DDO has a problem of insufficient new quest content for high level characters, and it is frustrating to see low and mid-level quests added without addressing the more important shortcomings. In
some threads, people have denied the existence of this problem, so I shall demonstrate it numerically below.
DDO has had 11 updates since release (counting the 4.2 update which is only on Risia so far, and the 3.3 update which had a new enhancement system but no quests). Let's define
"Something to do" as
"Quests at or above your level". Thus, for characters at the level cap, things to do include those quests at or above the level cap- of course they technically can do other stuff, but there generally won't be much challenge or reward.
The level cap was 10 at release, and increased to 12 with module 3 and 14 with module 4.
Here is a list of the number of quests at or above the level cap at the time of each update:
Release: 7
Module1: 9
Module2: 14
Update2.1: 14
Update2.2: 16
Module3: 7
Update3.1: 7
Update3.2: 7
Update3.3: 7
Module4: 5
Update4.1: 5
Update4.2: 5
The trend is obvious: as time went on, there were fewer and fewer quests at (or above) level cap. At first, there was a good pattern, where new high-level quests were added at several updates. But with module 3 that stopped, and from then on only modules themselves had quests at level-cap.