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  1. #81

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    Quote Originally Posted by Gol View Post
    almost impossible for mouse gamers that have mouselook on 24/7. Flat out impossible for keyboard gamers like myself. Casting a spell screws up key-turning.
    Really? Weird. I'm always able to turn at full speed while casting. It's kind of hard to manage a 90 degree arc and still keep the thing in "range," but with a 270 degree arc all you have to do is make sure the thing isn't standing directly behind you.
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  2. #82
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by tihocan View Post
    Well hopefully we will be able to manage to keep the "line of sight" by rotating the camera. Which is currently almost impossible (i.e. even if I keep the monster on my screen when it goes by me, I get the "must be facing" error).
    This would be the preferrable solution. But wider facing arcs and pay on execution (assuming spells get this option too) are a good start!

    Quote Originally Posted by Gol View Post
    almost impossible for mouse gamers that have mouselook on 24/7. Flat out impossible for keyboard gamers like myself. Casting a spell screws up key-turning.
    Maybe for fast casting Sorcs, but my slow Wiz and Cleric can "track" moving mobs pretty easily while casting. And I am by no means a twitch player. Then again, the Sorc spell goes off faster and he doesn't need to "track."

    But yes, it could be difficult for non-mouse players.

  3. #83

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    Quote Originally Posted by Clawstorm View Post
    Have to agree here...if something runs past you should be able to clothesline it - assuming the target is in reach. What we end up getting is a miss even with a large bladed weapon, nothing but misses.
    Yeah, that would be represented by the (entirely missing) attack of opportunity system.
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  4. #84

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    Quote Originally Posted by Gol View Post
    almost impossible for mouse gamers that have mouselook on 24/7. Flat out impossible for keyboard gamers like myself. Casting a spell screws up key-turning.
    You do know you can change the turning speed if you use a keyboard? I think the default setting is something like 160. I shoved it up to 250, and it makes a big difference.

    I don't have too much of a problem following the mobs at all now when they try to get behind me.

  5. #85
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    Quote Originally Posted by Roguewiz View Post
    4 words
    Reach Spell Metamagic Feat
    What game features a "reach" metamagic?

    In D&D, you can get spell reach by things like levels of Archmage or Hierophant... not a simple feat.

  6. #86

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    Quote Originally Posted by Gimpster View Post
    What game features a "reach" metamagic?

    In D&D, you can get spell reach by things like levels of Archmage or Hierophant... not a simple feat.
    From the Feat Index

    Reach Spell CD 84 You can cast touch spells without touching the spell recipient.
    Reach Spell DD 51 The deity can cast touch spells without touching the spell recipient.
    Reach Spell DF 20 You can cast touch spells without touching the spell recipient.
    Reach Spell FP 215 You can cast touch spells without touching the spell recipient.
    According to Complete Divine it changes a spell to have a range of 30 feet, turns it into a ray (and thus requires a ranged touch attack roll) and uses a spell slot two levels higher than normal.

    Edit -- Oh. It's in the SRD too.
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  7. #87
    Hero QuantumFX's Avatar
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    I'd like to see the range/facing check be the first thing completed before any other spell functions take place. If the enemy moves then it still hits them because they were in LoS. It would be a great segway to FINALLY include touch ACs.

    Quote Originally Posted by Gol View Post
    almost impossible for mouse gamers that have mouselook on 24/7. Flat out impossible for keyboard gamers like myself. Casting a spell screws up key-turning.
    Dude! Now I know why you don't like Spring Attack!
    Last edited by QuantumFX; 07-16-2007 at 03:35 PM.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  8. #88
    Community Member Shade's Avatar
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    Quote Originally Posted by Gol View Post
    almost impossible for mouse gamers that have mouselook on 24/7. Flat out impossible for keyboard gamers like myself. Casting a spell screws up key-turning.
    Please never noob down the game for gol.

    If he had his way wed all have an button that just says "win", and the loot would drop to your feet, even if you misclicked that button and hit "lose" by accident.

    Learn2play, mouselook aint that hard.

  9. #89
    Community Member Shade's Avatar
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    Actually the compedium says we already have something like reach, as it list slay living as a spell you can enlarge:
    http://www.ddo.com/index.php?page_id...vl=5&cmi=5:4:5

  10. #90
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    Quote Originally Posted by Shade View Post
    Please never noob down the game for gol.

    If he had his way wed all have an button that just says "win", and the loot would drop to your feet, even if you misclicked that button and hit "lose" by accident.

    Learn2play, mouselook aint that hard.
    mouselook sucks.
    Clerics of Fernia
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  11. #91

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    Quote Originally Posted by Shade View Post
    Learn2play, mouselook aint that hard.
    You can kiss my mouse then. I'm not a twitch player, and I suck at shooter games for good reason. Not to mention to play twitch you also need to have a pretty darn good computer, or drop the settings to where they are super ugly, else you are going to comp lag and way over shoot your look/turn/jump/swing.

  12. #92
    Founder Gol's Avatar
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    Quote Originally Posted by Missing Minds View Post
    You do know you can change the turning speed if you use a keyboard? I think the default setting is something like 160. I shoved it up to 250, and it makes a big difference.
    I'll try that, thanks.


    Quote Originally Posted by Shade View Post
    Learn2play, mouselook aint that hard.
    Excuse me if the severe pain in my right wrist prevents me from flipping a mouse around fast enough to use mouselook. And if I wanted to play a first person shooter, I wouldn't be playing DDO.
    Last edited by Gol; 07-16-2007 at 04:55 PM.

  13. #93
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    Quote Originally Posted by Taur View Post
    god forbid you actually face your target AND be in touch range. slay living and the rest of spells that use this same mechanic are fine. perhaps the real problem lies a little closer to home.
    This is just vile of you. The problem usually comes about when a target runs at/past you as you try to cast. He's in range, he's targetted, and he was in your forward arc.

    In order to get the spell off, it requires you to turn, move backwards, and click on the spell.

    This isn't too much to ask to have the firing arc changed for spells with such short ranges to eliminate an otherwise unnecessary frustration.
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  14. #94
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    Quote Originally Posted by zombie_steve View Post
    We have Destruction, whats the problem? is the few second cool down that bad on you? If you need slay living that much something is wrong.

    I have noticed the feat Enlarge does effect the range of slay living. You might want to consider taking it.
    You *do* know that there are more than just 14th level casters, right? And if someone wants to focus on necromancy, then this is one of those spells. Is someone wanting all of their spells to not be frustrating that bad on you?
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  15. #95
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    Amen.

    Quote Originally Posted by Luthen View Post
    Monsters running into a wall even while you're beating it's skull in is not a "great job" on an AI upgrade. Monsters raging but still running away from you is not a "great job" on an AI upgrade. Giants running away from a Dwarf is NOT a "great job" on an AI upgrade. Monster casters with unlimnited spellpoints is not a "great job" on an AI upgrade. Monsters that run past you then turn around and run past you again and continue to repeat the cycle is NOT a "great job" on a AI upgrade.
    Nor, might I add, are held/helpless archers still shooting a great AI change. I recently tried "From Beyond the Grave" (the one with the pyres you have to light while you protect the gate), and now when I halt-undead the archers, they still keep shooting. I can only attribute that to AI changes.
    _________________________
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    "At times, death alone bears the memo regarding a change in strategy." -EP Harlow

  16. #96
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    Quote Originally Posted by Shade View Post
    Please never noob down the game for gol.

    If he had his way wed all have an button that just says "win", and the loot would drop to your feet, even if you misclicked that button and hit "lose" by accident.

    Learn2play, mouselook aint that hard.
    Relegating everyone to your particular play style does not seem like a sage move to me. It's not for everyone, and forcing people to do so simply narrows the user base. Either they will see the benefit of the method when you say how to use it, or they will not. Calling them, effectively, idiots does nothing but lose your point, makes you look immature, and dissuades people from your point.

    This all being said:
    • Clicking on a spell in mouse-look mode is impossible

    • Moving while using a keyboard shortcut, and using a mouse to turn, is nearly impossible


    Both of these things preclude the effective use of touch-range spells on moving targets, especially when you are not their target.

    Generally speaking the only way to do it was to have a temporary-halting spell such as Hypnotism or Greater Command, and then pick them off, or wait till they reached their target and stopped moving (hoping the target doesn't move again and commence its movement).
    _________________________
    Give us better (any) testing tools on Risia and help stop the reign of obvious, and silly, bugs!

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    "At times, death alone bears the memo regarding a change in strategy." -EP Harlow

  17. #97
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    Quote Originally Posted by Harbinder View Post
    I stand corrected I didn't know that.

    This game changes too much.
    Too much? I don't know if there is a "too" in that

    Were it not for change, well, we wouldn't even have a Dragon in this Dungeons and Dragons game!
    _________________________
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  18. #98
    Community Member Levit's Avatar
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    Quote Originally Posted by Vox View Post
    Is it a flame if I just disagree with some of your points?...

    Just as a point... imagine you are Barry Sanders... your job is to... <snip>...

    You've got years of training, and yeah sometimes things go wrong (hello concentration check for that getting hit by a shield)... sometimes you missed something (whoops, I wasn't close enough...) you might be overburdened (whoops, that mob ran away from me faster than I could run, there's range again...)

    Nowhere in there did I lose the ability to reach out and touch something running past me or standing behind me hitting me.

    Sure, there are other bugs that could be fixed. Sure there are other things in the DDO universe that are higher priority... unfortunately things are rarely fixed on the priority of the users. What we think is important may not be the first thing fixed for any number of reasons. That doesn't mean we can't point out parts of the game that frustrate us.... and this is one that frustrated me enough that I didn't use the spell for a year.

    In the end though, the only thing that matters is that the devs are changing something, and ergo I, and others have gotten something that we wanted, and which will improve the enjoyment of gameplay on some small level.

    Vox
    Hardly a flame! I am happy for you and others that had issues with 90 degree issue and got changes instituted to help your enjoyment of the game.

    I don't understand the Barry Sanders reference. Doesn't make any sense regarding the issue. I might be slow on the uptake or you were being whitty and I don't see it, but whatever.

    You did say you disagreed with some of my points, which implies you agreed with some others? In good debate, you may want to mention that also. It develops a common ground of agreement so those that are debating don't need to rehash that argument.

    The one thing I did notice is the dev's are not making it 360 degrees. At least there still is room for chance. Using your Barry Sanders reference, it would be like the referee missing a holding call and Barry taking one to the house for a touchdown. The other team (symbolizing the guy who thought he hit with a slay living but did not) is ****ed off but understands that missed calls (target in front of you on screen but message saying not in line of sight) are part of the game.

    Based on the number of respondents that agree with you something had to be changed. It is good to see that the devs read this stuff and make changes to keep the customer happy. I am also as glad that they didn't completely cater to the majority and left a small window for guys like me that like a greater challenge. Using your football reference again, you like instant replay, I don't.

    Now go put slay living back in your spell inventory and insta death away!

    P.S. Completely off subject but I laughed when you mentioned Barry Sanders! He is my favorite player of all time! Loved watching him at Oklahoma State (still have video of his last game, the 1988 Holiday Bowl). When the Lions (my favorite football team) drafted him it was like the stars were aligned. Wife is still ****ed that I named our dog "Barry Sanders"!

  19. #99
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Really? Weird. I'm always able to turn at full speed while casting. It's kind of hard to manage a 90 degree arc and still keep the thing in "range," but with a 270 degree arc all you have to do is make sure the thing isn't standing directly behind you.
    I agree with you .. 270 degrees is going to give me probably a 95% success rate, but then again I am used to tracking things as they go by like a sniper with my finger on the spell hotkey. I actually like this aspect of DDO.

    I suppose the only improvement they could make is to improve the smoothness of enemy movement. Many of them slide around very quickly and sometimes erratically.
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  20. #100
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by Gol View Post
    Excuse me if the severe pain in my right wrist prevents me from flipping a mouse around fast enough to use mouselook. And if I wanted to play a first person shooter, I wouldn't be playing DDO.
    DDO undeniably has FPS elements, sorry you have played it this long without realizing it.
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

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