boxes ARE lame. Having played a professional de-trapper in pnp, I 've learned a few things about trapsTraps are of two major types (in my opinion), switchable and always on. If it is switchable then it can be turned on and off to allow the minions safe passage. If it is always on once activated, minions better have another way around. Switchable traps obviously need a mechanism to turn it on and off. If it's always on... set it and forget it. Disabling a trap doesn't mean finding the switch and turning it off. It can be any means the rogue comes up with to make the trap non-operational. Whether it's gum and paperclip, or the dwarf's head.
I'd like to see a variety of trap boxes, there was apparently a special on trap box mechanisms in Stormreach. Traps without boxes, where you click on the trap itself and attempt to disable. Traps that can't be disabled, but a rogue can find a safe path around/through the trap.
On another thread someone mentioned highlighting the traps so you can see them once you've spotted them. There are many times i've spotted trap boxes but have no idea where they actually are. That just seems silly to me.