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  1. #41

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    Quote Originally Posted by Samera View Post
    [*]NEW – Base cooldowns for Sorcerers reduced by 0.5 seconds for all spells (1.0 second for lingering effects.)
    ....
    Quote Originally Posted by Samera View Post
    [*]NEW – Maximize and Empower options temporarily removed from Fire Shield and Chill Shield - these metamagics were not increasing the amount of damage dealt by the spells but were increasing the spell point cost of the spells.
    Maybe instead of disabling them, the effort should be used to make them work properly. And as someone else already said...use the disable for Finger of death.
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  2. 06-25-2007, 02:13 PM


  3. #42
    Turbine, Inc. Samera's Avatar
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    Some of your questions will be answered in an article that is slated to be posted tomorrow

  4. #43
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by Samera View Post
    Some of your questions will be answered in an article that is slated to be posted tomorrow
    Bah tomorrow is a whole day away. Hmmm well can I get a "sneak peek" at the article so I can start the rumor mongering.
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  5. #44
    Master Cryptologist Wulf_Ratbane's Avatar
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    Quote Originally Posted by Cap_Man View Post
    Regarding the changes to Human Versatility:

    If I'm reading this right then there is no reason for a Human Rogue to take the 'Rogue Skill Boost' or 'Rogue Damage Boost' since you can get the same plus three more 'Boosts' for the cost of 1 enhancement line.

    I'll swap the 'Rogue Skill Boost' for the 'HV Boost' line and get more options for the same AP cost.
    Bingo. It is truly versatile-- not only in terms of what you can do with this one enhancement line, but also in terms of what you can do with the APs you might be able to free up.

    This is a very good compromise fix.

  6. #45
    Community Member Beherit_Baphomar's Avatar
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    NEW – Cleric and Paladin Unyielding Sovereignty now has significantly longer range (matching other healing spells) and requires line of sight to the target.







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  7. #46
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    Quote Originally Posted by Samera View Post
    Some of your questions will be answered in an article that is slated to be posted tomorrow
    Oooo..I look forward to it.
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  8. #47
    Community Member DareDelvis's Avatar
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    "If I'm reading this right then there is no reason for a Human Rogue to take the 'Rogue Skill Boost' or 'Rogue Damage Boost' since you can get the same plus three more 'Boosts' for the cost of 1 enhancement line."
    -Rogues may still want their enhancement line for their Way of the...specializations...
    Last edited by DareDelvis; 06-25-2007 at 02:42 PM.
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  9. #48
    Community Member KristovK's Avatar
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    Looks good so far, especially the fix to rogue sneak attack with elemental weapons.

    As for the emp/max working with FoD...that's not a bug, it's supposed to work that way, does in PnP as well although in PnP those meta's with FoD actually serve a very useful purpose, the damage is commensurate with level to actually HURT a mob instead of tickling it. Hopefully disabling these 2 meta's with fire shield is just a temp situation so they can actually make them work properly.

  10. #49
    Community Member Zenako's Avatar
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    Ummm, re bards and Level Min Levels on when they could take the Song of the Dead and Makers enhancements. From what I recall however, you need to be Bard 10 to even take Extra Song IV, so lowering the minimum to Bard 6 or 9 for the Maker or Dead songs does not help for a normal bard.
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  11. #50
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    Quote Originally Posted by Zenako View Post
    Ummm, re bards and Level Min Levels on when they could take the Song of the Dead and Makers enhancements. From what I recall however, you need to be Bard 10 to even take Extra Song IV, so lowering the minimum to Bard 6 or 9 for the Maker or Dead songs does not help for a normal bard.
    The requirement will be Lingering Song IV OR Virtuoso I. Virtuoso can be taken at level 6, thus opening up the MotD at that point. If you choose not to take it, then you will have to wait until you can get Lingering Song IV.
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  12. #51
    Community Member Ransacked's Avatar
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    Default Bah

    Looks like my two fighters will still be the only characters I have to get quest rewards generated outside the simple weapon proficiency.


  13. #52
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    Quote Originally Posted by KristovK View Post
    Looks good so far, especially the fix to rogue sneak attack with elemental weapons.

    As for the emp/max working with FoD...that's not a bug, it's supposed to work that way, does in PnP as well although in PnP those meta's with FoD actually serve a very useful purpose, the damage is commensurate with level to actually HURT a mob instead of tickling it. Hopefully disabling these 2 meta's with fire shield is just a temp situation so they can actually make them work properly.

    reminder: PK (phantasmal killer) CAN do 3d6 damage also and maximize/empower are disabled, I WANT the same fix for FoD (Finger of Death) as long as there is no way to set spells with feats in advance.

  14. #53
    Community Member Zenako's Avatar
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    Quote Originally Posted by Freeman View Post
    The requirement will be Lingering Song IV OR Virtuoso I. Virtuoso can be taken at level 6, thus opening up the MotD at that point. If you choose not to take it, then you will have to wait until you can get Lingering Song IV.
    The notes indicate Extra Song IV not Lingering Song, and where is this Virtuoso I enhancement? I do not recall seeing it anywhere. Perhaps I am dense? Or is it a FEAT that you need to take to enable Enhancements, much like Toughness FEAT and Toughness Enhancements have synergy?
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  15. #54
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    Quote Originally Posted by KristovK View Post
    As for the emp/max working with FoD...that's not a bug, it's supposed to work that way, does in PnP as well although in PnP those meta's with FoD actually serve a very useful purpose
    It's either a bug or a stupid design.

    Wizards who cast FOD want to kill the monster totally- they don't want to hurt it a little. Many wizards would be happier if they could turn off the damage portion of FOD completely so they don't pull aggro.

    If DDO had a good system to control the use of meta-magic, so that you could turn it on and off instantly, or you could associate metamagics with a specific spell icon, then it would be OK to allow Maximized Empowered Finger of Death. In that case, it would be only the player's fault if he wastes 6x the mana on a FOD spell.

    However, considering that DDO has no good way to toggle metamagics except push an icon and stand still waiting for a progress bar, Max/Emp should be disabled from FOD just like they are disabled for PK.

  16. #55
    Founder Freeman's Avatar
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    Quote Originally Posted by Zenako View Post
    The notes indicate Extra Song IV not Lingering Song, and where is this Virtuoso I enhancement? I do not recall seeing it anywhere. Perhaps I am dense? Or is it a FEAT that you need to take to enable Enhancements, much like Toughness FEAT and Toughness Enhancements have synergy?
    Sorry, I meant Extra Song IV. Virtuoso hasn't been added yet. That, along with Warchanter and Spellsinger, are new bard enhancements slated to be added in this update, with a min level of 6. I think the article Samera mentioned will have more info.
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
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  17. #56
    Founder Elfvyra's Avatar
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    Quote Originally Posted by Freeman View Post
    The requirement will be Lingering Song IV OR Virtuoso I. Virtuoso can be taken at level 6, thus opening up the MotD at that point. If you choose not to take it, then you will have to wait until you can get Lingering Song IV.
    Ummm... Lingering Song IV is Level 14, and prerequisite of 48 points spent.
    Leaving you with 2 whole points to spend once you've capped. Extra Song IV is Level 10 and 32 APs spent....
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  18. #57
    Founder Freeman's Avatar
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    Quote Originally Posted by Elfvyra View Post
    Ummm... Lingering Song IV is Level 14, and prerequisite of 48 points spent.
    Leaving you with 2 whole points to spend once you've capped. Extra Song IV is Level 10 and 32 APs spent....
    See the post right above yours...
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  19. #58
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    All new items look nice... I like the Assassin Poison that reduces SR by 10... that could be useful

    HUman Verrsitility is actually getting better. I myself don't like boosts too much but... I can deal. I can't recall can humans get extra Uses via an enhancment? One thing I'd like to see is a way to boost the time to 30 sec maybe a 2 tier Enhancment

    Extended Boost 1 & 2

    +5sec
    +5sec

    total of +10

    costs 1 and 2 respectively

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  20. #59
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    Does Human Versatility stack with other bonuses to the same things? I would assume so. If so, is the cooldown timer shared?

    If that's the case, could there be an increase to the duration timer?

    If there's anything that could need a bonus (or double bonus, with a class ability), it would probably need longer than 20 seconds to activate, activate second boost, and then get in more than a few swings.

    Maybe that's the intent. I just hate having to be so frantic about a boost.
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  21. #60
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    "Rogue Subtle Backstabber is now an active enhancement that has a toggled stance. While turned on, you will generate less hate on melee attacks."




    Why? Will it have a cooldown time? Can I have it and Combat Expetise up at the same time? If I use a spell like ability like a clickie will it break the backstabber mode like it does combat expetise? I smell yet another nerf. You just made all cooldown times hooked together, so now if I want to activate a haste I have to wait for the cooldown before I hit my rage or my power clickies.... now it seems your trying to force me to do this with the backstabber ability....so now I have to hit my power clickie, then my haste, then my combat exp, then my backstabber...the whole time waiting for the cool down time on each...hell the fight will be over. STOP KILLING MY STYLE! If this is not the case then nevermind...but what is the logic otherwise behind this move if not another nerf.



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