Um, okay then, would you point me towards the correct section to discuss this? I was under the impression this was the DDO Development Discussion section, but apparently it must be some other topic I didn't know about. The Virtuoso enhancement was introduced at the beginning of this thread, so the requirements for that enhancement should be a topic of discussion, just like Warchanter and Spellsinger. You have also been involved in the discussion, since I responded to several of your posts on the subject. My posts were no more off-topic than yours were. The lack of use for the Perform skill is an issue. If it can't be discussed in a thread where Perform feats and enhancements are involved, then I'm not sure where it would be appropriate.
Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).
Nice list of spells.
Now, let's see what we can do to get about this many released in every update.![]()
If you need more inspiration... I made a list once.
Have a question about the Eberron Setting?
Ask a Loremaster.
Honestly, would you be happer if they removed the Bard: Perform II and replaced it with 3 more AP cost to the base enhancement? 7 instead of 4, or 9 instead of 6, or whatever the base cost it?
You are rallying the troops and chanting the war song over what amounts to you dropping 25 cents down a sewer grate.
It's a PREREQUISITE. The fact it does nothing is IRRELEVANT. You hawking about it in this thread just clutters this up for actual discussion.
If your point is that the prereq does nothing, then rant on, but you have no sympahy here. It's a prerequisite. Dont you think my warchanter is ****ed about having to spend 3 AP on inspire courage 2, an utterly useless enhancement given reaver rings and greater heroism?
If your point is that perform, in and of itself, should do something, then go start a DIFFERENT THREAD about it and discuss it there.
It's a prerequisute. Deal with it.
And ans for the hatred of the prereqs for Warchanter and the 'uselessness' of Weaon Focus... +1 to hit is HUGE, I've never had a comabt character that didnt have weapon focus. +1 to hit is better than +1 to damage any day.
Long Live New Xoriat
"I wish I had a chest so big you could zone into it." - Tolero at Gencon '07
Thank you Gary - 3/4/08
Well, awesome for you, Captain More-Awesome-Than-Everyone-Else. But when I get my guys up to a +42 to hit then maybe I'll respec it out, but since I am not capable of your unfallable arrogance and ability to never be wrong, I'll probably need that terrible feat until I can achieve your level of awesome.
I have ONE guy who can pull off a +34 consistantly, and he misses elite level content on more than a 2. The stupid wight myrmydons in PoP in the dolurrh room have an ac of 52+.
Long Live New Xoriat
"I wish I had a chest so big you could zone into it." - Tolero at Gencon '07
Thank you Gary - 3/4/08
So with Warchanter and the other bard Prestige Class is this how DDO is going to implement them???
formerly Riedra now Khyber
Red Gauntlet Regiment(Co-Founder)
Here since 9/26/05 "Alpha" (when female characters had thongs)
"Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
Release your inner dwarf. Then get him some ale!
I would be happier if Perform actually had a purpose in the game. I am not looking for sympathy. You are comparing it to Inspire Bravery 2, which gives you a bonus to Fear saves. Since I doubt many people are running around with Reaver rings and Greater Heroism at level 5 or 6, when you would have to take these, those bonuses actually could be useful at those levels. At no level are perform enhancements useful. Their usefulness isn't negated by items, it simply isn't there. If 3 action points is not significant to you, then run your characters having only spent 49 action points. It is the same thing. I suggested earlier that I would be fine with them shifting the requirement to the Diplomacy enhancements. That would have at least some benefit.
As for the Warchanter feats, the biggest complaint I have seen is the Power Attack requirement. I think people could live with the focus feat more than that. The Power attack requirement cuts out most TWF or Sword/Board builds, unless they want to take a feat they aren't likely to use.
I'll make sure to stop posting in that thread then. I guess that means this thread is okay thoughOriginally Posted by Gimpster
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Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).
"Watching and Waiting I'm known to strike at a moments notice..."
Let's play pretend... Let's pretend that you would be my friend, if you were real. I know you won't mind, your used to living in a dream...
I agree about nightshield blocking force missiles as overpowered. I'd probably end up taking it anyway to free up an item slot. I'd put a max hp force absorption like someone was talking about (they do that in PNP?).
I agree that Close Wounds is a worthless spell. Anyone that wants to burn mana that fast to do so little healing should just be alternating their cure spells. They should remove this spell, it doesn't add anything.
Warchanter is sick on a strength bard with 1 level of fighter. It is like they added focusing chant and warchanter just for me! +9/+7 song/spell on top of +11/+16 strength with -5/+10 power attack makes for some bad ass damage with displacement for yourself. My bard is all toughness except for power attack, extend spell, and 1 extra feat (which actually used to be weapon focus) so this is perfect. It would make sense to make it power attack or one of the weapon focuses (including ranged/thrown) though to broaden its appeal.
Virtuoso seems pretty worthless to me (+ useless skills, extra music when you already have enough, and a minor malediction which I guess is what you'd be spending those extra songs on). I'd much rather have a bard with warchanter (which helps all the melees) or spellsinger (which helps all the casters) with me.
And the toughness enhancement changes are still overpowered!
Long Live New Xoriat
"I wish I had a chest so big you could zone into it." - Tolero at Gencon '07
Thank you Gary - 3/4/08
In its current form you are better off as a fighter for the extra feat (and longer lasting equipment). Having at most 3 really short rages is probably not worth it unless you really want the extra run speeeeeed. You can say but I want to go 4 barb/16 bard, but in that case I'd rather have the 3 feats and weapon spec.
That would make sense. Make it power attack OR martial weapon (similar to how spellsingers can use magical training....) OR improved crit (any) AND ....
Any weapon focus (any, including ranged/throwing).
That would allow for sword and board, bard multiclasses, and ranged bards to join in on the fun with the 2 hander bards (which I still think do better as fighters).
There's the fact that many characters already only fail a fear save on a natural 1. Items or buffs granting fear immunity are meaningful to them, but a save bonus is not.
Then there's the fact that beholders do not have fear-based spells, and raid bosses also do not have fear based spells.
The is the very occasional chance that a Beholder might have a Tharak Hound nearby, and that creature does have fear-based attacks. But once again, many players are looking to only fail the save on a natural 1.
Furthermore, notice that DDO allows you to drink a Remove Fear potion even under the effects of Fear. That is in violation of the PnP rules (because you shouldn't be able to take any action except running away), and it makes anti-fear buffs even less important.
No. These enhancements will not generally be taken at level 6 (and they cannot be taken at 5). The AP costs are such to make them unaffordable then. Plus, at level 5-6 there are no important fear effects. Any fear can be dispelled by clicking on a potion. It's only at higher levels that you face Mummy Despair and Phantasmal Killer, which cannot be personally cured.