...is it just an abandoned idea or does Turbine ever planned to fix it?
...is it just an abandoned idea or does Turbine ever planned to fix it?
'I will go any length to achieve my goal. Eternal life is worth any sacrifice.'
do YOU see the leaderboard anywhere? Nope, it's gone.
They basically took pvp out the back and shot it in the head.
At least they are "kinda" upfront about it and took the leaderboards off instead of telling us they will get it running asap.
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Roa - Fernian Nuker
NO KIDDING!!! They left the 'please wait patiently while we try and fix this' up for months. apparently they have decided to go w/ the 'lets just toss it out and see if anyone notices' route. i would really like to see the pvp system implemented to somehow make it worth while.
'I will go any length to achieve my goal. Eternal life is worth any sacrifice.'
i just want names off in pvp and sneaking characters to sneak then it will be fixed enough for me.
NO!! I wont correct my spelling/grammar, and yes I lack the power of typed word.
Been to Ghallanda lately?
Wanna have fun but not sure how? Here is your answer!
i know what PvP these days is....meet up in the wayward and beat the snot out of each other. what was the PvP system/Leaderboard all about??? I see it mentioned here and there but must have started playing after its downfall.
Currently playing on Thelanis
PVP is useful to test out a new weapon.
PVP is useful to ... um.. um... ya nothing else really fits into the D&D mold.
There are much much much better things for devs to spend time on
I would LOVE to someday see cross server PVP... because PVPing the same people all the time does get a little old at times. and it would be great fun to have to adapt to a new style of PVP from others since most people on the server i play on PVP alot alike.
A tourny to take the top say 5 or 10 people from Melle type classes and caster type classes from each server and 100% copy there char's to risia then have the finals played there would be a great way to do this.
Don't find fault, find a remedy - If you think you're too small to be effective, you have never been in bed with a mosquito.
Everyone looks to NSR for info but hates Me for knowing it all!
i think PvP would be a great thing for times, like now, when the content is lacking. honestly i am really bored w/ the game lately. its not that i don't like the game, it is just that I'm tired of running the same thing over and over again. PvP would fix this, since we could have matches against a consistently different opponent. Give us a way to combat the boredom; besides waiting for half a year to see something new
'I will go any length to achieve my goal. Eternal life is worth any sacrifice.'
What's 'broken' about PvP?
and imvho that was the best thing to do. PvP is not part of any AD&D module that I am aware of and I have played Dungeons and Dragons for the past 20 years(yes that is sence 1987 for those of you trying to do the math, and yes I am that old please do not make a big deal of it =P). PvP may be a big part of MMORPG's but for one based on a game as old as Dungeon's and Dragon's I can see why Turbine would rather playcate the die hard D&D Gamers than people who just want to go around ganking people just because they can.
"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"
just curious; you have played DnD for 20yrs and have never had any PvP? I have played for over 6yrs and every campaign I have been in has had a mage who wants to secretly dominate the party, or a greedy rogue, or a fighter that wants to prove his strength over another melee, or a city tournament in which players will have to face off against eachother, etc. as far as being a part of any set module issued, well i don't see mages doing 2000 points of damage at lvl14 there either. DDO is not DnD. And in this game PvP should not be abandonned.
'I will go any length to achieve my goal. Eternal life is worth any sacrifice.'
It's absolutely worthless to even bother putting PvP into a game like DDO.
The reasoning behind it, is that in this game you have PCs with very powerful "to hit" weapons and low hit point counts. This is due to high hit point counts on monsters to increase quest difficulty.
Every PvP match I've seen looks like this:
__________________________
PC #1 and PC #2 enter the PvP pit.
One of them hits the other with a paralyzer or whatever, to stop them dead in their tracks.
Two hits later, a ghost is running back to the tavern to rez.
__________________________
PvP isn't broken in DDO. It's simply pointless as the rest of the game is designed for other purposes and implementing the ability for PCs to dual is pointless and will always be unmatched. To change PvP, you'd have to change the entire mechanic of the game and that - my friends - will never happen.
You like PvP? Play something else. DDO is for cooperative play. It was created that way and will always be built around that theory. Period.
Khyber (Formerly of Aundair)
Keepers of the Arcane
Kendon Dorak - Level 5 Elven Rogue / Level 3 Fighter / Level 2 Ranger
Aguila Rohan - Level 11 Human Paladin
Senshi Silverbane - Level 5 Human Cleric / Level 1 Fighter
Supremo Swashbuckler - Level 8 Drow Spellsinger Bard
Ignacio Wolfbane - Level 5 Dwarven Fighter
Either you need your eyes checked or you miss read my statement. I never said I never heard of PvP in AD&D. I said it was not a main part of the AD&D modules. In all the AD&D I've played PvP has ALWAYS been at the "DUNGEON MASTERS"(you know the guy who tells you how your adventure is doing?) discession. And of all the times I've been DM I never saw the point of adding a childish thing like PvP into my campeign. It's not needed. And DDO IS D&D. You see the first 2 letters in DDO? it stands for Dungeons & Dragons. Plus the Dev's said during pre-beta and all 3 stages of beta that they were going to stick to the core rules of D&D and when someone can point to a core D&D book that explains PvP for the Pen and Paper game. I think that it should be left out of the MMO version as well.
"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"
Threads like this are so frustrating.
Dungeons and Dragons(tm) has never been anything BUT player versus player. Whether it's two roleplaying player characters bickering with each other, or the dungeon master controlling a giant snake against a group of adventurers, it is all human player versus human player. It is the core, essential ingredient of D&D that has been dramatically muffled by DDO.
Even when a wizard in PnP targets a fireball spell and miscalculates the area of effect somewhat, it causes damage to everyone within its blast radius, regardless if friend or foe.
Saying that D&D is not about PvP is about as silly a statement as anyone can make.
Last edited by Raithe; 07-06-2007 at 12:15 AM.