Originally Posted by
Raithe
Yes?
I only allow 4 weapons, a shield, and 2 carried in hand on any of my characters. Even with those limitations, I carry melee and caster sticks on all my arcanes/divines, and sometimes I carry caster sticks on my otherwise strickly melee/ranged.
The developers don't know how each individual person plays. Personally, I would have considered it extremely normal to be switching sticks as a caster cleric, let alone a melee-focused one. My sorc carries sticks of:
1) impulse (+102) of superior kinetic lore
2) combustion (+108) of enchantment mastery (greater ench, spell pen ix)
3) triple positive greensteel light mace (raise dead, greater disruption, holy)
4) cormyrian sceptre (acid burst, stunning +10, superior parrying, ...)
5) ornamental dagger (greater arcane lore, maximize efficiency & clicky)
plus an improved shattermantle dart (the least used).
I understand that switching sticks in the middle of battle can be a no-go, but I think that was precisely one of the motivations behind the spellpower changes. I would like to have impulse and devotion on my worn items, as well as combustion 90 and magnetism 90. I have to make a choice, though.
That's the point.