Hrmm.. Extemporaneous concept here. Be nice.
Example: to "simulate" an Arcane Archer via enhancementsThese could be either boosts or permanent, depending on playability issues.
- Enhance Arrow I, II, III, IV,V
- Provides a +1 -> +5 non-stacking magical bonus to your arrows
- Requirements:
- various bow/ranger feats
- 1 level of Wizard _or_ 1 level of Sorcerer _or_ 1 level of Bard.
- race: Elf
- BAB: 6
- Imbue Arrow: Acid, Fire, Cold, Shock, Sonic
- Adds 1d4 elemental damage to every arrow, based on which enhancement you choose (you can choose more than 1)
- Requirements:
- Same as before
- BAB: 7
- Seeker Arrow: I, II, III, IV
- Adds +2/+4/+6/+8 confirm critical bonus to your arrows
- Requirements:
- Same as before
- BAB: 9
These would be _expensive_ enhancements. You wouldn't be able to carry these, and a bunch of other enhancements at the same time.
- Phase Arrow
- Uses the touch AC of the target instead of regular AC for a short time.
- Hail of Arrows
- Increases the number of times you can activate Multishot, or alternatively, increases the duration of Multishot
- Arrow of Death
- Can't quite do this the same way, what about:
- Arrow of Paralyzing - turns all of your arrows into paralyzers for 20 seconds
- Arrow of Disruption - ...
- Arrow of Banishment - ...
I bet clever folk on the forums could come up with alternate builds for most of the other prestige classes. Try not to make them over-powerful![]()