Yup, that's a pretty bad one especially when you have the chasecam up really close to your body. The amount of translucent polygons it uses are enormous.
What's funny about it is that the devs...
Type: Posts; User: Angelus_dead; Keyword(s):
Yup, that's a pretty bad one especially when you have the chasecam up really close to your body. The amount of translucent polygons it uses are enormous.
What's funny about it is that the devs...
So that Harper dude who stood there FTSed for 10 minutes at the end of Druid's Curse wasn't really trapped, he was just lazy.
Rangers as melee?? Not in PVP they're not...
I have difficulty stacking a 6 second effect with a 12 second cooldown.
Nope. Whirlwind is a bad feat because it is worse than Cleave but has many more prerequisites.
If the Barb did twist that, it wouldn't do anything because he has 0 Spirit points without also getting Strength Of Spirit.
But it's way worse for TWF.
I mean, Doublestrike was originally created (in Rogue Opportunist) specifically to be less beneficial to TWF characters. Doublestrike gives less benefit to TWF people...
DDO is perfectly balanced? When did that happen?
An ability that costs spellpoints is unlikely to refill a blue bar.
Eternal Return provides hp at an exorbitant cost in sp.
Unlike most of the game, the devs made recent stuff like U14 Spinner of Shadows scale very differently on Elite. The Normal setting of the dungeons in that chain are easier than traditional level 12...
Summoned monsters are basically too weak to think about that way. The exception is Air Elemental, which has a very useful CC power.
The mace above has a lot more than just Greater Good. There's twice crits, wisdom damage, and wisdom hit. For those pure caster/healer guys it'd be the best melee they can ever get.
(But still...
How can you tell a hireling to remove a collar?
Do you have Parasitic Breastplate? ML 14...
Rakshasa Hide isn't Hide armor: it's leather armor under a fake name. If it were Hide like Druids want, it would have less dex and give more AC and PPR.
Yup, it's actually terrible. Cleave and +W are both poorly designed. According to the rules announced by the feat text, Cleave should have a chance to trigger offhand attacks, but it's simply...
It's a removed mechanic.
Actually you don't want to kill all the non-healer trash. Leave one alive, and damage it down to 20% occasionally. Bendix will waste some of his heal spells on the other monster.
Seriously though:
It's true that all but 3-4 Titan loot items are terrible and need improvements, similar to what's suggested above. It looks especially bad that they're directly overshadowed by...
But they can't buff it. Shining Crescents is Titan loot, and Titan loot is supposed to be terrible.
Isn't it? That can be the only explanation for Battle Coin, Rattle Charm, Bravo Sword, and so...
DDO has recently (although incompletely) changed Druids and Rangers into non-Divine casters. For example, go find a Quell in Orchard of the Macabre and see if you can cast spells under his debuff...
What's working is that any bonuses that give +X damage per hit work out to a bigger benefit for TWF than THF.
Animal special attacks almost never qualify as spells for any purpose, except for using spell slots to prepare them.
Death is part of nature. Note that simply killing someone is nothing at all like raising a zombie. Druids have had Finger of Death for more than 40 years.
That is a real problem, but it's a...
The spell provides +12 attack by raising your BAB from 10 to 20, which also increases your attack speed.
That BAB boost is the main reason to cast the spell. The design problem is that you can...