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  1. #1
    Community Member gpk's Avatar
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    Default Some nice Paladin only lev 3/4 spells I'd like to see

    Here are some nice level 3/4 paladin only spells I think many paladin might like to see (1 is pal/clr). Not to get into the debate in this thread, but it seems some nice unique paladin level 3/4 spells would go a long way into justifying staying pure paladin past level 11/12 and giving some, imho, much needed pally love.

    The spells are taken from the same source as the announced Angelskin and I think most listed below can be implemented quite easily as they do not re-invent the wheel.

    BLESSING OF BAHAMUT
    Level: Paladin 3
    Components: V, S, M
    Range: Personal
    Target: You
    Duration: 1 round/level

    You gain damage reduction 10/magic
    for the spell’s duration.

    RIGHTEOUS FURY
    Level: Paladin 3
    Components: V, S, DF
    Casting Time: 1 standard action
    Range: Personal
    Target: You
    Duration: 1 minute/level
    This gives you 5 temporary
    hit points per caster level (maximum
    50) and a +4 sacred bonus to Strength.
    These temporary hit points last for up
    to 1 hour.

    RIGHTEOUS AURA
    Level: Paladin 4
    Components: V, S, DF
    Casting Time: 1 standard action
    Range: Personal
    Target: You
    Duration: 1 hour/level
    You invoke the powers of good and law, and
    You get a +4 sacred bonus to Charisma.
    If you die, your body is converted
    into an explosive blast of energy in a
    20-foot-radius burst centered where
    you fell, dealing 2d6 points of damage
    per caster level (maximum 20d6) to all
    evil creatures in the burst’s area. Good
    creatures in the area are healed by the
    same amount, and undead take double
    this damage. Spell resistance cannot
    prevent this damage, but a successful
    Reflex save reduces it to half.

    SACRED HAVEN
    Level: Paladin 4
    Components: V, S, DF
    Casting Time: 1 standard action
    Range: 30 ft.
    Targets: You and allies in a 30-ft.-
    radius burst centered on you
    Duration: 1 minute/level
    Saving Throw: Will negates
    (harmless)
    You and affected allies gain a +2 sacred
    bonus to Armor Class. In addition,
    while protected by this spell, an affected
    creature retains its Dexterity bonus to
    Armor Class when flat-footed or when
    struck by an invisible attacker.
    For the duration of the spell, you gain
    awareness of the health of all affected
    creatures, as with the status spell , and you need not be able to touch
    the affected creatures to heal them
    with your lay on hands ability. Use of
    the lay on hands ability still requires a
    standard action, but it can be done at
    any range, as long as you and your target
    are on the same plane

    UNDEAD BANE WEAPON
    Level: Cleric 4, paladin 3
    Components: V, S, DF
    Casting Time: 1 standard action
    Range: Touch
    Target: Weapon touched or fifty
    projectiles (all of which must be in
    contact with each other at the time
    of casting)
    Duration: 1 hour/level

    You give a weapon the undead bane
    special ability in addition to any other
    properties it has. Against undead,
    your weapon’s enhancement bonus
    is 2 higher than normal, and it deals
    an extra 2d6 points of damage against
    undead. The spell has no effect if cast
    upon a weapon that already has the
    undead bane special ability.
    Alternatively, you can affect up
    to fifty arrows, bolts, or bullets. The
    projectiles must be of the same kind,
    and they have to be together, such as
    in the same quiver. Projectiles, but not
    thrown weapons, lose their transmutation
    after one attack.
    The weapon is treated as goodaligned
    for the purpose of overcoming
    damage reduction.
    Last edited by gpk; 11-20-2007 at 03:57 PM.

  2. #2
    Community Member Mhykke's Avatar
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    Now we're talking!


    Great post. Hope you don't mind me quoting you on the paladin forums, to get a discussion going.
    Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):
    Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)

  3. #3
    Community Member Mad_Bombardier's Avatar
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    They are kind of doing these with Cleric/Paladin deity enhancements. Righteous Fury is very similar to the WF Bladesworn Transformation and Righteous Aura is like the Silver Flame Exorcism.

    Blessing is nigh useless given that most enemies have magical weapons or attacks. But, Undead Bane Weapon would be sweet. Let's see how they do with Holy Sword before asking for more [limited] weapon upgrade spells.
    Last edited by Mad_Bombardier; 06-29-2007 at 11:22 AM.

  4. #4
    Community Member The_Cataclysm's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    Blessing is nigh useless given that most enemies have magical weapons or attacks. But, Undead Bane Weapon would be sweet. Let's see how they do with Holy Sword before asking for more weapon upgrade spells.
    Well since they made it so Holy Sword isn't an weapon upgrade spell, I doubt we will be getting any real upgrade spells (least not in the near future).

  5. #5
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    I do think that buff spells that give a different kind of bonus are NEEDED by pallys. We cannot have the STR or CON of a fighter or barb alone, Which is fine but we should be able to get it with spells. The the whole trade off IMHO. we can have the same power or more but only for a bit, evrey once and a while, if we can afford it, and it can be dispelled.
    mabar-joracy-shealie-joracie-grimek-nalelan-Jorasy(32pt)
    -------14pal--14sor--10clr----7ftr----5brd---0pal-------

  6. #6
    Community Member gpk's Avatar
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    Quote Originally Posted by The Cataclysm View Post
    Well since they made it so Holy Sword isn't an weapon upgrade spell, I doubt we will be getting any real upgrade spells (least not in the near future).
    Right you are and I was hesitant to add this to the list (as it is a shared cleric slep as well). I thought it interesting however that the pnp version Adds the undead bane effect rather than superceding the qualities of the weapon. It's interesting that games like NwN implemented the "Bless Weapon" lev 1 spell as adding 2d6 dmg to undead.

    Just off the top of my head, if balance is a concern make it a self only spell and since the DDO engine doesn't seem able to modify an existing weapon have it "create" a weapon a la Holy Weapon. Something like a +1 ghost touch or screaming greater undead bane weapon i think would be fair (no use to me and some others but hey waddya gonna do).

    Yes I can't see DR/magic being of much use other than for trolls (magic clubs? not sure) and a few other mobs but thats how it is in PnP huh. I'd personally like to see it as a DR/evil like angelskin but I doubt that would happen.


    Here's an interesting lev 1 pally only spell:

    SILVERBEARD
    Transmutation
    Level: Paladin 1
    Components: V, DF
    Casting Time: 1 standard action
    Range: Personal
    Target: You
    Duration: 1 minute/level
    You evoke the greater powers
    of good, and your beard stiffens,
    turning metallic and
    reaching halfway down your
    chest, giving you greater
    protection.
    Your beard grows and turns
    to pure and magically hardened
    silver, providing you
    with a +2 sacred bonus to
    AC. If you do not have a
    beard, you grow one for
    the duration of this spell
    (even if you are a creature
    that cannot normally grow
    a beard, such as an elf or a
    female human). You get a
    +2 circumstance bonus on
    Diplomacy checks against
    dwarves.
    Last edited by gpk; 06-29-2007 at 01:16 PM.

  7. #7
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by gpk View Post
    Here's an interesting lev 1 pally only spell:

    SILVERBEARD
    Ok, now that one's just silly... Precious metals AND a healthy beard? That's more than a +2 circumstance bonus. That's Dwarven Viagra!

  8. #8
    Founder Spell's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    They are kind of doing these with Cleric/Paladin deity enhancements. Righteous Fury is very similar to the WF Bladesworn Transformation and Righteous Aura is like the Silver Flame Exorcism.

    Blessing is nigh useless given that most enemies have magical weapons or attacks. But, Undead Bane Weapon would be sweet. Let's see how they do with Holy Sword before asking for more weapon upgrade spells.
    Yeah, but take it away as a spell and make us spend those few action points to get it. Oh yeah, that's fair. Meanwhile Mr.Caster over there bought a scroll of Tenser's Transformation and got that easily.

  9. #9
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Spell View Post
    Yeah, but take it away as a spell and make us spend those few action points to get it. Oh yeah, that's fair. Meanwhile Mr.Caster over there bought a scroll of Tenser's Transformation and got that easily.
    Did I say I didn't agree? Nope. I noted that Turbine was "kind of doing this with ... enhancements." What would be nice, is if the enhancements were not dispellable (a la Bardsongs). I have not tested any of them myself. That *might* be worth the trade off for limited use and APs.

  10. #10
    Founder DBELVIN's Avatar
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    i like the one where you blow up. that would be cool to see


    /poor pally just died! and in his death he brings life to us!

  11. #11
    Community Member bigal4458's Avatar
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    /signed. with the exception of DR/Magic, as it would be useless.

  12. #12
    Community Member HighJoe's Avatar
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    Default Ooooohhhhh, YES PLEASE! :D

    Those are some great ideas. I especially would like to see these two.

    BLESSING OF BAHAMUT
    Abjuration [Good]
    Level: Paladin 3
    Components: V, S, M
    Casting Time: 1 standard action
    Range: Personal
    Target: You
    Duration: 1 round/level
    You hear a distant dragon’s roar that no
    one else detects, and your skin takes on a
    platinum sheen.
    You gain damage reduction 10/magic
    for the spell’s duration.
    Material Component: A canary feather,
    which is flung into the air.

    UNDEAD BANE WEAPON
    Transmutation
    Level: Cleric 4, paladin 3
    Components: V, S, DF
    Casting Time: 1 standard action
    Range: Touch
    Target: Weapon touched or fifty
    projectiles (all of which must be in
    contact with each other at the time
    of casting)
    Duration: 1 hour/level
    Saving Throw: Will negates
    (harmless, object)
    Spell Resistance: Yes (harmless,
    object)
    Your hand glows with a dull light, and
    when you touch the weapon, the light shifts
    to it, so that it sheds a serene gray radiance
    as bright as a candle.
    You give a weapon the undead bane
    special ability in addition to any other
    properties it has. Against undead,
    your weapon’s enhancement bonus
    is 2 higher than normal, and it deals
    an extra 2d6 points of damage against
    undead. The spell has no effect if cast
    upon a weapon that already has the
    undead bane special ability.
    Alternatively, you can affect up
    to fifty arrows, bolts, or bullets. The
    projectiles must be of the same kind,
    and they have to be together, such as
    in the same quiver. Projectiles, but not
    thrown weapons, lose their transmutation
    after one attack.
    The weapon is treated as goodaligned
    for the purpose of overcoming
    damage reduction.
    Jeggred(Retired) / Dalos(Retired)
    Rockshod, 1/7 Dwarf Fighter/Bard / Aldwulf, 16 Warforged Wizard / Wittle, 2/13 Halfling Fighter/Paladin / Thogar, 13 Dwarf Paladin / Whissper, 1/14 Halfling Rogue/Ranger

  13. #13
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    I'd just like to see more gradient in the spells. Why 14 levels of nothin' and then suddenly we get this +5 Holy weapon spell?

    Why can't I have had a level 1 spell that creates a +1 Righteous weapon? Then a level 2 spell that creates a +2 Pure Good weapon? Then a level 3 spell that creates a +3 Holy weapon? Then a level 4 spell that creates a +5 Holy weapon of Righteous?

    Or, whatever. I just want more choices, especially throughout the levels. Paladin spell selection sucks.

    The only two spells I have that matter are DF and Resist Energy, the rest is fluff or trivially replaced with wands/potions (Lesser Restoration, Remove Blindness, Remove Curse, ...)

    Now I'm even very tempted to take a level of Cleric (or maybe even Sorc, who knows) for that 1st level spell to block MM and FM. Why not give it to Paladins as a 2nd or 3rd level spell? *starts plotting a 1 Sorc/13 Paladin Warforged build*
    Last edited by rimble; 06-29-2007 at 03:51 PM.

  14. #14
    Community Member JosephKell's Avatar
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    For Undead Bane, if it functions as Holy Sword is slated to function, I would much rather see it as "Creates a +3 Ghost Touch X Undead Bane" weapon. Then it is basically an anti-undead version of Holy Sword. However, without the Ghost Touch, it would suck and be less valuable then just Holy Sword (holy sword gives Good aligned to damage type, Undead Bane doesn't).

    But Righteous Fury would be the ****! +4 Sacred bonus to Str STACKS with items/Bull's Strength!

    -JK

  15. #15
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    Quote Originally Posted by rimble View Post
    The only two spells I have that matter are DF and Resist Energy, the rest is fluff or trivially replaced with wands/potions (Lesser Restoration, Remove Blindness, Remove Curse, ...)
    The reason you can use those wands is because you have the spell. Some spells just aren't meant to be things you memorize and carry around- they're supposed to be things you use occasionally from wands/scrolls for special occasions.

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