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  1. #1
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    Default Downtime Notice: Wednesday, June 8th 9:00 AM - 12:00 PM Eastern (-4 GMT)

    The DDO game worlds will be unavailable on Wednesday, June 8th from 9:00 AM - 12:00 PM Eastern (-4 GMT) for our weekly restart. Thank you for your patience, and we will see you back in the game soon.
    Have fun, and don't forget to gather for buffs!
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  2. #2
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    Quote Originally Posted by Cordovan View Post
    The DDO game worlds will be unavailable on Wednesday, June 8th from 9:00 AM - 12:00 PM Eastern (-4 GMT) for our weekly restart. Thank you for your patience, and we will see you back in the game soon.
    Ugh, another week (at least) of no flamestrike fix.

  3. #3
    Community Member kmoustakas's Avatar
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    Quote Originally Posted by Frezar14 View Post
    Ugh, another week (at least) of no flamestrike fix.
    If it was bugged helping players do more damage it would probably have prompted an emergency hotfix
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  4. #4
    Community Member Jerevth's Avatar
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    Quote Originally Posted by kmoustakas View Post
    If it was bugged helping players do more damage it would probably have prompted an emergency hotfix
    If you look at previous, similar circumstances, it would have been fixed the next day had this helped players. I'm fine with a edgy bit of challenge, but playing a fighter with numerous PLs and mindful of the damage from flamestrikes, my toon is still flambe as often as not. If there's more than one divine caster opponent, I just kiss that 10% flawless bonus goodbye. Plague Reapers aren't nearly as scary as a hobgoblin divine caster.
    In all posts: Assume I'm just providing a personal opinion rather than trying to speak for everyone.
    *All posts should be taken as humorously intended and if you are struggling to decide if I insulted you; I didn't.

  5. #5
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    Quote Originally Posted by Jerevth View Post
    If you look at previous, similar circumstances, it would have been fixed the next day had this helped players. I'm fine with a edgy bit of challenge, but playing a fighter with numerous PLs and mindful of the damage from flamestrikes, my toon is still flambe as often as not. If there's more than one divine caster opponent, I just kiss that 10% flawless bonus goodbye. Plague Reapers aren't nearly as scary as a hobgoblin divine caster.
    Let me remind you to the threnal quest "escort the expedition" or so. 3 divine caster, all dead before you can arrive at them. Warforged. Flamestrike instant. I would fight against 3 carnages but this quest start is totaly overdrive.
    Even in Haywire Foundry at some spots those divine Warforged are painful. I mean a challenge is good but this needs rework. At least not many quests out there were this will happen but its annoying. Reducing fire is possible but reducing the holy part from flamestrike is hard for most players.
    So SSG please keep an eye out for this .

  6. #6
    Community Manager
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    The game worlds have reopened.
    Have fun, and don't forget to gather for buffs!
    Follow DDO on: Facebook Twitter YouTube
    Join us on Twitch!
    Hello from Standing Stone Games! Facebook Twitter
    For Support: https://help.standingstonegames.com



  7. #7
    Community Member Jerevth's Avatar
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    Quote Originally Posted by longsdale View Post
    Let me remind you to the threnal quest "escort the expedition" or so. 3 divine caster, all dead before you can arrive at them. Warforged. Flamestrike instant. I would fight against 3 carnages but this quest start is totaly overdrive.
    Even in Haywire Foundry at some spots those divine Warforged are painful. I mean a challenge is good but this needs rework. At least not many quests out there were this will happen but its annoying. Reducing fire is possible but reducing the holy part from flamestrike is hard for most players.
    So SSG please keep an eye out for this .
    Oh, I wholeheartedly agree.
    I just didn't want to freak out and use lots of hyperbole.

    SSG has had a fix ready for two weeks now and they still haven't implemented it. It detracts from enjoyment of the game and far exceeds the damage the trash mobs should be putting out. If this was a problem where the role was reversed and players could target through walls and generate damage beyond the intended numbers it would have been fixed the next day.
    In all posts: Assume I'm just providing a personal opinion rather than trying to speak for everyone.
    *All posts should be taken as humorously intended and if you are struggling to decide if I insulted you; I didn't.

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