Page 3 of 4 FirstFirst 1234 LastLast
Results 41 to 60 of 80
  1. #41
    Community Member
    Join Date
    May 2006
    Posts
    129

    Default

    Quote Originally Posted by drachine View Post
    i always thought boxes were kind of lame anyway. why go to the trouble of designing this deadly intricate trap that some professional could just simply turn off?
    boxes ARE lame. Having played a professional de-trapper in pnp, I 've learned a few things about traps Traps are of two major types (in my opinion), switchable and always on. If it is switchable then it can be turned on and off to allow the minions safe passage. If it is always on once activated, minions better have another way around. Switchable traps obviously need a mechanism to turn it on and off. If it's always on... set it and forget it. Disabling a trap doesn't mean finding the switch and turning it off. It can be any means the rogue comes up with to make the trap non-operational. Whether it's gum and paperclip, or the dwarf's head.

    I'd like to see a variety of trap boxes, there was apparently a special on trap box mechanisms in Stormreach. Traps without boxes, where you click on the trap itself and attempt to disable. Traps that can't be disabled, but a rogue can find a safe path around/through the trap.

    On another thread someone mentioned highlighting the traps so you can see them once you've spotted them. There are many times i've spotted trap boxes but have no idea where they actually are. That just seems silly to me.
    PnP Eberron:Morningstar LE 5 Fighter/3 WF Juggernaut Servitor of the Lord of Blades

  2. #42
    Community Member Talcyndl's Avatar
    Join Date
    Jan 2007
    Posts
    2,175

    Default

    Quote Originally Posted by Mourning Star View Post
    On another thread someone mentioned highlighting the traps so you can see them once you've spotted them. There are many times i've spotted trap boxes but have no idea where they actually are. That just seems silly to me.
    Agreed.

    A trick I learned to help...use backspace to cycle through nearby objects until you have selected the box. Now use a ranged weapon to shoot at the box. It should show you the direction.

  3. #43
    Community Member
    Join Date
    May 2006
    Posts
    129

    Default

    Thanks for the tip Talcyndl
    PnP Eberron:Morningstar LE 5 Fighter/3 WF Juggernaut Servitor of the Lord of Blades

  4. #44
    Community Member FlyinS's Avatar
    Join Date
    Mar 2006
    Posts
    1,918

    Default

    Quote Originally Posted by tihocan View Post
    It's funny to see these "trap-monkey" rogues get frustrated on this trap. How hard is it to accept there is one trap in the game that is almost impossible to disable? It does not mean the game is broken or some races are unbalanced. This is one single chest that doesn't have anything special in it (as far as I know). I think we should be able to live with it
    I don't think the point is so much about 1 average chest as it is about the example it sets for the game going forward.
    Sarlona - Brotherhood of Redemption Officer
    Nimlok, Cindraa, Kolnim, Grimnarr, Zenz
    Quote Originally Posted by Porkchop View Post
    If you believe in yourself, drink your school, stay in drugs, and don't do milk - you can get uber loot!

  5. #45

    Default

    Quote Originally Posted by Mad_Bombardier View Post
    Add to the list:
    +2 Inspire Competence Bardsong
    +1 Alchemical Fox's influence potion (+2 INT grants +1 to all INT skills)
    +3 Alchemical Fox's skill potion
    66 Search (and before you ask/complain, the potions are FREE from collectables)

    All races can hit this chest if they spec for it. However, as said, respeccing to hit this one chest is not in the best interest of a well rounded player. To update to Gol's numbers, the highest Search I can currently tally is 74 on a Dwarf Rogue with all 3 dragonmark feats. Now THAT'S the highwater mark.
    If this is indeed true and works, then I retract my previous comments and will say that there is nothing wrong with the trap.

    Obviously, my build can't hit that box, but it doesn't matter, as long as it's my build that is holding me back, not my race.
    Drakion, Leader of the Lightbringers - Argonnessen - A Founding Guild

    Currently Leveling: Drakyon the Sinner - Human Cleric

  6. #46
    Community Member Raithe's Avatar
    Join Date
    Mar 2006
    Posts
    1,131

    Default

    Quote Originally Posted by Mad_Bombardier View Post
    Add to the list:
    +2 Inspire Competence Bardsong
    +1 Alchemical Fox's influence potion (+2 INT grants +1 to all INT skills)
    +3 Alchemical Fox's skill potion
    66 Search (and before you ask/complain, the potions are FREE from collectables)

    All races can hit this chest if they spec for it. However, as said, respeccing to hit this one chest is not in the best interest of a well rounded player. To update to Gol's numbers, the highest Search I can currently tally is 74 on a Dwarf Rogue with all 3 dragonmark feats. Now THAT'S the highwater mark.
    Conversation:

    Rogue: Ok, here we are at the Cabal for One trap. I'm getting out my checklist. I'm a trap monkey rogue, and don't have much UMD so I'm going to need everyone's help with this. K, here we go. Greater heroism please.

    Wizard: Didn't mem it.

    Paladin: I have a Gird, here you go.

    Rogue: Ok, good. That was a close one. Inspire competence please.

    Wizard: We don't have a bard. We actually don't even have a cleric. It's just us four.

    Rogue: Oh right. K let me cast this find traps scroll. Oops rolled a 2. Try again. Good. Now I need to drink that +2 skills potion. Let me find it... ah here it is. Let's see now... action boost... activated. Searching... hey my search icon got pulled off my toolbar accidentally. Hang on everyone... got it back. K need to wait for my action boost to reset...

    Warforged Barbarian: We'll be in the next room...

  7. #47
    Community Member Talcyndl's Avatar
    Join Date
    Jan 2007
    Posts
    2,175

    Default

    Quote Originally Posted by Raithe View Post
    Conversation:

    Rogue: Ok, here we are at the Cabal for One trap. I'm getting out my checklist. I'm a trap monkey rogue, and don't have much UMD so I'm going to need everyone's help with this. K, here we go. Greater heroism please.

    Wizard: Didn't mem it.

    Paladin: I have a Gird, here you go.

    Rogue: Ok, good. That was a close one. Inspire competence please.

    Wizard: We don't have a bard. We actually don't even have a cleric. It's just us four.

    Rogue: Oh right. K let me cast this find traps scroll. Oops rolled a 2. Try again. Good. Now I need to drink that +2 skills potion. Let me find it... ah here it is. Let's see now... action boost... activated. Searching... hey my search icon got pulled off my toolbar accidentally. Hang on everyone... got it back. K need to wait for my action boost to reset...

    Warforged Barbarian: We'll be in the next room...
    Lol.

    I've actually had to ask for folks to be quiet so I could concentrate to make sure I was activating every buff, potion, scroll, etc. And that was just to hit it on Hard.

  8. #48
    Founder Elfvyra's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Great! You've spec'd yourself out to be able to find it. Now, who's got that and the 60+ Disarm to disable the the trap 50% of the time. 70ish to get it 95% of the time. If someone could show the numbers on how to do both AND still be a contributing party member, I'd appreciate it. And please try to keep the number of Uber and Ultra-Rare items needed to a minimum. It's bad enough I have to start finding room in my packs for Collectibles again.....
    So many idiots, so few comets....

    Quote Originally Posted by Eladrin View Post
    And by "Yes", I mean "No".

  9. #49
    Community Member DKerrigan's Avatar
    Join Date
    Oct 2006
    Posts
    2,631

    Default

    I think that the trap should be armed when you agree to help whatshisname as a way of protecting his treasure, but if you kill him, it doesn't arm and you have to deal with the rest of the crazy traps in there.

    Then everyone gets 2 chests.

    Honestly though, the loots are usually so blah in that chest that the groups I run with usually just run by it...
    Mr. Potatohead...MR. POTATOHEAD!!! Backdoors are NOT SECRETS!!!

    If you're going to fortell DDOOOOOOOOOMMMMMMMM!!!!!, do it right
    Member of Cupcake's Muskateers (/wiggle)

    Do you know what time it is in Tokyo right now? It's the future.

  10. #50
    Founder joker965's Avatar
    Join Date
    Feb 2006
    Posts
    532

    Default Thought

    Just and idea here. Wouldn't it be better if there was some small chance of setting off the really crazy difficult traps in DDO even with a rogue maxed out for traps?

    Isn't it boring to just run through and be basically 100% immune to every trap in a dungeon?

    This is not how D&D was/is.

    P.S. This is an optional area right? You don't need to find and disarm this trap to finish this quest right? I think there should be more of these.

    If this is all about character race possibly there is some point. I for one don't want the races to be "balanced". I want each one to be different. If I was going to build the ultimate "search" rogue I would build an elf. Isn't this how it should be?
    Last edited by joker965; 06-20-2007 at 10:37 AM.
    Anything that doesn't kill us can still hurt really bad.

    The Joker

  11. #51
    Stormreach Advisor
    Founder
    DrAwkward's Avatar
    Join Date
    Feb 2006
    Posts
    582

    Default

    What is the level of the quest on elite?
    What should a rogue's search be if he was that level?

    We are all used to being able to blow through L14 quests on elite and get everything. Maybe the Devs put something in there to reward us for running it when we are higher levels.
    There was a girl warforged named Cleaver.
    Every man that she loved would soon leave her.
    They all left so fast / as they couldn't get past
    the fact that she has a Brass Beaver

  12. #52
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    530

    Default

    Quote Originally Posted by DKerrigan View Post
    I think that the trap should be armed when you agree to help whatshisname as a way of protecting his treasure, but if you kill him, it doesn't arm and you have to deal with the rest of the crazy traps in there.

    Then everyone gets 2 chests.

    Honestly though, the loots are usually so blah in that chest that the groups I run with usually just run by it...
    I like that idea. Link that chest to Gardak. If you help him, he disables the lair traps and enables that chest. If you fight him, you miss his "other" chest at the end, but get free access to the un-trapped chest.

    My friend's Rogue can get the trap on Normal and that covers most relic/quickloot runs. I'm not into powerlooting so don't run things on Elite more than a few times.
    Last edited by Mad_Bombardier; 06-20-2007 at 02:36 PM.

  13. #53
    Community Member Zenix_Leviticus's Avatar
    Join Date
    Mar 2006
    Posts
    1,023

    Default

    We did that quest on elite last night and I am sad to say that I only had a
    46 search.

    We did open the box to see if we could loot it before we died.

    Results:

    5 of 6 party members died. The 6th member had improved evasion, haste,
    aid, greater heroism, and improved uncanny dodge.

    The 6th member made it out alive with a brand new +1 sacred heavy shield
    of spell resistance 13 and had 5 hit points left.

    I will never loot that chest again!
    Faithful Uprising - Guild Leader
    Argonnessen - Panguu/Narlges/Rylven/Zenixx/Arrgus/Bazili/Nellas-1/Mandingo-1/Uzzi-1/Pylus/Limubai/Kabooom/Mandingo

  14. #54
    Community Member
    Join Date
    Feb 2006
    Posts
    4

    Default Cabal Trap

    I usually just skip the trap and chest and assume there was a 99% chance that there were a couple of scrolls, gems and inscription materials in there. It's easier for me to justify this than to rework my rogue into dumping everyhting into search to find it. Its only one chest after all and I'd rather have my other skills rounded out. No reason to lose any sleep over it and it gets you to the end reward quicker anyway where the good loot is

  15. #55
    Founder Riggs's Avatar
    Join Date
    Feb 2006
    Posts
    510

    Default

    Quote Originally Posted by Wulf Ratbane View Post
    For the same reason that when you leave your car in the parking lot, you lock the door with a key, instead of soldering the door shut.
    Awesome

  16. #56
    Community Member Hakushi's Avatar
    Join Date
    Mar 2006
    Posts
    11

    Default

    I can do the trap easily on normal, and with some help on hard (bard song or +2 skills potion) but in no way I can do it on elite, and in no way I will respec feats, enhancements or even reroll as the appropriate race to have high enough for the elite trap. I personally think high dc like that for search and spot are completely out of it and stupid because WE DO NOT ROLL on search and spot, it's our skill, and that's all. A high dc for Disarm is different, same with Open Lock because we actually roll when we use these skills.
    Guild I'm one of a kind, Khyber
    Current Crew: Raika ~ Carolanne ~ Sulthania ~ Yasminne ~ Zazette
    Semi-Active Crew: Rosanna ~ Venusia ~ Coriza
    Retired Crew: Alexandra ~ Samara ~ Zaretta ~ Carelle ~ Katina ~ Nathalya ~ Kristina ~ Nausikaa ~ Carietta ~ Isabella ~ Zyvorra ~ Hetoff
    Guild The Ashen, Khyber (Originally from Riedra)
    Retired Crew: Zazumi

  17. #57
    Community Member Slink's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    too bad most everyone has decided to walk by that chest, have seen quite a few decent if not darn awesome items come out of there on elite....that being said, finding it humorous that noone has mentioned the level of the quest as it pertains to the level of players currently in game (perhaps this is the reason why its hard to find???). Does anyone remember that the restless isles/hips were the same way back in the old days? A challenge is great for the game. Personally I wish there was more content like this, a true challenge to players(well, maybe just rogues), makes the game more fun. What else is there to do now that everyone and their brother/sister has weapons/gear only dreamt of 3-4 months ago....
    Last edited by Slink; 06-20-2007 at 10:56 PM.
    SidekickzDysmoniaEilisia PSSC

  18. #58
    Community Member Riddikulus's Avatar
    Join Date
    May 2006
    Posts
    3,331

    Default

    Quote Originally Posted by Zenix Leviticus View Post
    I will never loot that chest again!
    I figure there is a cool named item in there that no one has managed to loot yet...
    Code:
     Sil - Human Paladin 14              Lava Divers           Tad - Drow Wizard 14
     Semolina - Elf Rog 13/Ftr 1             on              Rava - Drow Sorceror 7
     Riddikulus - Human Cleric 14          Khyber         Clamor - Warforged Barb 7
     Durum - Dwarf Ftr 10/Pal 3/Rng 1                Ridd - Dwarf Ftr 6/Rog 2/Pal 2

  19. #59
    Founder Zorlinta's Avatar
    Join Date
    Feb 2006
    Posts
    357

    Default

    As my though, there should be much more traps like this one on the game, those ubber traps that diference the real trapsmith rogues from the boys , for my rogue character im leveling this trap is an objective to do, by now the goal to hit, and is good to know that around 61 is the magic number. Ill gonna reach it at lvl 14, it will not be easy and maybe ill not gonna be a awesome killer but her purpose will be a master trapsmith, to play with my friends mostly, and there allways are other ways than just killing mobs to contribute to the party, and too the way u get happiness/fun with your build worths more than anything.
    ARGOMABAR Server
    Zorlinta Freespirit- Korlana Malataza
    Yeah, finally updated the signature so?

  20. #60
    Community Member Talcyndl's Avatar
    Join Date
    Jan 2007
    Posts
    2,175

    Default

    Quote Originally Posted by Slink View Post
    too bad most everyone has decided to walk by that chest, have seen quite a few decent if not darn awesome items come out of there on elite....that being said, finding it humorous that noone has mentioned the level of the quest as it pertains to the level of players currently in game (perhaps this is the reason why its hard to find???). Does anyone remember that the restless isles/hips were the same way back in the old days? A challenge is great for the game. Personally I wish there was more content like this, a true challenge to players(well, maybe just rogues), makes the game more fun. What else is there to do now that everyone and their brother/sister has weapons/gear only dreamt of 3-4 months ago....
    But it's not a "challenge" if you simply can't find the box. See my numerous posts regarding why setting spot and search DC that high is a bad design decision (no rolls = guaranteed failure). So there is not challenge. Only failure.

    And btw, two more levels (in the Fall?) isn't going to get people the 10 extra search skill points most need. You can get two from skill point ranks. And maybe with new enhancement lines (and spending all your enhancement points on search) you could get another 3 or so. But that still leaves even a really tweaked out non-elf (ie, my little halfling) about 5 search.

    Not the end of the world, but still a poor design in my opinion.

Page 3 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload