The DDO game worlds will be unavailable on Wednesday, June 8th from 9:00 AM - 12:00 PM Eastern (-4 GMT) for our weekly restart. Thank you for your patience, and we will see you back in the game soon.
The DDO game worlds will be unavailable on Wednesday, June 8th from 9:00 AM - 12:00 PM Eastern (-4 GMT) for our weekly restart. Thank you for your patience, and we will see you back in the game soon.
Have fun, and don't forget to gather for buffs!
Follow DDO on: Facebook Twitter YouTube
Join us on Twitch!
Hello from Standing Stone Games! Facebook Twitter
For Support: https://help.standingstonegames.com
If you look at previous, similar circumstances, it would have been fixed the next day had this helped players. I'm fine with a edgy bit of challenge, but playing a fighter with numerous PLs and mindful of the damage from flamestrikes, my toon is still flambe as often as not. If there's more than one divine caster opponent, I just kiss that 10% flawless bonus goodbye. Plague Reapers aren't nearly as scary as a hobgoblin divine caster.
In all posts: Assume I'm just providing a personal opinion rather than trying to speak for everyone.
*All posts should be taken as humorously intended and if you are struggling to decide if I insulted you; I didn't.
Let me remind you to the threnal quest "escort the expedition" or so. 3 divine caster, all dead before you can arrive at them. Warforged. Flamestrike instant. I would fight against 3 carnages but this quest start is totaly overdrive.
Even in Haywire Foundry at some spots those divine Warforged are painful. I mean a challenge is good but this needs rework. At least not many quests out there were this will happen but its annoying. Reducing fire is possible but reducing the holy part from flamestrike is hard for most players.
So SSG please keep an eye out for this .
The game worlds have reopened.
Have fun, and don't forget to gather for buffs!
Follow DDO on: Facebook Twitter YouTube
Join us on Twitch!
Hello from Standing Stone Games! Facebook Twitter
For Support: https://help.standingstonegames.com
Oh, I wholeheartedly agree.
I just didn't want to freak out and use lots of hyperbole.
SSG has had a fix ready for two weeks now and they still haven't implemented it. It detracts from enjoyment of the game and far exceeds the damage the trash mobs should be putting out. If this was a problem where the role was reversed and players could target through walls and generate damage beyond the intended numbers it would have been fixed the next day.
In all posts: Assume I'm just providing a personal opinion rather than trying to speak for everyone.
*All posts should be taken as humorously intended and if you are struggling to decide if I insulted you; I didn't.