No more "easy" button for the end of PoP thats cool
and yea twf range can now group 7 weapon slots yaaaaaaa
No more "easy" button for the end of PoP thats cool
and yea twf range can now group 7 weapon slots yaaaaaaa
The Ashen - Khyber - Gerbillee (Half 13rg/1ro/2w), Blitzkreig (WF 16w), Chipmonk (Half 16mk), Bandicoot (Df 15CLr) , Chinchilla(WF 16 Monster)- "Go for the eyes, Boo, GO FOR THE EYES! AAAAAAURGH!!" - Kaptan/Hamster/Lemming/Bandicoot all retired - "Terrible Hamster justice shall be wreaked on you!"
Ok, not one but TWO new enhancement lines following the system of diminishing returns. And one being changed from diminishing returns to flat increases. C'mon now... Even attribute cost at creation isn't flat cost; the cost increases with increasing stat.
Perhaps a song from 'Sesame Street' will help bring the problem to light. Sing it with me now.
"One of these things is not like the others,
One of these things just doesn't belong,
Can you tell which thing is not like the others
By the time I finish my song?
Did you guess which thing was not like the others?
Did you guess which thing just doesn't belong?
If you guessed this one is not like the others,
Then you're absolutely...right!"
More two weapon slots, better food, extra dragonmarks - good stuff.
How about in addition to the weapon slots we get some magic slots? There are a lot of spells I'd like to bind to certain metamagics. Haste should always be extended. Divine favor too. And I never want virtue extended. You'd make a lot of casters happy if we could bind spells to metamagic and not have to toggle.
Ghallanda - Returning player after 2 year hiatus.
Spoot / Human Paladin 15 . . Delicious / Human Cleric 15
Febreeze / Drow Wizard 7 . . Macaca / Human Bard Rogue 13/2
Still no fix for rogue abilities. Remember that fix that almost made it into the hotfix? Still not showing up, but at least someone is working on it. Crippling Strike? Still no word, unless you count getting it confused with the elemental damage issue multiple times. It was supposedly brought to the attention of the Devs about two weeks ago(about 6 weeks after it was bug-reported). But at least bugs that were found less than one WEEK ago are getting fixed.
Oh well, class abilities are over-rated anyway. I've managed to get along without all of them working for 7 out of the last 8 months. Guess I can manage without them pretty well.
Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).
Cochitlehua has remembered that he has "Teleport Without Error" as an at-will spell-like ability.
Sweet, how will the party know which area he has teleported to so the Wizard can take the party to his new location with Greater Teleport? Or will it be a set couple of locations that he always goes to?
Last edited by Rouge; 06-18-2007 at 01:03 PM.
Clerics will have spell failure with the type of armor they wear when casting spells?
Akron- Mentock- Tierant - Xzun - Mother - Mightor - Beatrick - Punjab - Zurge - Sizter
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
Officer of Keepers of Vengeance
~Sophetia Narculean (14/Cleric) ~ Drueseph Narculean (14/Pal/Rgr/Ftr) ~ Aurillia Graemalkin (2/Wiz/Brd) ~
~Maduin Hummingbird (14/Wiz) ~ Talic Graemalkin (14/Brd/Rog) ~ Jaines Dupree (9/Ftr/Pal)~
Speaking of Teleport Without Error....... Lailiat does this and sometimes it's difficult to get the raid to start correctly because she Teleports before the party can damage her.... poof bugged, in that one it's only a minor annoyance to start over because it's at the beginning, but I'm not looking forward to starting over at the last encounter of the adventure.
Currently if you report Lailiat teleporting like that the DM will tell you to start over and they won't/can't do anything about it. That will be completely unacceptable at the end of an adventure that takes anywhere from 30 minutes to two hours for some groups.