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  1. #21
    Community Member Capstern's Avatar
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    Default Cool

    No more "easy" button for the end of PoP thats cool

    and yea twf range can now group 7 weapon slots yaaaaaaa
    The Ashen - Khyber - Gerbillee (Half 13rg/1ro/2w), Blitzkreig (WF 16w), Chipmonk (Half 16mk), Bandicoot (Df 15CLr) , Chinchilla(WF 16 Monster)- "Go for the eyes, Boo, GO FOR THE EYES! AAAAAAURGH!!" - Kaptan/Hamster/Lemming/Bandicoot all retired - "Terrible Hamster justice shall be wreaked on you!"

  2. #22
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Samera View Post
    Enhancements
    • The Toughness enhancement lines for dwarves, barbarians, fighters, and paladins have been upgraded. They now give you 5, 10, 15, and 20 additional hit points respectively instead of 5, 5, 5, and 5. They all still have the Toughness feat as a prerequisite.
    • NEW – General
      • Extra Dragonmark I
        • Cost: 1 Action Point
        • Prereqs: Any Dragonmark, Level 2 Character, 3 Action Points Spent.
        • Benefit: Gain an additional use of your Least, Lesser, and Greater Dragonmarks per rest.

      • Extra Dragonmark 2
        • Cost: 2 Action Point
        • Prereqs: Any Dragonmark, Level 6 Character, 18 Action Points Spent.
        • Benefit: Gain an additional use of your Least, Lesser, and Greater Dragonmarks per rest.

      • Extra Dragonmark 3
        • Cost: 3 Action Point
        • Prereqs: Any Dragonmark, Level 10 Character, 33 Action Points Spent.
        • Benefit: Gain an additional use of your Least, Lesser, and Greater Dragonmarks per rest.

      • Extra Dragonmark 4
        • Cost: 4 Action Point
        • Prereqs: Any Dragonmark, Level 14 Character, 48 Action Points Spent.
        • Benefit: Gain an additional use of your Least, Lesser, and Greater Dragonmarks per rest.

    • Warforged
      • Warforged Brute Fighting I
        • Cost: 1 Action Point
        • Prereqs: Warforged Level 2, 3 Action Points Spent
        • Benefit: Activate this ability to cause your melee attacks to generate 10% more hate, making enemies more likely to attack you.
      • Warforged Brute Fighting II
        • Cost: 2 Action Points
        • Prereqs: Warforged Level 6, Warforged Brute Fighting I, 18 Action Points Spent
        • Benefit: Activate this ability to cause your melee attacks to generate 15% more hate, making enemies more likely to attack you.
      • Warforged Brute Fighting III
        • Cost: 3 Action Points
        • Prereqs: Warforged Level 10, Warforged Brute Fighting II, 33 Action Points Spent
        • Benefit: Activate this ability to cause your melee attacks to generate 20% more hate, making enemies more likely to attack you.
      • Warforged Brute Fighting IV
        • Cost: 4 Action Points
        • Prereqs: Warforged Level 14, Warforged Brute Fighting III, 48 Action Points Spent
        • Benefit: Activate this ability to cause your melee attacks to generate 25% more hate, making enemies more likely to attack you.
    Ok, not one but TWO new enhancement lines following the system of diminishing returns. And one being changed from diminishing returns to flat increases. C'mon now... Even attribute cost at creation isn't flat cost; the cost increases with increasing stat.

    Perhaps a song from 'Sesame Street' will help bring the problem to light. Sing it with me now.

    "One of these things is not like the others,
    One of these things just doesn't belong,
    Can you tell which thing is not like the others
    By the time I finish my song?
    Did you guess which thing was not like the others?
    Did you guess which thing just doesn't belong?
    If you guessed this one is not like the others,
    Then you're absolutely...right!"

  3. #23
    Community Member EspyLacopa's Avatar
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    Quote Originally Posted by Samera View Post
    Oooooooops.

    You're right. It should be 1, 2, 3, 4.
    I don't know, it'd fit with the changes to the Toughness enhancements.
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
    Release your inner dwarf. Then get him some ale!

  4. #24
    Community Member Vinos's Avatar
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    Quote Originally Posted by Samera View Post
    [[*]NEW – Prison of the Planes
    • Cochitlehua has remembered that he has "Teleport Without Error" as an at-will spell-like ability.

    ]
    Give it up turbine. You're not gonna make PoP hard for the power-gamers(a.k.a. the reason you keep making changes to PoP) You're only hurting the casual gamer.

  5. #25
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    Quote Originally Posted by Samera View Post
    NEW – New enchanted food and drinks are available in all taverns. Warforged also have new enchanted balms and tonics. The new drink and tonic restores 2500sp over 1 minute. The new food heals 500hp over 1 minute.The new balm heals 450hp over 1 minute.
    How about putting some ale in the taverns?

  6. #26
    Community Member Vinos's Avatar
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    Quote Originally Posted by Selran View Post
    How about putting some ale in the taverns?
    heck yeah. They could make it really fun too. Every drink you have to make an increasingly difficult fort save or stumble around drunk. Can have drinking contests in the taverns.

  7. #27
    Founder Riggs's Avatar
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    More two weapon slots, better food, extra dragonmarks - good stuff.

  8. #28
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    How about in addition to the weapon slots we get some magic slots? There are a lot of spells I'd like to bind to certain metamagics. Haste should always be extended. Divine favor too. And I never want virtue extended. You'd make a lot of casters happy if we could bind spells to metamagic and not have to toggle.
    Ghallanda - Returning player after 2 year hiatus.
    Spoot / Human Paladin 15 . . Delicious / Human Cleric 15
    Febreeze / Drow Wizard 7 . . Macaca / Human Bard Rogue 13/2

  9. #29
    Founder Freeman's Avatar
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    Still no fix for rogue abilities. Remember that fix that almost made it into the hotfix? Still not showing up, but at least someone is working on it. Crippling Strike? Still no word, unless you count getting it confused with the elemental damage issue multiple times. It was supposedly brought to the attention of the Devs about two weeks ago(about 6 weeks after it was bug-reported). But at least bugs that were found less than one WEEK ago are getting fixed.

    Oh well, class abilities are over-rated anyway. I've managed to get along without all of them working for 7 out of the last 8 months. Guess I can manage without them pretty well.
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  10. #30
    Founder Rouge's Avatar
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    Cochitlehua has remembered that he has "Teleport Without Error" as an at-will spell-like ability.



    Sweet, how will the party know which area he has teleported to so the Wizard can take the party to his new location with Greater Teleport? Or will it be a set couple of locations that he always goes to?
    Last edited by Rouge; 06-18-2007 at 01:03 PM.

  11. #31
    Founder LordDamax's Avatar
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    Quote Originally Posted by Rouge View Post
    Sweet, how will the party know which area he has teleported to so the Wizard can take the party to his new location with Greater Teleport? Or will it be a set couple of locations that he always goes to?
    "In the same room" would be a safe guess as to where he teleports to.
    Long Live New Xoriat
    "I wish I had a chest so big you could zone into it." - Tolero at Gencon '07
    Thank you Gary - 3/4/08

  12. #32
    Founder joker965's Avatar
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    Default Huh?

    Quote Originally Posted by Vinos View Post
    Give it up turbine. You're not gonna make PoP hard for the power-gamers(a.k.a. the reason you keep making changes to PoP) You're only hurting the casual gamer.
    Even the most casual group of 6 level 14's shouldn't have too much of a problem with this.
    Anything that doesn't kill us can still hurt really bad.

    The Joker

  13. #33
    Community Member arcsonist's Avatar
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    Question So to my understanding

    Clerics will have spell failure with the type of armor they wear when casting spells?

    Akron- Mentock- Tierant - Xzun - Mother - Mightor - Beatrick - Punjab - Zurge - Sizter

  14. #34
    Hatchery Founder
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    Quote Originally Posted by arcsonist View Post
    Clerics will have spell failure with the type of armor they wear when casting spells?
    Only when wearing the Null-cloth Gown, which gives everyone Arcane Spell Failure.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
    Takai-
    Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer

  15. #35
    Founder Rouge's Avatar
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    Quote Originally Posted by LordDamax View Post
    "In the same room" would be a safe guess as to where he teleports to.
    Are you trying to say he is going to teleport as many times as a Kobald Shaman spam casts Cause Fear? like once every other round?

  16. #36
    Community Member samhuinn's Avatar
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    Default Yay!!

    Quote Originally Posted by LordDamax View Post
    Thank god. I've been bug-ing that one since beta.
    Same here, looks like Soph is gonna have to find her Charisma item again.
    Officer of Keepers of Vengeance
    ~Sophetia Narculean (14/Cleric) ~ Drueseph Narculean (14/Pal/Rgr/Ftr) ~ Aurillia Graemalkin (2/Wiz/Brd) ~
    ~Maduin Hummingbird (14/Wiz) ~ Talic Graemalkin (14/Brd/Rog) ~ Jaines Dupree (9/Ftr/Pal)~

  17. #37
    Community Member Vinos's Avatar
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    Quote Originally Posted by joker965 View Post
    Even the most casual group of 6 level 14's shouldn't have too much of a problem with this.
    I doubt that. Even the way it is I have been in groups where PoP runs are just painful. This is nothing but a lame attempt to make the most obvious loot run in the game harder. I am just wondering when they are gonna make the mini-bosses red named.

  18. #38
    Community Member Vinos's Avatar
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    Quote Originally Posted by LordDamax View Post
    "In the same room" would be a safe guess as to where he teleports to.
    I also can't wait for the tons of bug reports that will be flying when this happens. "He teleported into the wall" springs to mind.

  19. #39
    Founder Scholar's Avatar
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    Quote Originally Posted by Vinos View Post
    I also can't wait for the tons of bug reports that will be flying when this happens. "He teleported into the wall" springs to mind.
    Exactly. They go and finally change the 3 spirits from Xorian in this update because they bug so much and now they are gonna do this.

  20. #40
    Founder Rouge's Avatar
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    Speaking of Teleport Without Error....... Lailiat does this and sometimes it's difficult to get the raid to start correctly because she Teleports before the party can damage her.... poof bugged, in that one it's only a minor annoyance to start over because it's at the beginning, but I'm not looking forward to starting over at the last encounter of the adventure.

    Currently if you report Lailiat teleporting like that the DM will tell you to start over and they won't/can't do anything about it. That will be completely unacceptable at the end of an adventure that takes anywhere from 30 minutes to two hours for some groups.

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