really doubt someone would roll a fighter, flag for the titan and the reaver get all the caster items and then make a caster to replace the fighter. I can see however a fighter do this, and then realize they have a bad build and want to reroll a better fighter.

    Also, the only bound loot I thought people cared about was raid loot, and maybe an item or two from threnal as well. Delera's and Co6 loot is easy to get, but it may take a couple hrs to run through it enough to get the exact item you need. You probably will need to do both these series several times to get back to level 14 anyway.

    As for getting 2 +2 tomes for 1750, if favor was kept this is not an issue as the toon would already be over 1750, and the toon probably would lose the +2 tome in addition. This would only be a problem if favor reset AND tomes could be willed on, which is kind of silly.

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  12. #32
    Community Member Dark_Vengeance's Avatar
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    Quote Originally Posted by AEschyl View Post
    well that would be more of a guild issue and/or the people you raid with issue, and as such should have no bearing on the actual mechanic of an implimentaion.
    His point is welcome to the days of people farming raid loot with capped toons to deck out all the rest of their characters. Quite frankly, I don't think that would be right....characters completely outfitted with raid loot that have never even been on a raid. I'm annoyed enough that there are folks running around my server in dragon armor that still can't even access the Tor.

    They should only bind the high-end stuff. Raid loot, special armors, unique end rewards (particularly from chain quests). What annoys me is when you get like a proof against poison ring (or some other commonplace non-static item) on the TR/WW/STK/Co6 end rewards, and try to send it to an alt only to realize that it's bound.

    Bring the noise.
    Cheers.............

  13. #33
    Community Member Bombalo's Avatar
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    I dunno I like ziggy's idea...i dont think it would be a problem moving bound items around AS LONG AS IT ISNT RAID LOOT. Cause seriously in the grand aspect when do you stop getting bound items that arent raid items. Threnal??? as seriously how big are those items anyway. I think as long as it doesnt apply to raid loot it wouldnt be that huge of a deal however I can understand why people would say all or nothing and if thats the case then the answer is nothing. Raid loot is special and should be kept to the toon that ran it.

  14. #34
    Community Member OKCRandy1's Avatar
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    Quote Originally Posted by Dane McArdy View Post
    I'm not keen on being able to spread around certain loot.

    However, how about this.

    You can will bound loot to another toon of yours. BUT, there is always a big but, isn't there? Lets talk about your big But Simone...

    BUT...the character you will your bound item too, can only get their inheritance, once they original toon is deleted (Read as, dies).

    That way, people can't use their uber geared up, soloing the Demon Queen toons to farm raid loot for their other toons.

    So, if you really wanted to reroll a new toon, you could pass on your bound gear.
    Very funny! /agree
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  15. #35
    Community Member AEschyl's Avatar
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    yup, i agree. that would be a better way of accomplishing what i originally was intending to accomplsih.
    Aesch - Ranger 13|Paladin 3 ~ Aeschill - Sorceror 16
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  16. #36
    Community Member cfoltz604's Avatar
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    How about just giving everyone one new character slot

  17. #37
    Community Member Ithrani's Avatar
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    Default Gimp's Idea is interesting

    My biggest problem with most of the re-roll ideas is that most of them mean losing your characters name. I don't want to have to pre-make a character with a different name, then send my bound stuff to him (with his 3 inventory packs and 1 bank spot) Nor do I like the idea that because my build has 3 different classes I cannot take a prestige class (I understand the 3 class limit) if I wanted to unless I delete my character. We have all this time before they release prestige classes, did Turbine expect people to just leave characters half finished in anticipation of a prestige class that may not even come to us. So the idea of being able to rebuild your whole character from the start, with favor and bound items because it is the same character as per Gimp's suggestion, is a viable one.

    Personally I never liked the idea of a complete respec, it is not really possible in PnP unless your DM 1. doesn't care 2. Feels that a respec would make sense for some odd reason. PnP'ers face this issue every time a new books gets published and there are 20 new feats and 100 new spells and there is a feat that fits perfectly into someones build and they would have taken it 10 level ago, but 10 levels ago was 6 months ago and the book with the feat was not released until now.

    A good example of acceptable respecing is, my friend John creates a Dwarven Fighter, my friend Tom takes over playing the character because John stops playing DnD. Tom then stops play DnD around the same time John comes back. Tom took a few feats John did not feel was right for the character, since the feat (Hold the Line) was never really used by the character when played by either player I allowed John to change the feat.

    The pally in the same group wants to change Weapon Focus (the character has it since level 1) That PC has also changed hands from players. But since the character has always used Weapon Focus and the only good reason my friend can come up with not wanting it is because at 18th level +1 to hit is not such a big deal, giving up +1 to hit compared to a free feat is huge bargain, and thats exactly why I won't allow it. Even though he did not chose the feat he admitted he probably would have taken it at 1st level himself.

    So there is a line where respecs due to changes in a game and such should be allowed, a total character respec should never be allowed in PnP, if anything just re-roll the character and give it average wealth (DM gives magic items based on this number) and you have a whole new character you created, and the other one was turned to stone and eaten by a fiendish basilisk that also eats souls so nothing can bring the character back, not even a deity. BUT since Turbine does this kooky stuff with the game (like it not being a complete game, not complete as in you can't get to level 20, classes and races are missing blah blah blah) I can see where a complete respec/rebuilding like gimp said might be a big help to those who hate to re-roll (I know I do) And there really in lies the difference, Gimp does not suggest a respecing but a complete rebuilding of the character from level 1 up, with favor and gear retained.
    Last edited by Ithrani; 07-09-2007 at 02:41 PM.
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  18. #38
    Community Member AEschyl's Avatar
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    Quote Originally Posted by cfoltz604 View Post
    How about just giving everyone one new character slot
    that.... wouldnt solve anything that this thread is discussing.
    Aesch - Ranger 13|Paladin 3 ~ Aeschill - Sorceror 16
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  19. #39
    Community Member Harbinder's Avatar
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    Not signed.

    You want the bound loot, you do the quest and get it.
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