How many points of stat dmg? 1? This enhancement line is almost starting to look like it might be worth the 13 base AP needed to take it...Originally Posted by WDA
How many points of stat dmg? 1? This enhancement line is almost starting to look like it might be worth the 13 base AP needed to take it...Originally Posted by WDA
Mr. Potatohead...MR. POTATOHEAD!!! Backdoors are NOT SECRETS!!!
If you're going to fortell DDOOOOOOOOOMMMMMMMM!!!!!, do it right
Member of Cupcake's Muskateers (/wiggle)
Do you know what time it is in Tokyo right now? It's the future.
Is it for when he comes in, or while he's being engaged? I just hate how they keep changing this quest every time a patch is released. Just because a few Uber super-planned-from-the-beginning-with-all-of-the-raid-loot builds can run it in 15 minutes doesn't mean everyone can.
At what point do you make a quest too hard for Joe Averagebuild to complete?
Mr. Potatohead...MR. POTATOHEAD!!! Backdoors are NOT SECRETS!!!
If you're going to fortell DDOOOOOOOOOMMMMMMMM!!!!!, do it right
Member of Cupcake's Muskateers (/wiggle)
Do you know what time it is in Tokyo right now? It's the future.
did this on normal with a pug full of 8-10's we almost wiped once and wiped at the end because myself and the other caster were out of mana, we came back in and he fell hard as we were abe to contain him and everyone had buffs. Most did not have uber equipment and 3 had never done the quest before. So this quest on normal is still easily within the reach of most non uber builds and regular players.
Fallen former minion of the Gelatinous Cube
Proud Member of Ascent
Arko Highstar
Arckos Highstar
- please fix finger of death the way you are doing with fire shield and chill shield, empowering and maximize should NOT be applied to that spell, I hate when I waste 145 SPs for 30 damage.
- human versatility will still be useless without a lingering effect or a permanent effect just like it used to be.
The problem is your average player might have troubles with this ques on elite, and you know what that is exactly what should happen, people often confuse elite with higher loot, instead of what it really means which is a higher difficulty and harder to succeed.
This game was play balanced at normal which means your average group of lvl 12-14 should be able to beat it at normal lvl, on elite their chance of failure should be much higher.
Fallen former minion of the Gelatinous Cube
Proud Member of Ascent
Arko Highstar
Arckos Highstar
Regarding the changes to Human Versatility:
If I'm reading this right then there is no reason for a Human Rogue to take the 'Rogue Skill Boost' or 'Rogue Damage Boost' since you can get the same plus three more 'Boosts' for the cost of 1 enhancement line.
Currently the 'Rogue Action Boosts' and the 'HV Boosts' are on the same timer so you can't use both at the same time.
I think I like this, I don't have the 'Rogue Damage Boost' but I do have 'Rogue Skill Boost' so when this mod comes out I'll swap the 'Rogue Skill Boost' for the 'HV Boost' line and get more options for the same AP cost.
They'll stop adjusting it when it is finally as hard as a level 14 quest should be. Right now I'd say it's about a 12. This adjustment might pop it up to a 13, maybe be right on track with a 14, depending on how much he 'ports about and how his 'porting interferes with his ability to screech for a new environment.
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Not to mention, you can boost AC, or Attack rolls (!) too - up to +5.
Human paladins, human battlebards, human battlemages, human battle* - they all will have attack/damage/AC boosts as good as a fighter, PLUS skill boosts as good as a rogue, PLUS saves boosts.
Combine that with the extra AP use enhancements so you get 6 (or 7?) ...
Humans are looking really nice now, really nice.
Still no info on warchanter, virtuoso or songblade makes baby jesus cry.
Clerics of Fernia
King of Stormreach
(and if you disagree with me, then you can treat me like a Nintendo Cartridge )
Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).
i really like the HV changes, but we are soooo going to need an extra action boost line for HV now.
Mr. Potatohead...MR. POTATOHEAD!!! Backdoors are NOT SECRETS!!!
If you're going to fortell DDOOOOOOOOOMMMMMMMM!!!!!, do it right
Member of Cupcake's Muskateers (/wiggle)
Do you know what time it is in Tokyo right now? It's the future.
Mr. Potatohead...MR. POTATOHEAD!!! Backdoors are NOT SECRETS!!!
If you're going to fortell DDOOOOOOOOOMMMMMMMM!!!!!, do it right
Member of Cupcake's Muskateers (/wiggle)
Do you know what time it is in Tokyo right now? It's the future.
The Halfing Luck enhancment line is exactly what people had suggested as an alternative during the 3.3 feedback sessions. Thank you for listening.
As for the addition of more active enhancements, I believe they are a good thing and move the game somewhat further away from the largely simplistic swing-swing-swing until he's dead mode of combat that is currently prevalent.
About the only thing left that is wrong with the game is that we can mow down the enemy so fast through instakill or DPS that most of the flavor enhancements are just that; flavor.
Last edited by GeneralDiomedes; 06-25-2007 at 01:56 PM.
Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen