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  1. #1
    Community Member Conejo's Avatar
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    Default enemies running away != fun or challenging.

    it's just annoying.

    fix the A.I.

  2. #2
    Community Member juniorpfactors's Avatar
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    Default its gotten really bad

    so bad i may need to swap a feat for spring attack

  3. #3

    Default

    Annoying.
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  4. #4
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    At least stop spell casters from casting with their back to me.

    I swear that kobold shaman shot that acid spell from out his butt! I'm pretty sure that is not a standard spell.

  5. #5
    Founder joker965's Avatar
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    Default Perspective

    Quote Originally Posted by Conejo View Post
    it's just annoying.

    fix the A.I.
    Note: (This is all in fun I'm just making my point in a round about way.)

    So your trying to kill them with a meele weapon right? I realize that everything is about meele and anything that makes it harder for a meele to kill something is "bad".

    So the archers and caster should just stand there and let you crease their skull with that sword or axe or whatever?

    OMG someone with a missle weapon or a nasty spell might have an advantage over a meele in killing a MOB! This may be the end of the world as we know it!
    Anything that doesn't kill us can still hurt really bad.

    The Joker

  6. #6
    Community Member jkm's Avatar
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    Quote Originally Posted by juniorpfactors View Post
    so bad i may need to swap a feat for spring attack
    that doesn't work as you can't hit them from behind, you have to be to the side.

  7. #7
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    Quote Originally Posted by joker965 View Post
    So the archers and caster should just stand there and let you crease their skull with that sword or axe or whatever?
    No, but when they run away there are two problems:

    1. For some reason, they seem to get insta-Haste when they run away.
    2. For some reason, they also seem to get Improved Displacement when they run away as 75% of all attacks do not even get an attack roll.

  8. #8
    Founder joker965's Avatar
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    Default Agree

    Quote Originally Posted by Dariun View Post
    No, but when they run away there are two problems:

    1. For some reason, they seem to get insta-Haste when they run away.
    2. For some reason, they also seem to get Improved Displacement when they run away as 75% of all attacks do not even get an attack roll.
    I agree that there may be a bug here but it is not the AI. They should run.
    Anything that doesn't kill us can still hurt really bad.

    The Joker

  9. #9
    Community Member jaitee's Avatar
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    missle attacks dont put down a kobald fast, its a dent in the bullet proof vest, for them, as for casters, they could probably use spells, but not every group will be lucky to have a caster everytime on the side of this i am tired of chasing a mob from the start of one quest to the end
    - ran vamp yesterday, group gave up cause we couldnt even hit him with some of us packing 30 dex, 28 str, i dunno my ranger had 30 dex and missed every shot , but he moved and ran the entire time, those of us who ran the church and the cult knows the fear of a running mob
    Quote Originally Posted by KindoRaber View Post
    - What bothers me about buffer types and patient characters can be summed up like this... Nothing. It's their style but I am usually on a strict time limit and need to complete as much in as little a time as possible. Don't hate me because I'm beautiful. Hate me because I am better than you.

  10. #10
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    Even with Spring Attack and Exp. Retreat, you still can't hit them... even when you're running faster than they are - fast enough that you're constantly on top of them.

    The trick is to stop chasing them - you don't have to whip out a ranged weapon, but stop chasing. They'll stop, then you run after them again and kill them. They often don't start to run away again once they've stopped.

    Sometimes they do. But not often.
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  11. #11
    Founder joker965's Avatar
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    Default Sorry

    Quote Originally Posted by jaitee View Post
    missle attacks dont put down a kobald fast, its a dent in the bullet proof vest, for them, as for casters, they could probably use spells, but not every group will be lucky to have a caster everytime on the side of this i am tired of chasing a mob from the start of one quest to the end
    - ran vamp yesterday, group gave up cause we couldnt even hit him with some of us packing 30 dex, 28 str, i dunno my ranger had 30 dex and missed every shot , but he moved and ran the entire time, those of us who ran the church and the cult knows the fear of a running mob

    I really just don't agree with the entire thinking in this thread. The fact that a group might need some different tactics against different mobs just seems like a good thing to me.
    Anything that doesn't kill us can still hurt really bad.

    The Joker

  12. #12
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    Quote Originally Posted by jaitee View Post
    ran vamp yesterday, group gave up cause we couldnt even hit him with some of us packing 30 dex, 28 str, i dunno my ranger had 30 dex and missed every shot , but he moved and ran the entire time, those of us who ran the church and the cult knows the fear of a running mob
    OMG! I made the mistake of summoning a hell hound against him.

    I thought it would just be a distraction and get killed real quick but maybe keep someone from getting some damage.

    The crazy vampire ran non-stop chased by the hell hound until we had wasted all of our spell points (hard to hit with ray attacks when the target is zooming around).

    We had to recall and come back in and I had to apologize 20 times for summoning a monster.

    When we went back, we didn't take any chances. We led him into the shrine and closed the door behind us.

  13. #13
    Community Member jaitee's Avatar
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    Quote Originally Posted by joker965 View Post
    I really just don't agree with the entire thinking in this thread. The fact that a group might need some different tactics against different mobs just seems like a good thing to me.
    well as of now the tactics vs a running mob, is chase it, specifically the red names one, who runs around
    Quote Originally Posted by KindoRaber View Post
    - What bothers me about buffer types and patient characters can be summed up like this... Nothing. It's their style but I am usually on a strict time limit and need to complete as much in as little a time as possible. Don't hate me because I'm beautiful. Hate me because I am better than you.

  14. #14
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    Quote Originally Posted by joker965 View Post
    I really just don't agree with the entire thinking in this thread. The fact that a group might need some different tactics against different mobs just seems like a good thing to me.
    It's not tactics. The AI is bugged.

    A vampire should not run around at hyperspeed for 3 minutes with a low level Hell Hound chasing him.

    Low level spell casters should not be able to both outrun PCs and cast spells while doing so.

    Any character that turns its back on you and runs away should be vulnerable to attacks, not nearly immune to all damage as seems to be the case.

  15. #15
    Founder Ziggy's Avatar
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    Quote Originally Posted by jaitee View Post
    well as of now the tactics vs a running mob, is chase it, specifically the red names one, who runs around
    well i mean according to this here its not like chasing mobs wasnt around way before MMO's
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  16. #16
    The Hatchery GeneralDiomedes's Avatar
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    I remember one time I ran away from a mob when I was low on health. I didn't stop running until I found the exit. The last time I ran away wasn't so lucky - the Ogre shaman was wise to my pitiful tactics and cast Hold Person on me.

    Human players and the computer AI have more in common than you think. They rely on inflated stats and reactive maneuvers about as much as your average player.
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

  17. #17
    Community Member jaitee's Avatar
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    Quote Originally Posted by GeneralDiomedes View Post
    I remember one time I ran away from a mob when I was low on health. I didn't stop running until I found the exit. The last time I ran away wasn't so lucky - the Ogre shaman was wise to my pitiful tactics and cast Hold Person on me.

    Human players and the computer AI have more in common than you think. They rely on inflated stats and reactive maneuvers about as much as your average player.
    last time i ran from a mob, the ogre, was able to land his 3 hit combo on me from behind, but when i chased him, it was miss miss, no dice roll
    Quote Originally Posted by KindoRaber View Post
    - What bothers me about buffer types and patient characters can be summed up like this... Nothing. It's their style but I am usually on a strict time limit and need to complete as much in as little a time as possible. Don't hate me because I'm beautiful. Hate me because I am better than you.

  18. #18
    Founder joker965's Avatar
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    Default Omg

    Quote Originally Posted by Dariun View Post
    It's not tactics. The AI is bugged.

    A vampire should not run around at hyperspeed for 3 minutes with a low level Hell Hound chasing him.

    Low level spell casters should not be able to both outrun PCs and cast spells while doing so.

    Any character that turns its back on you and runs away should be vulnerable to attacks, not nearly immune to all damage as seems to be the case.
    Ok. We were not talking about a vampire at first as that would be a different discussion. He of course shouldn't run from a hell hound. The hell hound should turn and attack the party at his whim.

    It is not an AI bug that you can't hit the runners from behind. It is a collision/attack bug.

    Originally Posted by jaitee
    well as of now the tactics vs a running mob, is chase it, specifically the red names one, who runs around


    This is just one possible choice and would only be made by a meele character.
    Anything that doesn't kill us can still hurt really bad.

    The Joker

  19. #19
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by jaitee View Post
    last time i ran from a mob, the ogre, was able to land his 3 hit combo on me from behind, but when i chased him, it was miss miss, no dice roll
    Do you see the developers dilemma? If you were able to hit them on the run all the time, then killing them would be trivial as they are not casting when they are running. I think this is the only recourse they had to make the game even remotely challenging.
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

  20. #20
    Community Member jaitee's Avatar
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    should be fair on both sides, mobs do tend to run alot more, then they use to, i dont have a problem, i usualy stand still and wait for the mob to come to me or stop, watching other chase them

    everyone retreats at some point tho, so to prevent a great escape, kill them :P
    Quote Originally Posted by KindoRaber View Post
    - What bothers me about buffer types and patient characters can be summed up like this... Nothing. It's their style but I am usually on a strict time limit and need to complete as much in as little a time as possible. Don't hate me because I'm beautiful. Hate me because I am better than you.

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