Wait, weren't we talking about having to take Inspired Bravery I and II to qualify for Warchanter? Bard's Inspired Bravery II is available at level 5. The total action point cost is 3.(One point for IB I, and two for IB II) That's hardly expensive, even at that level. Warchanter becomes available at level 6, so to get it at the earliest point, you would have to be level 5 when you took the IB enhancements. At earlier levels, the kobold shamans love to throw out fear spells, so the extra bonus to saves can come in handy when fighting them. Yes, fear can be dispelled by clicking on a potion. You can also get rid of poison, disease, slow, curse, hit point damage, stat damage, and blindness by clicking on a potion. That doesn't mean I wouldn't prefer not to fail my save in the first place.
Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).
If you read with a little more accuracy, you'll notice I didn't actually claim my personal characters never miss. Just many characters do not; and that is true. Talking to a lot of barbarians and paladins, you'll find that rather few of them actually have Weapon Focus. A lot of fighters might drop Weapon Focus if they'd be allowed to keep Weapon Spec without it.
It is also conventional wisdom that in PnP Weapon Focus is minimally useful except to qualify for other weapon feats. Notice that in PnP anyone can take Weapon Focus for +1 attack with longswords, but Weapon Spec for more damage is restricted to fighters only. There's a good reason for that.
Now, lets do the math on a pure bard 14 with strength 22 and a +5 weapon, attacking a monster whose AC is high enough that his first swing misses on a roll of 1-10 (that is higher than most monsters enjoy, meaning that this scenario is highly favorable for Weapon Focus).
Raw, he does an average of 17.5/swing over 4 attacks.
Give him Weapon Focus and he does 18.4 average per swing.
Instead give him a +1 damage (which is not avail from any feat) and he does 18.2
Instead give him +2 damage (equivalent to Weapon Spec, which is not allowed for bards) and he gets 19.
Instead give him Improved Crit and he gets 19.7
If you could take only one feat to boost your weapon damage, Imp Crit would be it.
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18 base
3 levels
6 item
3 tome
2 rage
2 madstone rage (I believe these stack)
34 maximum possible for a caster or any non-fighter. I don't consider the alchemical bonus as plentiful enough for inclusion.
14 BAB - Tensor's or Divine Power Clickie is easy enough.
32 STR/32 CHA is also possible
18 base STR
1 levels
6 item/divine power
3 tome
2 rage
2 madstone rage (I believe these stack)
= 32 STR
18 base CHA
2 levels
3 enhancements
3 tome
6 item
= 32 CHA
But maaaan are you going to be squishy and you are going to be sucktastic for the majority of your career.
Last edited by GeneralDiomedes; 06-26-2007 at 09:48 PM.
Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen
There's a whole thread about them.Originally Posted by MysticTheurge
Yes. In fact, not only does Madstone Rage stack with Rage, it also stacks with Madstone Rage, for a total +6. (Which is difficult to activate, however, what with preventing spellcasting and clickies)
Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen
That is a hyperbolic strawman. Nobody seriously claimed Weapon Focus is useless.
However, it is low on the priority list for a non-fighter character interested in doing damage with melee weapons. If you're a bard14 or bard13/X1 and you want to spend feats to kill things with weapons, your first priority should be Improved Critical. Next is Exotic Proficiency Khopesh, and next is Power Attack. Weapon Focus comes in as feat #4.
Four feats is quite a heavy investment into melee combat, even for a warchanter-styled battle bard. (If you were a bard14, Martial Proficiency Greatsword might actually come before Weapon Focus as well)
The problem would largely be solved if Improved Critical could substitute for Weapon Focus to meet Warchanter requirements. (Or better yet, you need only 2 of the WF / Imp Crit / PA feats)
Except when fighting monsters that can't be critted, which, particularly in PnP, there are a lot of. My 15-20 crit range dervish is a sad panda when he fights all the annoying non-crittables. Same reason "uber-damage rogues" can get virtually shut down half the time.
I don't know why weapon focus is any big deal for warchanter. It's a decent enough "general combat" feat.
And while it does seem tolerable to me to require two combat feats for warchanter, even the two currently required, I would like to hear the developer rationale for requiring two feats for warchanter but only one feat for the other prestiges.
I can dodge fireballs, baby!
"When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown-up."
It sounds like the skill Perform is going to be looked at and fixed. I would bet that they are going to change it from the current requirement of base ranks to ranks+feats+enhancements (maybe items for something like fascinate DC) for certain enhancements/abilities etc that require a Perform skill level.
Don't assume that the pre-reqs for anything will not be useful later. Sure they are not helpful now, but next mod? who knows.
Hopefully they will look at all the skills (and maybe implement a skill respec system, yes my first character made mistakes)
Remember that they put in dragon marks and in a future update they will put in a dragon mark enhancement line. Also they are implementing more turn undead attempts per day based on your buffed charisma score.
These changes make me hopeful that DDO has a long term view that goes against all those nay sayers who think this game is Doomed. It really makes me think that this game is for Mature people who do not necessarily need to have everything NOW and are wiling to let the game grow and adjust and improve over time.
As for my main a Paladin.
Angel skin = too short but hey I have a level 2 spell slot just waiting to be used!
Khyber - Officer in The Stormreach Thieves Guild
Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)
MAN I can't wait for this new stuff to come!
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Shouldn't this be 10/evil? About what percentage of mob attacks count as evil, in the game? It seems like a nice-enough spell for those that don't want to carry around some other DR item/class ability/spell
This should really be circle of protection. Additionally, it should modify an existing weapon. The notion of carrying around a stack of weapons for material components sounds silly and you're really going to have to have the ability to temporarily modify weapons anyways so I suggest doing this one right to begin with, even if it only modifies the weapon for as long as the PnP spell does.
These seem cool enough. Might want a bump up the damage to account for buffed hp. They are a 4th level spell, after all. You guys have admitted that spells need to be modified to account for the hitpoints in the past (Specifically a post, I believe by Eladrin, about the Power Word spell maximum effected hitpoints). It seems like it would apply here, too.
Even at a 1 second global cooldown, it doesn't really work. It's much easier to learn how to stagger your healing casts.
The purpose of close-wounds was to prevent death on someone as they are about to be killed, no?
May I suggest a dramatically different effect? The spell puts an effect on a target. When that target drops below 0 hitpoints, even if it would take them below -9 (death), it would restore 1d4 +1/CL (max 5) hitpoints to the target. The spell cannot be dispelled (as it would normally be an instantaneous cast, so it's not really a spell). After it is expended, the spell dissipates. It would seem to fit in much better with the intention of the spell. IF the damage healed is still insufficient to keep the target from dying, they still die. However, if the target's HP were to be raise above the death threshold, they would be alive, though likely still at negative hitpoints and dying.
IE a player has 2 hitpoints left. They are hit for 13 hitpoints, taking them to -11. They would have died, but had 5 hitpoints instantly restored to them, bringing their HP to -6.
As a bonus effect, it could automatically stabilize the character, too.
Mechanics wise, this could take the effect of a DR that is only activated when the character goes below 1 hitpoint. With DR = the number of hitpoints that would be restored.
A lot of overlap with other spells, but decent enough, and clerics will thank you greatly for not only giving a useful 2nd level spell at higher levels, but also letting them ditch their shield clickies. I am a bit concerned that it totally negates force-missles, as that's not an original intent. Not sure how that will play out.
Thank you very much. I appreciate this spell greatly. And a useful 2nd level, to boot.
Cool enough, I guess. Especially for a little boost at higher levels if you don't have another bard to serenade you. Actually, isn't that a competence bonus? That might be even better.
This won't have much use. But when it will, it ought to last an awfully long time. At least it will be a fun spell for wizards and the occasional scroll-packing sorcerer.
This will be rather cool. This will come to a good 150-180 more spell points for dedicated casters at 14th. Not too shabby. The UMD will be nice, too, if you focus on that. The DC bonus is great, as it should stack. Very nice addition.
Not useful to all, but not bad. I might take this, at least for a while.
Definitely geared towards multi-class bards. I could see fighter/barb/bard using it, certainly. Might be more useful than the fighter/wizard, especially if the bard could UMD tensor's transformation scrolls.
So down to 6th if you're a virtuoso, or 10th if you're not? Not bad, I suppose. Though I would wager that if you wanted to charm undead, you might find a lot of bards taking this till they are 10th and then respeccing. The benefit of Virtuouso may not be great enough with the impetus from Music of the Makers and Music of the Dead.
Nice. Though I was never sure if Ranger energy resistance boost was worth it because I don't recall it, itself, saying it stacked, even though it uses the word "boost".
This seems super cool. However, thoughtburn did have some problems before, so I guess I'll have to reserve judgement.
Last edited by Spookydodger; 06-26-2007 at 11:45 PM.
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Give us better (any) testing tools on Risia and help stop the reign of obvious, and silly, bugs!
Originally Posted by EP_Harlow
There is no precedent that I know of that would cause this to be the case. Historically everything is based off of ranks, not total modifier. Tumble, Perform, and any others that have a prerequisite of a certain level base that on your base ranks, as it shows your actual training, as opposed to items which are a magical bonus to what you already know, and feats and ability mods, which represent special focus and natural aptitude.
Don't assume that the pre-reqs for anything will not be useful later. Sure they are not helpful now, but next mod? who knows.
Hopefully they will look at all the skills (and maybe implement a skill respec system, yes my first character made mistakes)
This is true. Though I do wish I knew if they actually had anything in the pipeline with anything remotely close to using Perform or anything else. DM's let you respec yourself when new books come out. If I recall, there are even guidelines. You can only, in this game, respec feats and enhancements, not skills or levels.
Remember that they put in dragon marks and in a future update they will put in a dragon mark enhancement line. Also they are implementing more turn undead attempts per day based on your buffed charisma score.
Somehow I think they put in the dragonmark enhancements because people were having annuerisms over spending 3 feats to be able to cast 1 spell per rest for the greater mark.
These changes make me hopeful that DDO has a long term view that goes against all those nay sayers who think this game is Doomed. It really makes me think that this game is for Mature people who do not necessarily need to have everything NOW and are wiling to let the game grow and adjust and improve over time.
I think that it will be moot if changes (or lack thereof) now cause the player-base to shrink to dangerous numbers. Yes, it's possible to come back from that, but it's hard. Age works against games, no matter the quality. The fewer people play, the fewer people work on the game, the slower updates come out, the worse the situation gets. It's a vicious cycle. I don't think that anyone feels the game is doomed for its long term vision. Who can know that? I think that most feel the doom because of short-term decisions that hobble long-term growth.
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Give us better (any) testing tools on Risia and help stop the reign of obvious, and silly, bugs!
Originally Posted by EP_Harlow
Presumably, those monsters with DR/Good will inflict evil damage with their attacks. That will primarily mean Flesh Renders, Mariliths, and Jariliths. Possibly also Tharak Hounds, although they're more likely to do Chaotic damage.
Also, certain high level archers have Unholy or Pure Evil arrows.
As this is a paladin-only spell, you won't have any opportunity to get a DR class ability. (You could be warforged though).
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Give us better (any) testing tools on Risia and help stop the reign of obvious, and silly, bugs!
Originally Posted by EP_Harlow
The problem w holy sword and it's been discussed a LOT, it's not better than any weapons you already have 99% of the time for 99% of the Paladins out there. It's not even on par.
A temp spell adding +2d6 "good" dmg on an existing weapon woulda been better.
I sometimes wonder if the designers take the stuff thats currently in game into account, +1 gr bane > Holy Sword 99% of the time.
Angel Skin, 6 seconds/level for DR5/evil, not even DR5/- (ha!), in game +5 Adamantine FP is not hard to obtain, Golden greaves DR3/-, Lailat ring Stoneskins clickies CL12 x3, thats 120 points of DR10/adamantine x3 /rest or simply getting StoneSkin from an caster/scroll/wand. I'm willing to wager there are more mobs that dp "evil" dmg than adamantine.
Thanks all the same but I'd rather get Nightshield as a "new to me" spell for a Paladin than both Angel Skin and Holy Sword.
Looks like we get a pair of angelskin socks to go with our underoos!It's kinda like we pure pallys have gotten out toys taken away the past two Christmases, and this year are told we get something new, and it ends up being a pair of underwear.
Read my posts. I am not asking for something for nothing. I said I wouldn't mind if they substituted Bard: Diplomacy II instead, since that would actually be a functional enhancement. Yes, the enhancements fit from a role-playing perspective. However, the role-playing angle is the ONLY reason to take those enhancements. They have zero function in the game. No other enhancement line has no effect on the game or your character.
You do realize that one of your examples of something they added to the game took over a year to get implemented? I hope they will fix Perform so that it has some bearing on the game at some point. However, there has been no indication that they are actively working on it up to this point. Also, your example of the Dragonmarks isn't relevant. A better example would if they had put the Dragonmark enhancement line in one year before the Dragonmarks, then made it a requirement for a higher-level enhancement. You would have the choice of taking an enhancement that did nothing until some time in the future, or missing out on another enhancement that you might want.Originally Posted by SteeleTrueheart
I hope Perform enhancements will be useful later. However, without some indication of when later will be, I don't think they should force bards(And only bards) to spend action points for nothing, while any other class would get something for those points.
As for the long term view, my problem is the order in which things are added. If they plan on making Perform matter, then they should implement that BEFORE they start putting in requirements like this. It is that whole cart-horse dilemma. If your view was the view everyone took, then there would never be a single complaint about the game. Why would anyone bother, since it will get fixed eventually? I'm not asking that Perform be fixed now. I'm asking that they not make the enhancements(Or the feat) a requirement until it is fixed. No other class has a skill or enhancement that does absolutely nothing, yet they are forced to put points into it. I let it slide on the skill itself, since it was still needed to open new bard songs even if it wasn't actually used in the game itself(More of a metagame reason there). But adding the enhancement requirement to a "Prestige" enhancement makes no sense if they haven't actually fixed the skill itself.
Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).