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  1. #1
    Founder riexau's Avatar
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    Default Please fix fire shield

    Damage component is not scaling, at all. Not with items, nor enhancements, nor max/empower.

    Please fix this. If maximize is draining x3 sp per cast, should the damage not go up?

    I have /bugged this 5 times over the past few updates, and it has never been changed.

  2. #2
    Founder riexau's Avatar
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    Tested again last night - still bugged.

    Mighten we get a dev's acknowledgement or reply to this issue please?

  3. #3
    Founder riexau's Avatar
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    Tested with level 4 ice potion, fire shield:cold damage still did not increase.

  4. #4
    Founder Bradik_Losdar's Avatar
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    Just a little addition to this post...

    Was testing Fire Sheild (both Fire and Cold) on Kobolds in the Steam Tunnels with a 14th level wizard (cast normally - no enhancements): You hit Kobold for 13 points of fire damage. Consistently.

    Umm...isn't it supposed to do 1dX + caster level (with a maximum of +15)? So the minimum damage it should be doing at my level is 15 (14 +1dX) right??

  5. #5
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    Quote Originally Posted by Bradik Losdar View Post
    Just a little addition to this post...

    Was testing Fire Sheild (both Fire and Cold) on Kobolds in the Steam Tunnels with a 14th level wizard (cast normally - no enhancements): You hit Kobold for 13 points of fire damage. Consistently.

    Umm...isn't it supposed to do 1dX + caster level (with a maximum of +15)? So the minimum damage it should be doing at my level is 15 (14 +1dX) right??
    Maybe the kobolds were using some of those Shields of lesser Fire Resistance that everyone else throws away.

  6. #6
    Community Member Artagon's Avatar
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    Quote Originally Posted by riexau View Post
    Damage component is not scaling, at all. Not with items, nor enhancements, nor max/empower.

    Please fix this. If maximize is draining x3 sp per cast, should the damage not go up?

    I have /bugged this 5 times over the past few updates, and it has never been changed.
    I just submitted a bug myself, my fighting wizard is NOT fun without it

  7. #7
    Founder riexau's Avatar
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    It wouldn't be so bad if it didn't burn off 100sp with meta's. Seriously, if the meta's aren't increasing the damage, they shouldn't increase the spell cost.

  8. #8
    Community Member Kaboth's Avatar
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    Yea, I can confirm this too, when they flash red numbers with max, empowered and extended going it cost like 150 mana for me (I think) and it does like 13 damage.

  9. #9
    Founder DBELVIN's Avatar
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    Unhappy

    hmm i seem to have the same results..can we get a DEV response on this?????

  10. #10
    Community Member Kaboth's Avatar
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    Quote Originally Posted by DBELVIN View Post
    hmm i seem to have the same results..can we get a DEV response on this?????

    This is probably low on their priority list, but it would be nice to get an acknowledgement of some sort about it from a DEV

  11. #11
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    Oh look no dev response. Why? Because its obviously too expensive to have someone spend an hour a day to read everything in the development thread. Forums are just to keep the little paying customers busy and out of the big developers hair.

  12. #12
    Founder Riggs's Avatar
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    Firewall is also bugged with metamagic feats. You pay the mana, but randomly get the feats applied.

    Sometimes you get the full damage from Max/Empower, sometimes one, sometimes none. Cast firewall a bunch of times, and it often only does 60 damage, then suddenly the next one is doing 120, or 200. Yet your paying the same mana every time.

    Been broken since mod 4. Would be nice to have that fixed.

  13. #13
    Founder riexau's Avatar
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    Agreed - would love to hear a dev response with regards to fire shield.

  14. #14
    Community Member Venar's Avatar
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    Since mod 4, many spells get affected by Maximize when they should not: Finger of death and contagion, for exemple.

    It's back to the Heighten MM and scortching ray days!

  15. #15
    Founder riexau's Avatar
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    I hope this gets fixed for 4.2

  16. #16
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    Quote Originally Posted by DBELVIN View Post
    hmm i seem to have the same results..can we get a DEV response on this?????
    You know what makes thinking, lucid people not want to respond to post, particularly those of the developer variety? Lead-fingers over punctuation keys.

    C'mon, guys, wthomgbbq?!ÂżĂ* and stuff.
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    Give us better (any) testing tools on Risia and help stop the reign of obvious, and silly, bugs!

    Quote Originally Posted by EP_Harlow
    "At times, death alone bears the memo regarding a change in strategy." -EP Harlow

  17. #17
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    Quote Originally Posted by Riggs View Post
    Firewall is also bugged with metamagic feats. You pay the mana, but randomly get the feats applied.

    Sometimes you get the full damage from Max/Empower, sometimes one, sometimes none. Cast firewall a bunch of times, and it often only does 60 damage, then suddenly the next one is doing 120, or 200. Yet your paying the same mana every time.

    Been broken since mod 4. Would be nice to have that fixed.
    I have noticed widely varied damage amounts in the same casting of firewall since 4.2

    I think this is a combination of 2 things: monsters making their reflex saves and taking half damage (Without an indicator to that), and the damage dice of firewall being adjusted back in like 4.0

    Previously damage spells were skewed. a 1d4 damage spell, I believe, was rolled as 1d2+2. Perhaps they intentionally or unintentionally reverted the damage dice to non-skewed factors.
    _________________________
    Give us better (any) testing tools on Risia and help stop the reign of obvious, and silly, bugs!

    Quote Originally Posted by EP_Harlow
    "At times, death alone bears the memo regarding a change in strategy." -EP Harlow

  18. #18
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    Quote Originally Posted by Spookydodger View Post
    I have noticed widely varied damage amounts in the same casting of firewall since 4.2

    I think this is a combination of 2 things: monsters making their reflex saves and taking half damage (Without an indicator to that), and the damage dice of firewall being adjusted back in like 4.0
    Wall of Fire does not have a reflex save. It does, however, do less damage if you are standing near, but not in, it.
    Quote Originally Posted by Compendium
    Creates a wall of fire. This spell does 2d6 damage +1 per caster level (max 20) to enemies passing through it, 2d4 points of damage to nearby enemies, and double damage to undead.
    • NEW – Tip #52 no longer mistakenly says that the Jump skill reduces falling damage. The appropriate skill is, in fact, tumble.

  19. #19
    Founder riexau's Avatar
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    Quote Originally Posted by Spookydodger View Post
    I have noticed widely varied damage amounts in the same casting of firewall since 4.2

    I think this is a combination of 2 things: monsters making their reflex saves and taking half damage (Without an indicator to that), and the damage dice of firewall being adjusted back in like 4.0

    Previously damage spells were skewed. a 1d4 damage spell, I believe, was rolled as 1d2+2. Perhaps they intentionally or unintentionally reverted the damage dice to non-skewed factors.
    This is true. I have noticed a bigger range of damage on my rogues sneak attacks.

    The important fact to remember is that d4+14 doesn't equal 13. It cannot equal 13. It's like winning at drownball.

    So for fire shield:

    The spell damage is messed up.
    The casting cost is messed up.
    The fire damage component isn't considered fire and yet is blocked by fire resistance.
    The cold damage component isn't considered cold and yet is blocked by cold resistance.

    About the only thing it does RIGHT is reduces elemental damage by half. And even that is messed up, because opposing damage is supposed to be doubled.

    C'mon guys. Save the fire shield. Save the world.

  20. #20
    Founder riexau's Avatar
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    Sigh - I guess turbine wants casters to stick to their haste-bot roles.

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