I just ran one of the new quests with a PUG and wanted to give out a big kudos to the dev team for it because I absolutely loved it.
I won't say where it was so people who haven't gotten to it won't know it's there. It was a really simple but deadly one. I had the feeling there was a secret door somewhere, I cast detect secret door (the rogue and rest of party were fighting and I didn't notice!), I'm all proud of myself, I open the door and ... chest
I let my party know, they all come back and the wizard walks up to the chest and BOOOM spikes come out from every side... needless to say he died instantly!
BUT WAIT! It's not done, we were all standing right at the border of the trap waiting for our rogue to disable it, he couldn't find the box so we told him to open it and see if there's even anything in there. Right when he opens it... BAM more spikes come out right in the "safe zone" where everyone was standing watching him!
The rogue couldn't find the box even with an absurdly high skill and greater heroism but I think our mission got bugged (we found 4 more traps already disabled with the box open before we reached them.... and I'm pretty sure it wasn't part of the design). It was possible to time the trap to only get hit once or twice so we all managed to get the quest without dying but it was still tricky
Anyways, that's my little story after playing one quest in mod 4!