it's just annoying.
fix the A.I.
it's just annoying.
fix the A.I.
so bad i may need to swap a feat for spring attack
Annoying.
Hands you a Cupcake One of Many of the O'Rum Ferretus's
At least stop spell casters from casting with their back to me.
I swear that kobold shaman shot that acid spell from out his butt! I'm pretty sure that is not a standard spell.![]()
Note: (This is all in fun I'm just making my point in a round about way.)
So your trying to kill them with a meele weapon right? I realize that everything is about meele and anything that makes it harder for a meele to kill something is "bad".![]()
So the archers and caster should just stand there and let you crease their skull with that sword or axe or whatever?
OMG someone with a missle weapon or a nasty spell might have an advantage over a meele in killing a MOB! This may be the end of the world as we know it!
Anything that doesn't kill us can still hurt really bad.
The Joker
missle attacks dont put down a kobald fast, its a dent in the bullet proof vest, for them, as for casters, they could probably use spells, but not every group will be lucky to have a caster everytimeon the side of this i am tired of chasing a mob from the start of one quest to the end
- ran vamp yesterday, group gave up cause we couldnt even hit him with some of us packing 30 dex, 28 str, i dunno my ranger had 30 dex and missed every shot , but he moved and ran the entire time, those of us who ran the church and the cult knows the fear of a running mob![]()
Even with Spring Attack and Exp. Retreat, you still can't hit them... even when you're running faster than they are - fast enough that you're constantly on top of them.
The trick is to stop chasing them - you don't have to whip out a ranged weapon, but stop chasing. They'll stop, then you run after them again and kill them. They often don't start to run away again once they've stopped.
Sometimes they do. But not often.
Christov Olaffsson, Hybrid Tempest
Aeriaenna Donovan, Arcane Kensei Archer
OMG! I made the mistake of summoning a hell hound against him.
I thought it would just be a distraction and get killed real quick but maybe keep someone from getting some damage.
The crazy vampire ran non-stop chased by the hell hound until we had wasted all of our spell points (hard to hit with ray attacks when the target is zooming around).
We had to recall and come back in and I had to apologize 20 times for summoning a monster.
When we went back, we didn't take any chances. We led him into the shrine and closed the door behind us.
It's not tactics. The AI is bugged.
A vampire should not run around at hyperspeed for 3 minutes with a low level Hell Hound chasing him.
Low level spell casters should not be able to both outrun PCs and cast spells while doing so.
Any character that turns its back on you and runs away should be vulnerable to attacks, not nearly immune to all damage as seems to be the case.
well i mean according to this here its not like chasing mobs wasnt around way before MMO's![]()
R.I.P. Xoriat 8/2/07 ______________[]Ninja Posts:726.5 bunninja is watchingInformation from devs ______________Member of Cupcake's Muskateers!____/wearing a Jiffy Pop pan tinfoil hat made by shecky
I remember one time I ran away from a mob when I was low on health. I didn't stop running until I found the exit. The last time I ran away wasn't so lucky - the Ogre shaman was wise to my pitiful tactics and cast Hold Person on me.
Human players and the computer AI have more in common than you think. They rely on inflated stats and reactive maneuvers about as much as your average player.
Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen
Ok. We were not talking about a vampire at first as that would be a different discussion. He of course shouldn't run from a hell hound. The hell hound should turn and attack the party at his whim.
It is not an AI bug that you can't hit the runners from behind. It is a collision/attack bug.
Originally Posted by jaitee
well as of now the tactics vs a running mob, is chase it, specifically the red names one, who runs around
This is just one possible choice and would only be made by a meele character.
Anything that doesn't kill us can still hurt really bad.
The Joker
Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen
should be fair on both sides, mobs do tend to run alot more, then they use to, i dont have a problem, i usualy stand still and wait for the mob to come to me or stop, watching other chase them
everyone retreats at some point tho, so to prevent a great escape, kill them :P