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  1. #1
    Community Member shins's Avatar
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    Default Slay Living, time for a change

    I understand you wanted to bring the spell more in line with pen and paper by giving it a touch range, but fellas lemme give you some insight, in pen and paper the mobs arent all hopped up on **** and moving around all crazy. Do you have any idea how frustrating it is getting the message "You must face your target" over and over and over again? At least give it some sort of range, doesnt need to be like PK or Finger, just a nice buffer zone to where i can comfortably cast it without praying the mob doesnt take a quarter of a step to the side or something.

    Thanks in advance from one frustrated cleric.

  2. #2
    Community Member Fetchi's Avatar
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    Default Completely Agree

    I completely agree!

  3. #3
    Community Member Harbinder's Avatar
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    I protest this request. Dev's, you did a great job upgrading the AI. Some people will never be satisfied, don't cater to them.
    ~A few unintelligible words and fleeting gestures carry more power than a battleaxe when they are the words and gestures of a wizard~

  4. #4
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    Hold Person, Soundburst, and Command/Greater Command are your friend when it comes to Slay Living... DOnt worry.... Destruction is right around the corner.
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  5. #5
    Community Member Ithrani's Avatar
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    Default OHHHH YEAAHHH Fix it already

    Quote Originally Posted by shins View Post
    Do you have any idea how frustrating it is getting the message "You must face your target" over and over and over again?
    This I agree with, I am so sick of my SP going to waste because the aggro is on me and the mob is so close to me that I can't target him. Honestly Turbine can't you just make it where if the mobs is literally right on top of you every spell you cast on them can target them, even if they are a bit behind you.
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  6. #6
    Founder Vox's Avatar
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    Default

    Quote Originally Posted by Harbinder View Post
    I protest this request. Dev's, you did a great job upgrading the AI. Some people will never be satisfied, don't cater to them.
    This issue has *NOTHING* to do with the AI change, which by the way was a good job. This issue occured BEFORE the AI change, and has ALWAYS been an issue with Slay Living. The problem is that Slay Living uses the "view arc" of the character if you will, and ignores the ability of someone to reach to the side, or even behind them to "touch" someone.

    I think it's a perfectly reasonable suggestion to, instead of removing the "view arc" restriction which is common to most spells as I understand it, request a slight increase in the range, so that it can be cast from a couple steps further back which should diminish the quantity of "missed" spells due to an irritating, and frequently erroneous error.

    Vox

  7. #7
    Founder Vox's Avatar
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    Quote Originally Posted by Ithrani View Post
    This I agree with, I am so sick of my SP going to waste because the aggro is on me and the mob is so close to me that I can't target him. Honestly Turbine can't you just make it where if the mobs is literally right on top of you every spell you cast on them can target them, even if they are a bit behind you.
    I disagree with this variation of a fix as I don't want the computer picking my target for me beyond the default of closest target via tab targetting. Additionally, it's a significant change to alter the "view arc" requirement for spell-casting, regardless of whether it would be more "accurate"

    Vox

  8. #8
    Community Member shins's Avatar
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    Quote Originally Posted by Impaqt View Post
    Hold Person, Soundburst, and Command/Greater Command are your friend when it comes to Slay Living... DOnt worry.... Destruction is right around the corner.
    Thanks for pointing out my other spells, didnt know i had those. My point is, that i should be able to freely cast my spells with out worrying about some technical ********. This doesnt only apply to slay but to otto's dance as well and probably a few other spells i cant think of atm because you people that come in here and shoot down any decent suggestion **** me right the hell off.

  9. #9
    Community Member SaberMonkey's Avatar
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    Default

    This issue definalty needs to be adressed.

  10. #10
    Founder Riggs's Avatar
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    Default

    Monsters can cast behind themselves. And above themselves.

    I want to be able to cast like a monster. Also the +100 concentration checks too pls.

  11. #11
    Founder Vox's Avatar
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    Quote Originally Posted by shins View Post
    Thanks for pointing out my other spells, didnt know i had those. My point is, that i should be able to freely cast my spells with out worrying about some technical ********. This doesnt only apply to slay but to otto's dance as well and probably a few other spells i cant think of atm because you people that come in here and shoot down any decent suggestion **** me right the hell off.
    Dude... chill a little I think he was actually trying to be helpful. He didn't say it shouldn't be fixed, he was just trying to provide some alternatives. Course I could be wrong... people do tend to shoot stuff down a lot around here

    Vox

  12. #12
    Founder Elfvyra's Avatar
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    WHAT??? You mean it has the same Touch Range as the Cure line of spells?
    So many idiots, so few comets....

    Quote Originally Posted by Eladrin View Post
    And by "Yes", I mean "No".

  13. #13
    Founder EightyFour's Avatar
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    Quote Originally Posted by Elfvyra View Post
    WHAT??? You mean it has the same Touch Range as the Cure line of spells?
    That would be nice, i hate this also when I waste 30 to 40 mana on a slay living and I get some error message, like you must be facing your target, sometimes when I am facing my target.

    Plus it dosen't help that the cast time seems like 3 or 4 seconds in which case you can get smacked or your target can move out of the way and you have to rotate with them, and even if you do rotate with them, if it's not perfect than you get a failure due to not facing target.

    So a small range fix to help this out would be nice, but I'm not going to die if it's not fixed.

    I've excepted that the code has flaws, the planning that went into this game has flaws, and the people that built and run it have flaws. So when I become flawless, than I'll start getting a lot grumpier.
    (EightySix-16 Cleric)(Lockwood-10 Fighter/3 Paliden/3 Rogue)(Trapspringer-13 Ranger/2 Fighter/1 Rogue)(Darkwatch-12 Fighter/3 Paliden/1 Rogue)(KillDash Nine-15 Wizard/1 Bard)(Chaosxy-16 Sorcerer)(Rockcutter-16 Monk)(Accidental-15 Bard/1 Fighter)(Chainsaw-14 Barbarian/2 Fighter)(HealingWind-7 Cleric)(Handsomerob-2 Rogue/1 Barbarian/1 Fighter)

  14. #14
    Community Member zombie_steve's Avatar
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    Default As a Cleric

    I've been playing mostly Clerics since I started, on my 4th one now moving him up to level 14. I love Clerics and as much as I would love to agree with the OP, I can not. Slay Living is fine the way it is. Use destruction or don't even bother with it.
    Last edited by zombie_steve; 06-24-2007 at 07:18 AM.

  15. #15
    Founder Vox's Avatar
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    Quote Originally Posted by zombie_steve View Post
    ...I would love to agree with the OP, I can not. Slay Living is fine the way it is, if you don't like taking the chance of getting smacked around...
    Did you /READ/ the OP? The concern is /NOT/ getting smacked around. It's an erroneous error message, that is frustrating, and not in line with the concept of touch range anyway.

    Vox

  16. #16
    Founder Elfvyra's Avatar
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    Quote Originally Posted by zombie_steve View Post
    I've been playing mostly Clerics since I started, on my 4th one now moving him up to level 14. I love Clerics and as much as I would love to agree with the OP, I can not. Slay Living is fine the way it is, if you don't like taking the chance of getting smacked around, use destruction or don't even bother with it.
    Slay Living should have the exact same range as Cure Light/Moderate/Serious/Crit/etc. Spell. Since all those spells are Range: Touch.
    So many idiots, so few comets....

    Quote Originally Posted by Eladrin View Post
    And by "Yes", I mean "No".

  17. #17
    Community Member Taur's Avatar
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    Default

    god forbid you actually face your target AND be in touch range. slay living and the rest of spells that use this same mechanic are fine. perhaps the real problem lies a little closer to home.

  18. #18
    Community Member zombie_steve's Avatar
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    Quote Originally Posted by Elfvyra View Post
    Slay Living should have the exact same range as Cure Light/Moderate/Serious/Crit/etc. Spell. Since all those spells are Range: Touch.
    We have Destruction, whats the problem? is the few second cool down that bad on you? If you need slay living that much something is wrong.

    I have noticed the feat Enlarge does effect the range of slay living. You might want to consider taking it.
    Last edited by zombie_steve; 06-24-2007 at 07:18 AM.

  19. #19
    Founder Elfvyra's Avatar
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    Slay Living, available to Lvl 9 Clerics.

    Destruction, available to Lvl 13 Clerics.

    Bit of a gap there for the lvl 9-12 clerics to bridge....
    So many idiots, so few comets....

    Quote Originally Posted by Eladrin View Post
    And by "Yes", I mean "No".

  20. #20

    Default

    Quote Originally Posted by Elfvyra View Post
    WHAT??? You mean it has the same Touch Range as the Cure line of spells?
    Exactly what I was going to say. The same think applies to Inflict Wounds. On my first-time cleric Friday, I say "Hey, I'll wast some of my mana since I'm so useless in this party! Let's try Inflict Wounds! It has range "touch" but so does CLW, I should be ok from here!" I was really disapointed.

    I mean, seriously, are those spells really that overpowered?

    Ok, to be closer to PnP blah blah blah, there are things that does not translate well into a video game. This is one... and the blindness effect on Holy Smite is an other...
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