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  1. #61
    Community Member Raodin-bel-iori's Avatar
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    Oct 2009
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    107

    Default My biggest gameplay suggestion

    The thing I'd like to see the most in one of the next updates is adding grapple attacks. Making a grapple, with skill or strength checks to maintain it, escape one, and attack during one. Grappled mobs or characters would be held in place and unable to cast or attack unless a strength or concentration check were made. If the strength check were made the creature would gain control of the grapple and have the option of breaking it, attacking, ect. Spells that are verbal only could still be cast. Attacks would be at a slower rate than out of grapple, much like attacking while sneaking, since a full attack action can’t be taken in a grapple. Size bonuses would still apply so that foolish monks can't grapple well with giants or get swallowed by dragons when they try. The escape artist skill would be brought back into play for escaping from monsters who can grapple players, and it would allow for new monsters who are good at that such as assassin vines and tentacle beasts. It would also open up the way for new feats and enhancements for grappling such as ending a grapple with a throw that causes damage and leaves them prone.

    I'd love to be able to grab a little wizard so that he can't cast sleet storm on my party and knock his block off or even grab a minotaur shaman and take a few hits to keep him from fire balling the party.

  2. #62
    Community Member iamsamoth0's Avatar
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    Feb 2007
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    Post Thanks.

    I love it when people swing by my humble little thread to contribute. I've not considered combat adjustments much. Grappling is possibly something to consider. It opens up different venues for caster types, other than the simple punching element we do now.
    I appreciate folks getting into talking about ideas for this game, swing by again sometime Raodin-bel-iori. I'll be around.
    The Truth~ +5 Transmuting Utterance of Puncturing .
    BarrelBane Crateslayers~Shamrocks.
    of Spew(Argo, Thelanis, Cannith);Chunkss[Argo]

  3. #63
    Community Member iamsamoth0's Avatar
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    Feb 2007
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    Lightbulb Guild ~Who~ Page

    It could have a bit more compiled information. Such as Days Active, #Members, #Officers, Avg PC level, Avg renown gained per day, current # members logged in, Avg. membership length, #associated characters/account, guild renown earned that day, avg gain/day, highest total day.

    There could be more. This is all I have right now.
    The Truth~ +5 Transmuting Utterance of Puncturing .
    BarrelBane Crateslayers~Shamrocks.
    of Spew(Argo, Thelanis, Cannith);Chunkss[Argo]

  4. #64
    Community Member iamsamoth0's Avatar
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    Feb 2007
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    Lightbulb If we can't have hand held spears.

    How about javelins or thrown spears? I remember javelins of lightning and such from PnP. That would be nice to see. And with a 1D8 base damage.
    The Truth~ +5 Transmuting Utterance of Puncturing .
    BarrelBane Crateslayers~Shamrocks.
    of Spew(Argo, Thelanis, Cannith);Chunkss[Argo]

  5. #65
    Community Member iamsamoth0's Avatar
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    Feb 2007
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    Post UI Options

    There should be more.
    As suggested by another various pointers to choose from.
    The Truth~ +5 Transmuting Utterance of Puncturing .
    BarrelBane Crateslayers~Shamrocks.
    of Spew(Argo, Thelanis, Cannith);Chunkss[Argo]

  6. #66
    Community Member iamsamoth0's Avatar
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    Feb 2007
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    Post Lottery ideas.

    We must plottery some new lotteries.
    I may need to ask what variables are available to utilize with this function.
    I.E. Are Guild levels an option.
    Can multi-class be a distinction
    Can join date be used(Old timers plottery)
    Can # of guild members be used

    More as I think of them.
    The Truth~ +5 Transmuting Utterance of Puncturing .
    BarrelBane Crateslayers~Shamrocks.
    of Spew(Argo, Thelanis, Cannith);Chunkss[Argo]

  7. #67
    Community Member iamsamoth0's Avatar
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    Feb 2007
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    Unhappy Please remove the DDO Store field attachment.

    From Vendor menu's, or at least make it minimize-able. It seems excessive to me and eats even more of my tiny little screen. As well, I know that the store exists, and I know how to access it.
    The Truth~ +5 Transmuting Utterance of Puncturing .
    BarrelBane Crateslayers~Shamrocks.
    of Spew(Argo, Thelanis, Cannith);Chunkss[Argo]

  8. #68
    Community Member iamsamoth0's Avatar
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    Feb 2007
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    Lightbulb Rogue skills that need a come back.

    Pick pocket.
    Climb wall.
    The Truth~ +5 Transmuting Utterance of Puncturing .
    BarrelBane Crateslayers~Shamrocks.
    of Spew(Argo, Thelanis, Cannith);Chunkss[Argo]

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