Looking for feedback on a fighter/paladin/rogue build.
Firstly let me explain the strategy behind this build:
It is my intention to build a STR based two weapon fighter with sneak attack using a deception weapon mainhand and a backstabbing weapon offhand. The benefit of this is of course the bonus from my backstabbing weapon will be applied to both weapons. The level(/s) of rogue will be to enhance my sneak attack damage by 1d6+2 as well as cap the UMD skill or Bluff skill . The levels of paladin will be for the obvious reasons of AC, saves, and immunities as well as the possible +1 to hit with shortswords in 4.1.
I see this happening in 2 ways:
10FTR/3PLD/1ROG or 9FTR/3PLD/2ROG
(at 16 this would be 11FTR/3PLD/2ROG or 12FTR/3PLD/1ROG)
Now let me tentatively go through Attack and Damage.
Assuming 10FTR/3PLD/1ROG, and 18 STR at start and a +5 Elemental Short Sword (or Rapier) of Deception mainhand and a +3 Short Sword of Backstabbing +5 offhand:
18+3(@4,8,12)+3(FTR enhancement)+6(item): 30STR (+10 modifier)
Mainhand Attack:
13 BAB
10 STR
5 Weapon
-2 TWF
+2 Drow Melee Enhancement
+2 Weapon Focus Piercing + Greater Weapon Focus Piercing
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30 - Base
+5 When Sneak Attacking (Deception)
Offhand Attack
13 BAB
10 STR
3 Weapon
-2 TWF
+2 Drow Melee Enhancement
+2 Weapon Focus Piercing + Greater Weapon Focus Piercing
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28 - Base
+5 When Sneak Attacking (Deception)
So, the attack chain would be M30,M30,O28,M35,O33,M40,O38, which is very respectable, and will probably hit most of everything as it is
Now when deception procs or with glitterdust allowing sneak attack this becomes M35,M35,O33,M40,O38,M45,O43.
All of this is without buffs, add another 7 to that list when using the basic haste(1) greater heroism(4) and good hope(2), and you will almost never miss.
Now lets talk damage, the pride of this build:
Assuming one level of rogue and the rogue enhancement for sneak attack damage +2. This build could easily handle power attack but let us ignore that at the moment for practicality's sake.
Mainhand Damage:
1d6+5 Weapon
1d6 Element
10 STR
+2 Drow Melee Enhancement
+2 Weapon Specialization Piercing
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2d6+19
+1d6+10 When Sneak Attacking (Deception)
total when sneak attacking
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3d6+29
Offhand Damage:
1d6+3 Weapon
5 STR
+2 Drow Melee Enhancement
+2 Weapon Specialization Piercing
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1d6+12
+1d6+10 When Sneak Attacking (Deception)
total when sneak attacking
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2d6+22
Assuming a round without sneak attack and crits, the damage of a round would be 4(2d6+19)+3(1d6+12): 11d6+112 or on average 150.5.
Assuming a round of sneak attacks but no crits(which there probably will be), whether from glitterdust or a deception proc, the damage of one round would be 4(3d6+29)+3(2d6+22): 18d6+182 or on average 245. (Power Attack would add 35 damage a round uncrit either way.)
That is a giant increase, about 95 points of damage, considering how often deception procs (at least once every 2-3 rounds on average for me, about 10% of the time) and how your to-hit goes up when this happens allowing you to really capitalize. There is nothing stopping a person from getting a +4 Elemental Burst Rapier of Deception mainhand and going improved crit here either.
For comparison, a dwarf fighter using a +5 elemental greataxe does:
1d12+5 weapon
+1d6 elemental
+2 racial enhancement
+15 Str
+4 weapon specialization and greater weapon specialization
+10 power attack
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1d6+1d12+36
In a round of attacks that is 4d6+4d12+144 or on average 184. Remember this was vs 150.5 +35 from PA : 185.5 (280 when SA). This of course does not factor in the glancing blows damage(which has become woefully less thanks to the ******** run-away AI), but rather is simply to show u that on a single target this build would easily outdamage what is considered one of the best DPS builds out there. Remember that when attacking the same monster as another person, the minute they get agro, lets say by critting, you enter into your sneak attack mode upping your to hit and damage to the levels shown here.
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Looking into the future, when level 16 comes out, a second level of rogue will offer evasion, 1 dex , 1 attack when sneak attacking, more UMD or Bluff, and lots of cheap energy resist enhancements, coupled with the lvl 11 fighter armor mastery this character could easily wear light armor with little AC loss.
On the other hand, taking 12 levels of fighter would give an additional feat (mainly the greater weapon specialization piercing[+2 damage from piercing]). And we have the +1 to hit with short swords paladin enhancement coming soon.
Looking at all this information, its time to address my questions.
Here are some of the questions I face:
1.) Will what I am giving up by losing the last level of fighter be worth what I am gaining with a second level of rogue?
(STR enhancement vs DEX enhancement, evasion vs a free feat etc)
2.)What should my starting stats be depending on which path I choose? I am looking for a STR of 17 or 18. Included in this I must ask how important hit points are compared to AC and how important those are compared to saves. I will need a minimum of 15 DEX at start as I have available a +2 DEX tome allowing me to get the ITWF and GTWF feats. Is CE worth it? 12 int +1 tome for CE.
3.) Assuming you believe I should take a second level of rogue, should i be using a light armor for evasion? How many points do you believe i should put into DEX for AC?
4.) What feats do you think I should take? Assuming a low CON, how many times should I take the toughness feat. Should I consider the Whirlwind feat path? Should I look into improved feint? Power Attack?
5.) UMD or Bluff or both (2 levels of rogue for both). How exactly does diplomacy work? Is it instant or would I be better off just attacking and hoping for a deception proc?
6.) I will be obviously getting the enhancements for using shortswords and rapiers, and those are what i intend to use. (or possibly only shortswords if the 4.1 paladin enhancement is implemented). What other racial enhancements are worth while? How good is SR? Depending on my armor, and levels of rogue, should I take the DEX enhancement? As a DPS, what should I shoot for my AC and saves to be?
7.) Is there anything else I should be considering when I build this character?
8.) Kind of a bonus question: If I happen to acquire a Treason short sword, would that be worth using over my other offhand weapon.
Treason: +5, keen, deception, backstabbing +3, 20% less agro from melee damage.
Current: +3, backstabbing +5
The trade off be weaker sneak attacks but more deception hence more sneak attacks. I would lose +2 attack +3 Damage from sneak attacks (from mainhand and offhand), but gain +2 attack +2 damage from my offhand and probably 175% of the deceptions I am currently getting.
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End Notes:
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This could easily be done by dwarves with axes, I just figured drow might be better positioned to take advantage of the 3 levels of paladin and UMD or Bluff with their higher charisma.
Deception makes the monster stop attacking you for a short period greatly increasing this builds survivability.
This build is definitely for killing living creatures, and will not enjoy its amazing damage against enemies such as undead and other things immune to sneak attack and critical strike. This does not make me believe it will do any worse than the average fighter verse these.