Originally Posted by
changelingamuck
This, unfortunately, isn't true. If I don't like playing in the heroic level range, I can't simply play the game in a fun way for me and still be able to use the most fundamental crafting system in the game. In order to craft epic level items, I need collectibles that only drop in the heroic level range.
Likewise, if I don't like playing in the epic level range, I can't simply play the game in a fun way for me and still be able to use the system either. In order to craft heroic level items, I need collectibles that only drop in the heroic level range.
This is one of the reasons that I believe it should be possible to trade collectibles for different collectibles of the same type/rarity. I don't believe that a basic, all-level, fundamental crafting system in a game should be funneling people into specific quest level content in order to use it. There's a structural problem there.