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  1. #21
    Founder Elfvyra's Avatar
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    Clerics just got an increase, and don't really need more. If you find you don't have enough mana, it's either your fault due to a bad build, poor mana management, etc. Or it's the party's fault, which is also partly your fault. If your party keeps making bad decisions, like zerging through traps, splitting up or any number of other things a bad party can do, sit them down and lay out some rules...

    1) I am not your personal buffbot. If there's is something you want that I haven't already cast, ask. I'll do my best to decide on whether or not it's something you need. And if it's something you can/should get from a potion, you obviously don't need it because you didn't buy it.

    2) I will do my best to keep you alive and healthy during fights IF you don't run out of range, around corners, behind pillars, etc. I fully expect you to top yourself off, remove your curse, drink minor restoration potions, etc. between fights.

    3) I can't, and won't, Heal Stupidity. If I ask you to stop zerging, switch to a shield or change your tactics because I'm using most of my mana on you, please listen. You won't be the first, or last character that I've carried through a dungeon in my backpack.
    So many idiots, so few comets....

    Quote Originally Posted by Eladrin View Post
    And by "Yes", I mean "No".

  2. #22
    Founder Cowdenicus's Avatar
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    Your blue bar = my red bar /roar.
    Clerics of Fernia
    King of Stormreach
    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  3. #23
    Community Member Mercules's Avatar
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    Quote Originally Posted by Cowdenicus View Post
    Your blue bar = my red bar /roar.
    I thought my blue bar was directly inverse to the number of icons at the top right of your screen?
    "Good judgment comes from experience, and experience comes from bad judgment."
    -Barry LePatner

  4. #24
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    Quote Originally Posted by narizue View Post
    I am a huge proponent of preventative action.
    I agree, but you neglected destruction as the best preventative action.
    In addition, I like greater command and cometfall.

    Spam destruction, greater command and cometfall in a quest, and there's really no need to heal all that much. Especially if the arcane(s) are helping out with fod and pk, mass hold, or web.

  5. #25
    Community Member Corran99's Avatar
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    Here is a few things I do to to maximise my SP.

    Divine healing (enhancement): takes a turn undead attempt and heals x amount of damage over 30 sec. great to use between fights on fighters.

    Soundburst (spell): stops most mobs in a area in their tracks for a few seconds as well as does 1d8 damage to them

    Command (spell): takes a single mob out of action for longer than soundbust.

    Mass aid (spell): much more cost effective than aid

    Using the stuff above extends my SP pool enough that I have barly gone through many wands/scrolls.
    Proud Member of DeathWatch Guard - Khyber
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  6. #26
    Community Member Madmardigan's Avatar
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    key to not using too much mana as a cleric is simple, Run with competent people who know how to control agro. Don't pug.
    Madmardigan-Greatest swordsman that ever lived
    Vohnkar-Best warrior in the village
    Siiru-Wildcat cleric.

    Proud Cancer of the Tinted Faces

  7. #27
    Community Member narizue's Avatar
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    Quote Originally Posted by Madmardigan View Post
    key to not using too much mana as a cleric is simple, Run with competent people who know how to control agro. Don't pug.
    ROFLMAO.

    QFT.

    Every horror story I have with my cleric starts with "I was in this PUG..."
    Archangels - Thelanis

    Kyrian - Dellek - Devestia - Harleaiquin - Nakano - Narizue - Xandek

  8. #28
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    Quote Originally Posted by Madmardigan View Post
    key to not using too much mana as a cleric is simple, Run with competent people who know how to control agro. Don't pug.
    I second that. Get in with a good guild and don't run PUGs. Or don't run a cleric. I pretty much only run my cleric with guildies. It's less painful now that we got the spellpoints we lost in the enhancement update, but it's still no fun with wands that don't heal.

    Incidentally, for those that run with people with red bars. No heavy fortitude = 1 shots on the higher levels if you aren't careful. 1 shots = they lose all the buffs you put at them.

  9. #29
    Community Member Mercules's Avatar
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    Quote Originally Posted by narizue View Post
    ROFLMAO.

    QFT.

    Every horror story I have with my cleric starts with "I was in this PUG..."
    Every horror story I have with any character starts with, "I was in this PuG..." I just have MORE of them for my Cleric. Bad PuG when you are anything else tends to be a big *sigh*. Bad PuG as a Cleric tends to require bottles and little pills.
    "Good judgment comes from experience, and experience comes from bad judgment."
    -Barry LePatner

  10. #30
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by narizue View Post
    Every horror story I have with my cleric starts with "I was in this PUG..."
    "This one time... at PUG camp..."

  11. #31
    Community Member Mercules's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    "This one time... at PUG camp..."
    /announcervoice on
    "In a PuG, where two tactical styles collide, a young Cleric finds himself drawn to the edge of insanity."
    /announcervoice off
    "Good judgment comes from experience, and experience comes from bad judgment."
    -Barry LePatner

  12. #32
    Community Member Netah's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    "This one time... at PUG camp..."
    I was rescued from that camp...

    Thanks for the coffee!

  13. #33
    Founder EightyFour's Avatar
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    Clerics could use extra spell points, it would make things easier, but with the state of things your going to buy more heal scrolls and cure wands and other such items if you are a healing cleric.

    It's gong to cost a lot, so you have to decide, are these some people that I like and I want to continue on with them to get at whatever it is that I'm after.

    Or would you rather just not play your cleric.

    I keep my cleric locked up most of the time to keep cost down. But every now and again I bring him out because I like to play him.

    But for the most part I keep him away from everyone else.
    (EightySix-16 Cleric)(Lockwood-10 Fighter/3 Paliden/3 Rogue)(Trapspringer-13 Ranger/2 Fighter/1 Rogue)(Darkwatch-12 Fighter/3 Paliden/1 Rogue)(KillDash Nine-15 Wizard/1 Bard)(Chaosxy-16 Sorcerer)(Rockcutter-16 Monk)(Accidental-15 Bard/1 Fighter)(Chainsaw-14 Barbarian/2 Fighter)(HealingWind-7 Cleric)(Handsomerob-2 Rogue/1 Barbarian/1 Fighter)

  14. #34
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    **** dude thats alota wands. I may close attention I have used 6 cure mod wands and 7 cure light wands and I'm level four right now. I pay VERY close attention to how evreything is going, I know what spells I'm gona cast when before we get in to a fight, and I spread the cool down timers around CLW CMW and wands. I also work very very hard not to run out of a mana and be forced into nonstop wanding. I have only run out of mana ONCE! Now this is gona change I know but you seem to be going through alot! And belive me I've had some bad people to heal like the WF THW ranger with no ac and little health.
    mabar-joracy-shealie-joracie-grimek-nalelan-Jorasy(32pt)
    -------14pal--14sor--10clr----7ftr----5brd---0pal-------

  15. #35
    Community Member Riorik's Avatar
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    Quote Originally Posted by dragonruler View Post
    what you said is true but even my lvl 9 clr has difficulties sometimes with sp especially quests where there are few shrines to regain mana back. i, and others that i have talked with, feel that the clr's have the most difficult time. For instance my lvl 14 wiz has 1300 sp but my friends clr has only like 950 and he did everything to get as much sp as possible too.
    I'd say the same thing as others - my Cleric14 sits at 1247 spell points.
    These days, I'm using wands just to clear out some inventory without simply throwing them away.
    Ghallanda ReRolled Naxy-Transil-Kottol-Nax-Riorsil-Riorik-Kaol

  16. #36
    Founder EightyFour's Avatar
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    I buy about 3 Cure serious wands and about 15 heal scrolls per quest. So I spend about 4000 PP to 6000 PP per quest, however I offset some of this with vendor trash and the auction house

    I've made some good sales with the auction house so that keeps me with enough funds. I also keep my cleric indoors with the exception of guild stuff and some favor things here and there.
    (EightySix-16 Cleric)(Lockwood-10 Fighter/3 Paliden/3 Rogue)(Trapspringer-13 Ranger/2 Fighter/1 Rogue)(Darkwatch-12 Fighter/3 Paliden/1 Rogue)(KillDash Nine-15 Wizard/1 Bard)(Chaosxy-16 Sorcerer)(Rockcutter-16 Monk)(Accidental-15 Bard/1 Fighter)(Chainsaw-14 Barbarian/2 Fighter)(HealingWind-7 Cleric)(Handsomerob-2 Rogue/1 Barbarian/1 Fighter)

  17. #37
    Founder & Hero
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    Quote Originally Posted by EightyFour View Post
    Clerics could use extra spell points, it would make things easier, but with the state of things your going to buy more heal scrolls and cure wands and other such items if you are a healing cleric.

    It's gong to cost a lot, so you have to decide, are these some people that I like and I want to continue on with them to get at whatever it is that I'm after.

    Or would you rather just not play your cleric.

    I keep my cleric locked up most of the time to keep cost down. But every now and again I bring him out because I like to play him.

    But for the most part I keep him away from everyone else.

    I bring my cleric out all the time but I dont buy stacks of heal scrolls and only allow myself 1-3 cure serious wands on a elite gh quest and no I wont usually call out for sp I might if I am capped but not likely. If its not enough and the group(pug) starts being jerks its WoR for me and off to house d always keep enough sp for that unless I am with my guild or one or two other guilds Ransack and DR maybe if someone wants to donate the supplies then they will be put to use like theres no tomorrow but I wont go broke for a pug


    Beware the Sleepeater

  18. #38
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    at lvl 5 you dont have pop X, wizardy V or VI items, mental toughness maybe, improved mental toughness i doubt it...............empowered healing maybe, all the enhancements for empowered healing (no you dont)........do you get my point?

    No at lvl 5 you have nothing! Clerics are fine tell you party members to use more tactics or drop out of group.
    Cecilia lvl 20 Cleric //Johnpaul lvl 20 Paladinw/UMD// Rielious lvl 18/2 Intimidate Fighter w/UMD //Thalanos lvl 16/4 Barbarian/fighter//Dedra lvl 19 Bard 50 UMD 70 Haggle//Ercilla lvl 19 cleric lvl 1 sorc Member of Archangels

  19. #39
    Community Member Valzoric's Avatar
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    Lvl 14 Dwarf Cleric here, I have every possible enhancement except the 4th level of Dwarven Faith, I also have a Magi Item. My SP sit at 1315.

    Just like anything else, healing is an art. Just as you can have good wizards and great wizards, decent rogues and excellent rogues, you can have good healers and awesome healers. All depends on how you play it and how much you get into it.

    Some people are perfectly happy being the tank, running in, crushing the skulls of the enemies. Yet, take that same person and now put them in the seat of a healer. Me, I've been playing Clerics for a long time, even in PnP I played clerics.
    {Thelanis}Valzoric ~ 20 Dwarf Cleric|Garauk ~ 20/1 Dwarf Fighter|Gah ~ 18 Drow Bard|Olfgar ~ 16 Dwarf Wizard |Ketias ~ 15 Elf Wizard|Archamedez ~ 11 Halfling Sorcerer|Teusris ~ 8/3 Drow Rogue/Paladin|Guild Leader: Critical Misfits[/FONT]

  20. #40
    Community Member JosephKell's Avatar
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    Would a Cleric 13/Sorcerer 1 have more spell points by being able to get double bonus SP from items?

    The double SP thing is probably the greatest reason I would make a Cleric 3/Sorcerer 4/MT over a Cleric 3/Wizard 3/MT if MT were ever added to the game.

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