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    Community Member gpk's Avatar
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    Mar 2006
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    Default Some nice Paladin only lev 3/4 spells I'd like to see

    Here are some nice level 3/4 paladin only spells I think many paladin might like to see (1 is pal/clr). Not to get into the debate in this thread, but it seems some nice unique paladin level 3/4 spells would go a long way into justifying staying pure paladin past level 11/12 and giving some, imho, much needed pally love.

    The spells are taken from the same source as the announced Angelskin and I think most listed below can be implemented quite easily as they do not re-invent the wheel.

    BLESSING OF BAHAMUT
    Level: Paladin 3
    Components: V, S, M
    Range: Personal
    Target: You
    Duration: 1 round/level

    You gain damage reduction 10/magic
    for the spell’s duration.

    RIGHTEOUS FURY
    Level: Paladin 3
    Components: V, S, DF
    Casting Time: 1 standard action
    Range: Personal
    Target: You
    Duration: 1 minute/level
    This gives you 5 temporary
    hit points per caster level (maximum
    50) and a +4 sacred bonus to Strength.
    These temporary hit points last for up
    to 1 hour.

    RIGHTEOUS AURA
    Level: Paladin 4
    Components: V, S, DF
    Casting Time: 1 standard action
    Range: Personal
    Target: You
    Duration: 1 hour/level
    You invoke the powers of good and law, and
    You get a +4 sacred bonus to Charisma.
    If you die, your body is converted
    into an explosive blast of energy in a
    20-foot-radius burst centered where
    you fell, dealing 2d6 points of damage
    per caster level (maximum 20d6) to all
    evil creatures in the burst’s area. Good
    creatures in the area are healed by the
    same amount, and undead take double
    this damage. Spell resistance cannot
    prevent this damage, but a successful
    Reflex save reduces it to half.

    SACRED HAVEN
    Level: Paladin 4
    Components: V, S, DF
    Casting Time: 1 standard action
    Range: 30 ft.
    Targets: You and allies in a 30-ft.-
    radius burst centered on you
    Duration: 1 minute/level
    Saving Throw: Will negates
    (harmless)
    You and affected allies gain a +2 sacred
    bonus to Armor Class. In addition,
    while protected by this spell, an affected
    creature retains its Dexterity bonus to
    Armor Class when flat-footed or when
    struck by an invisible attacker.
    For the duration of the spell, you gain
    awareness of the health of all affected
    creatures, as with the status spell , and you need not be able to touch
    the affected creatures to heal them
    with your lay on hands ability. Use of
    the lay on hands ability still requires a
    standard action, but it can be done at
    any range, as long as you and your target
    are on the same plane

    UNDEAD BANE WEAPON
    Level: Cleric 4, paladin 3
    Components: V, S, DF
    Casting Time: 1 standard action
    Range: Touch
    Target: Weapon touched or fifty
    projectiles (all of which must be in
    contact with each other at the time
    of casting)
    Duration: 1 hour/level

    You give a weapon the undead bane
    special ability in addition to any other
    properties it has. Against undead,
    your weapon’s enhancement bonus
    is 2 higher than normal, and it deals
    an extra 2d6 points of damage against
    undead. The spell has no effect if cast
    upon a weapon that already has the
    undead bane special ability.
    Alternatively, you can affect up
    to fifty arrows, bolts, or bullets. The
    projectiles must be of the same kind,
    and they have to be together, such as
    in the same quiver. Projectiles, but not
    thrown weapons, lose their transmutation
    after one attack.
    The weapon is treated as goodaligned
    for the purpose of overcoming
    damage reduction.
    Last edited by gpk; 11-20-2007 at 03:57 PM.

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