Originally Posted by
OKCRandy1
(1) A paid expansion. Something new on the shelves, new internet press. Make it worth the money.
(2) Please advertise. I never saw a single DDO advertisement.
I see this comming soon. During Summer months in North America, the bang for the MMO advertising buck is pretty low. Come September, when more people are sitting in front of their computers and Mod 5 is slated for release, advertising will be more beneficial. Right now though, DDO is going through a lot of restructuring preparing for the next couple of year's development. As a marketing strategy, this is not a good time to invite tons of new players into the game. Mod 5 is the goal.
And yes, it has been quite some time since a DDO advertisement has been seen but they were there.
(3) Give the guilds some love. Need new features, guild bank, exclusive guild taverns (guild house?), guild crests.
(4) New races, new classes.
(6) A new non-instanced area off the market place, maybe open that twelve area, a new house, another marketplace or suburb (may have level requirement or quest to enter like WW prereq to marketplace).
(7) Crafting. Never seen it, but apparently very popular. Someone mentioned making those gems worthwhile to collect. Add them to weapons and such, perhaps make new collectibles. Dragon scales, tokens, adamantium are all very cool collectibles, although I don’t so much like one quest only to collect them, should be spread out more. If we have to quest farm, should have more quests to farm the collectible for variety.
(8) More baddies. I love seeing a new monster. Not just high level, but new low level and mid-level monsters.
(9) Make Necropolis fun. A lot of content that few people enjoy. Back to the workshop, overhaul completely. Change XP, Loot, and throw in some living, create explorer area, add banker and AH.
(10) Water fighting, water based baddies.
(12) Keep adding and revamping the old wilderness areas, excellent concept.
(13) Better equipment for spell casters. My melee seems to have a lot of cool names and random items to hope for, not so much with my cleric.
(14) More mini-quests, 5 minute runs like the giant caves and those found in the explorer areas. They've got a good start, but nothing really matches those quick 5 minute giant runs anywhere else,I wish they'd add something like that in GH and the Desert.
All of these things have been discussed and are reportedly somewhere in the pipline
(5) More variety for customizing character appearance, particularly size of character. Why can’t we make our toons just a little thinner, fatter, taller, and shorter with more variety in the facial additions? Three scars on the face, a little lame! Capes, boots, and other apparel.
I would like to see more of this as well. It seems they are experimenting with it a bit, such as swinging ponytails and dragonmarking, but such features are not high on the list of things to do. For me, I want more realistic character movement. Turbine did an amazing job of this in AC2 and I was disappointed when DDO characters spun on axis when turning and didn't bother to turn their head at look at an items when it was focused on. Show me the character moving to put on a new robe or armor. Animate me changing boots and hats. Such things though take and people to produce and there are much higher priority items coming.
(11) Wands stack like scrolls and gems. Create a system for storing arrows better, ability to buy or gain through favor a uber arrow storage quiver.
I don't see this happening. All unique items, such as wands, don't stack because when you put them together it is difficult to separate them out again. It is when items are exactly alike and have no ability to differentiate, such as arrows, potions, scrolls, that they are allowed to stack.
The crux of the situation is the amount of packspace available is a limiting factor. This is the way it is supposed to be. To be fair though, DDO characters have access to probably 100x more resources during and adventure than their PnP counterparts. Carrying 1000 arrows in PnP is a rediculous notion - carrying less than a 1000 arrows in DDO is considered unprepared.