
Originally Posted by
Question2005
OP hit the nail on the head. It is exactly what my new player experience was like when everyone told me to roll a paladin.
The melee experience when leveling is awful. The game is extremely biased against melee and its worse at cap after meld was nerfed.
The first ranged life i did (inquis)...after nothing but melee lives...was amazing. Its like trying to play an online FPS game with a 56k modem and then switching to fiber internet...the difference is that big.
I was actually able to kill mobs when running in a party. My survivability sky rocketed even though i was wearing light armor and had lower PRR/hp. My DPS also sky rocketed, especially when leveling...inquis when leveling massively outdpses most melee builds and pre-buff 2HF. I could take on way tougher encounters solo and because i was killing stuff so much faster, my quest clear times were much faster as well. No more did i have to slowly run from one archer to another archer mob...i could just stand still and gun them down like i was using a machine gun.
On a melee life, you are stuck running slowly into range while the ranged/casters in the party do all the work, at least when leveling. Most new players are not going to find this fun. They want to feel like they are contributing to the party.
Its just sad the way melee has been butchered in this game. In D&D, a 2HF powerattacking fighter is the king of raw damage and most encounters take place at ranges short enough that it only takes one or two rounds to run into melee range before the fighter can start swinging. In DDO, spellcasters can cast 1 spell per second and ranged builds can put out a ridiculous amount of attacks while kiting effortlessly, and they can shoot from the edge of the screen.
To put things into perspective, in D&D, a fighter in heavy armor can run up to 80 ft in one round (6 seconds). Thats the range of a light crossbow before it starts taking penalties. In DDO, by the time a fighter runs into range, pretty much all the mobs are already dead, so he serves no purpose.
In D&D, melee massively outdamages ranged because they get str mod to damage while ranged gets nothing. In DDO, only 2HF outdamages ranged, and only at cap. And im not even sure if 2HF still outdamages ranged since horizon walker is the new hot sauce apparently.
I would recommend ranged builds to new players, but for some funny reason, the best ranged builds all require paid expansions (sharn for inquis, saltmarsh for horizon walker). Deepwood stalker, arcane archer, mechanic, battle engineer...they are all badly obsolete now. And with casters, they are going to struggle with SP and spell DCs, ontop of being really squishy without past lives and reaper AP (getting nuked into oblivion from AOE spam, since DDO doesnt have spells to protect against that).