A few weeks ago I was running Ghola Fan for some reason, something I had not done for probably five months. I have always enjoyed that quest, what with the monkey rebellion you can encite, the switch you can use to kill your party off, and the hall of traps you can send your rogue down while telling him there really are boxes for all the traps. Good stuff.
Anyway, there is a room in the quest where a number of ogres operate traps. One of the traps is a chaos orb; kill the ogre controlling it, no more orb. There are sonic, acid, fire, cold and force traps. Nice stuff. I always enjoyed that room, and it was a nice foreshadowing of the Twilight Forge ogre-manned traps.
Well, with the new AI where mobs pounce on you once they are aware of you, the room is completely broken. Basically, instead of manning their traps, every ogre (sans one maybe) comes running to the door. Most of the party never even gets to see how fun the room looked. The danger of the room is gone since, even if the traps were still going off, you fight everything in the hallway away from danger.
Is this really the way the room was originally supposed to work? If so, lame. If not, please change it back.